mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 12:28:07 +01:00
Added more prebuilt shader
Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt. I use prebuilt
This commit is contained in:
parent
d118aca0f6
commit
dc3dee9ce8
3 changed files with 1300 additions and 71 deletions
|
@ -385,20 +385,68 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
|||
case D3D_FEATURE_LEVEL_9_1: target = "vs_4_0_level_9_1"; break;
|
||||
case D3D_FEATURE_LEVEL_9_2: target = "vs_4_0_level_9_2"; break;
|
||||
case D3D_FEATURE_LEVEL_9_3: target = "vs_4_0_level_9_3"; break;
|
||||
case D3D_FEATURE_LEVEL_10_0: target = "vs_4_0_level_10_0"; break;
|
||||
case D3D_FEATURE_LEVEL_10_1: target = "vs_4_0_level_10_1"; break;
|
||||
case D3D_FEATURE_LEVEL_11_0: target = "vs_4_0_level_11_0"; break;
|
||||
case D3D_FEATURE_LEVEL_11_1: target = "vs_4_0_level_11_1"; break;
|
||||
case D3D_FEATURE_LEVEL_10_0: target = "vs_4_0"; break;
|
||||
case D3D_FEATURE_LEVEL_10_1: target = "vs_4_1"; break;
|
||||
case D3D_FEATURE_LEVEL_11_0: target = "vs_5_0"; break;
|
||||
case D3D_FEATURE_LEVEL_11_1: target = "vs_5_0"; break;
|
||||
default: target = "vs_4_0";
|
||||
}
|
||||
|
||||
D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", target, 0, 0, &g_pVertexShaderBlob, NULL);
|
||||
|
||||
if (g_pVertexShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
|
||||
return false;
|
||||
if (g_pd3dDevice->CreateVertexShader((DWORD*)g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), NULL, &g_pVertexShader) != S_OK)
|
||||
return false;
|
||||
#else
|
||||
if (g_pd3dDevice->CreateVertexShader(ImGui_vertexShaderDX11, ImGui_vertexShaderDX11_len, NULL, &g_pVertexShader) != S_OK)
|
||||
|
||||
unsigned char* byteCode;
|
||||
SIZE_T byteCodeSize;
|
||||
|
||||
switch (g_pd3dDevice->GetFeatureLevel())
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
byteCode = ImGui_vertexShaderDX11_9_1;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_9_1_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
byteCode = ImGui_vertexShaderDX11_9_2;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_9_2_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
byteCode = ImGui_vertexShaderDX11_9_3;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_9_3_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
byteCode = ImGui_vertexShaderDX11_10_0;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_10_0_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
byteCode = ImGui_vertexShaderDX11_10_1;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_10_1_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
byteCode = ImGui_vertexShaderDX11_11_0;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_11_0_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
byteCode = ImGui_vertexShaderDX11_11_1;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_11_1_len;
|
||||
break;
|
||||
|
||||
default:
|
||||
byteCode = ImGui_vertexShaderDX11;
|
||||
byteCodeSize = ImGui_vertexShaderDX11_len;
|
||||
}
|
||||
|
||||
auto x = g_pd3dDevice->CreateVertexShader(byteCode, byteCodeSize, NULL, &g_pVertexShader);
|
||||
if (x != S_OK)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
|
@ -454,10 +502,10 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
|||
case D3D_FEATURE_LEVEL_9_1: target = "ps_4_0_level_9_1"; break;
|
||||
case D3D_FEATURE_LEVEL_9_2: target = "ps_4_0_level_9_2"; break;
|
||||
case D3D_FEATURE_LEVEL_9_3: target = "ps_4_0_level_9_3"; break;
|
||||
case D3D_FEATURE_LEVEL_10_0: target = "ps_4_0_level_10_0"; break;
|
||||
case D3D_FEATURE_LEVEL_10_1: target = "ps_4_0_level_10_1"; break;
|
||||
case D3D_FEATURE_LEVEL_11_0: target = "ps_4_0_level_11_0"; break;
|
||||
case D3D_FEATURE_LEVEL_11_1: target = "ps_4_0_level_11_1"; break;
|
||||
case D3D_FEATURE_LEVEL_10_0: target = "ps_4_0"; break;
|
||||
case D3D_FEATURE_LEVEL_10_1: target = "ps_4_1"; break;
|
||||
case D3D_FEATURE_LEVEL_11_0: target = "ps_5_0"; break;
|
||||
case D3D_FEATURE_LEVEL_11_1: target = "ps_5_0"; break;
|
||||
default: target = "ps_4_0";
|
||||
}
|
||||
|
||||
|
@ -468,7 +516,52 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
|||
return false;
|
||||
#else
|
||||
|
||||
if (g_pd3dDevice->CreatePixelShader(ImGui_pixelShaderDX11, ImGui_pixelShaderDX11_len, NULL, &g_pPixelShader) != S_OK)
|
||||
unsigned char* byteCode;
|
||||
SIZE_T byteCodeSize;
|
||||
|
||||
switch (g_pd3dDevice->GetFeatureLevel())
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
byteCode = ImGui_pixelShaderDX11_9_1;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_9_1_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
byteCode = ImGui_pixelShaderDX11_9_2;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_9_2_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
byteCode = ImGui_pixelShaderDX11_9_3;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_9_3_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
byteCode = ImGui_pixelShaderDX11_10_0;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_10_0_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
byteCode = ImGui_pixelShaderDX11_10_1;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_10_1_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
byteCode = ImGui_pixelShaderDX11_11_0;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_11_0_len;
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
byteCode = ImGui_pixelShaderDX11_11_1;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_11_1_len;
|
||||
break;
|
||||
|
||||
default:
|
||||
byteCode = ImGui_pixelShaderDX11;
|
||||
byteCodeSize = ImGui_pixelShaderDX11_len;
|
||||
}
|
||||
|
||||
if (g_pd3dDevice->CreatePixelShader(byteCode, byteCodeSize, NULL, &g_pPixelShader) != S_OK)
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -17,18 +17,62 @@
|
|||
#define ImGui_vertexShaderDX10_len 876
|
||||
extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
|
||||
|
||||
#define ImGui_pixelShaderDX10_len 660
|
||||
extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
|
||||
#define ImGui_vertexShaderDX11_len 1104
|
||||
extern unsigned char ImGui_vertexShaderDX11[ImGui_vertexShaderDX11_len];
|
||||
|
||||
#define ImGui_vertexShaderDX11_len ImGui_vertexShaderDX10_len
|
||||
#define ImGui_vertexShaderDX11 ImGui_vertexShaderDX10
|
||||
#define ImGui_vertexShaderDX11_9_1_len 1104
|
||||
extern unsigned char ImGui_vertexShaderDX11_9_1[ImGui_vertexShaderDX11_9_1_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_len ImGui_pixelShaderDX10_len
|
||||
#define ImGui_pixelShaderDX11 ImGui_pixelShaderDX10
|
||||
#define ImGui_vertexShaderDX11_9_2_len ImGui_vertexShaderDX11_9_1_len
|
||||
#define ImGui_vertexShaderDX11_9_2 ImGui_vertexShaderDX11_9_1
|
||||
|
||||
#define ImGui_vertexShaderDX11_9_3_len 1104
|
||||
extern unsigned char ImGui_vertexShaderDX11_9_3[ImGui_vertexShaderDX11_9_3_len];
|
||||
|
||||
#define ImGui_vertexShaderDX11_10_0_len 876
|
||||
extern unsigned char ImGui_vertexShaderDX11_10_0[ImGui_vertexShaderDX11_10_0_len];
|
||||
|
||||
#define ImGui_vertexShaderDX11_10_1_len 880
|
||||
extern unsigned char ImGui_vertexShaderDX11_10_1[ImGui_vertexShaderDX11_10_1_len];
|
||||
|
||||
#define ImGui_vertexShaderDX11_11_0_len 988
|
||||
extern unsigned char ImGui_vertexShaderDX11_11_0[ImGui_vertexShaderDX11_11_0_len];
|
||||
|
||||
#define ImGui_vertexShaderDX11_11_1_len 988
|
||||
extern unsigned char ImGui_vertexShaderDX11_11_1[ImGui_vertexShaderDX11_11_1_len];
|
||||
|
||||
#define ImGui_vertexShaderDX12_len 988
|
||||
extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
|
||||
|
||||
|
||||
|
||||
#define ImGui_pixelShaderDX10_len 660
|
||||
extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_len 1104
|
||||
extern unsigned char ImGui_pixelShaderDX11[ImGui_pixelShaderDX11_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_9_1_len 800
|
||||
extern unsigned char ImGui_pixelShaderDX11_9_1[ImGui_pixelShaderDX11_9_1_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_9_2_len ImGui_pixelShaderDX11_9_1_len
|
||||
#define ImGui_pixelShaderDX11_9_2 ImGui_pixelShaderDX11_9_1
|
||||
|
||||
#define ImGui_pixelShaderDX11_9_3_len 800
|
||||
extern unsigned char ImGui_pixelShaderDX11_9_3[ImGui_pixelShaderDX11_9_3_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_10_0_len 660
|
||||
extern unsigned char ImGui_pixelShaderDX11_10_0[ImGui_pixelShaderDX11_10_0_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_10_1_len 664
|
||||
extern unsigned char ImGui_pixelShaderDX11_10_1[ImGui_pixelShaderDX11_10_1_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_11_0_len 736
|
||||
extern unsigned char ImGui_pixelShaderDX11_11_0[ImGui_pixelShaderDX11_11_0_len];
|
||||
|
||||
#define ImGui_pixelShaderDX11_11_1_len 736
|
||||
extern unsigned char ImGui_pixelShaderDX11_11_1[ImGui_pixelShaderDX11_11_1_len];
|
||||
|
||||
#define ImGui_pixelShaderDX12_len 736
|
||||
extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];
|
||||
|
||||
|
|
Loading…
Reference in a new issue