Added more prebuilt shader

Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt.
I use prebuilt
This commit is contained in:
Nemirtingas 2020-01-11 14:42:00 +01:00
parent d118aca0f6
commit dc3dee9ce8
3 changed files with 1300 additions and 71 deletions

View file

@ -17,18 +17,62 @@
#define ImGui_vertexShaderDX10_len 876
extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
#define ImGui_pixelShaderDX10_len 660
extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
#define ImGui_vertexShaderDX11_len 1104
extern unsigned char ImGui_vertexShaderDX11[ImGui_vertexShaderDX11_len];
#define ImGui_vertexShaderDX11_len ImGui_vertexShaderDX10_len
#define ImGui_vertexShaderDX11 ImGui_vertexShaderDX10
#define ImGui_vertexShaderDX11_9_1_len 1104
extern unsigned char ImGui_vertexShaderDX11_9_1[ImGui_vertexShaderDX11_9_1_len];
#define ImGui_pixelShaderDX11_len ImGui_pixelShaderDX10_len
#define ImGui_pixelShaderDX11 ImGui_pixelShaderDX10
#define ImGui_vertexShaderDX11_9_2_len ImGui_vertexShaderDX11_9_1_len
#define ImGui_vertexShaderDX11_9_2 ImGui_vertexShaderDX11_9_1
#define ImGui_vertexShaderDX11_9_3_len 1104
extern unsigned char ImGui_vertexShaderDX11_9_3[ImGui_vertexShaderDX11_9_3_len];
#define ImGui_vertexShaderDX11_10_0_len 876
extern unsigned char ImGui_vertexShaderDX11_10_0[ImGui_vertexShaderDX11_10_0_len];
#define ImGui_vertexShaderDX11_10_1_len 880
extern unsigned char ImGui_vertexShaderDX11_10_1[ImGui_vertexShaderDX11_10_1_len];
#define ImGui_vertexShaderDX11_11_0_len 988
extern unsigned char ImGui_vertexShaderDX11_11_0[ImGui_vertexShaderDX11_11_0_len];
#define ImGui_vertexShaderDX11_11_1_len 988
extern unsigned char ImGui_vertexShaderDX11_11_1[ImGui_vertexShaderDX11_11_1_len];
#define ImGui_vertexShaderDX12_len 988
extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
#define ImGui_pixelShaderDX10_len 660
extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
#define ImGui_pixelShaderDX11_len 1104
extern unsigned char ImGui_pixelShaderDX11[ImGui_pixelShaderDX11_len];
#define ImGui_pixelShaderDX11_9_1_len 800
extern unsigned char ImGui_pixelShaderDX11_9_1[ImGui_pixelShaderDX11_9_1_len];
#define ImGui_pixelShaderDX11_9_2_len ImGui_pixelShaderDX11_9_1_len
#define ImGui_pixelShaderDX11_9_2 ImGui_pixelShaderDX11_9_1
#define ImGui_pixelShaderDX11_9_3_len 800
extern unsigned char ImGui_pixelShaderDX11_9_3[ImGui_pixelShaderDX11_9_3_len];
#define ImGui_pixelShaderDX11_10_0_len 660
extern unsigned char ImGui_pixelShaderDX11_10_0[ImGui_pixelShaderDX11_10_0_len];
#define ImGui_pixelShaderDX11_10_1_len 664
extern unsigned char ImGui_pixelShaderDX11_10_1[ImGui_pixelShaderDX11_10_1_len];
#define ImGui_pixelShaderDX11_11_0_len 736
extern unsigned char ImGui_pixelShaderDX11_11_0[ImGui_pixelShaderDX11_11_0_len];
#define ImGui_pixelShaderDX11_11_1_len 736
extern unsigned char ImGui_pixelShaderDX11_11_1[ImGui_pixelShaderDX11_11_1_len];
#define ImGui_pixelShaderDX12_len 736
extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];