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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Added more prebuilt shader
Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt. I use prebuilt
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3 changed files with 1300 additions and 71 deletions
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@ -17,18 +17,62 @@
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#define ImGui_vertexShaderDX10_len 876
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extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
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#define ImGui_pixelShaderDX10_len 660
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extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
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#define ImGui_vertexShaderDX11_len 1104
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extern unsigned char ImGui_vertexShaderDX11[ImGui_vertexShaderDX11_len];
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#define ImGui_vertexShaderDX11_len ImGui_vertexShaderDX10_len
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#define ImGui_vertexShaderDX11 ImGui_vertexShaderDX10
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#define ImGui_vertexShaderDX11_9_1_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_1[ImGui_vertexShaderDX11_9_1_len];
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#define ImGui_pixelShaderDX11_len ImGui_pixelShaderDX10_len
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#define ImGui_pixelShaderDX11 ImGui_pixelShaderDX10
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#define ImGui_vertexShaderDX11_9_2_len ImGui_vertexShaderDX11_9_1_len
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#define ImGui_vertexShaderDX11_9_2 ImGui_vertexShaderDX11_9_1
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#define ImGui_vertexShaderDX11_9_3_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_3[ImGui_vertexShaderDX11_9_3_len];
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#define ImGui_vertexShaderDX11_10_0_len 876
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extern unsigned char ImGui_vertexShaderDX11_10_0[ImGui_vertexShaderDX11_10_0_len];
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#define ImGui_vertexShaderDX11_10_1_len 880
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extern unsigned char ImGui_vertexShaderDX11_10_1[ImGui_vertexShaderDX11_10_1_len];
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#define ImGui_vertexShaderDX11_11_0_len 988
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extern unsigned char ImGui_vertexShaderDX11_11_0[ImGui_vertexShaderDX11_11_0_len];
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#define ImGui_vertexShaderDX11_11_1_len 988
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extern unsigned char ImGui_vertexShaderDX11_11_1[ImGui_vertexShaderDX11_11_1_len];
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#define ImGui_vertexShaderDX12_len 988
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extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
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#define ImGui_pixelShaderDX10_len 660
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extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
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#define ImGui_pixelShaderDX11_len 1104
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extern unsigned char ImGui_pixelShaderDX11[ImGui_pixelShaderDX11_len];
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#define ImGui_pixelShaderDX11_9_1_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_1[ImGui_pixelShaderDX11_9_1_len];
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#define ImGui_pixelShaderDX11_9_2_len ImGui_pixelShaderDX11_9_1_len
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#define ImGui_pixelShaderDX11_9_2 ImGui_pixelShaderDX11_9_1
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#define ImGui_pixelShaderDX11_9_3_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_3[ImGui_pixelShaderDX11_9_3_len];
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#define ImGui_pixelShaderDX11_10_0_len 660
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extern unsigned char ImGui_pixelShaderDX11_10_0[ImGui_pixelShaderDX11_10_0_len];
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#define ImGui_pixelShaderDX11_10_1_len 664
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extern unsigned char ImGui_pixelShaderDX11_10_1[ImGui_pixelShaderDX11_10_1_len];
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#define ImGui_pixelShaderDX11_11_0_len 736
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extern unsigned char ImGui_pixelShaderDX11_11_0[ImGui_pixelShaderDX11_11_0_len];
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#define ImGui_pixelShaderDX11_11_1_len 736
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extern unsigned char ImGui_pixelShaderDX11_11_1[ImGui_pixelShaderDX11_11_1_len];
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#define ImGui_pixelShaderDX12_len 736
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extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];
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