Now passing to hooks device object.

Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
This commit is contained in:
Nemirtingas 2019-08-26 16:38:01 +02:00
parent cd8c5fc2ea
commit dd530e80b1
17 changed files with 277 additions and 185 deletions

View file

@ -45,6 +45,11 @@ void Base_Hook::UnhookAll()
}
}
const char* Base_Hook::get_lib_name() const
{
return "<no_name>";
}
void Base_Hook::HookFunc(std::pair<void**, void*> hook)
{
if( DetourAttach(hook.first, hook.second) == 0 )

View file

@ -29,6 +29,7 @@ public:
void EndHook();
void UnhookAll();
virtual const char* get_lib_name() const;
void HookFunc(std::pair<void**, void*> hook);
template<typename T>

View file

@ -18,37 +18,10 @@ bool DX10_Hook::start_hook()
if (!Windows_Hook::Inst().start_hook())
return false;
HWND hWnd = GetGameWindow();
if (!hWnd)
return false;
IDXGISwapChain* pSwapChain;
ID3D10Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(reinterpret_cast<HMODULE>(_library), "D3D10CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_NULL, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked DirectX 10\n");
_hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
loadFunctions(pDevice, pSwapChain);
Hook_Manager::Inst().FoundRenderer(this);
UnhookAll();
BeginHook();
@ -61,14 +34,6 @@ bool DX10_Hook::start_hook()
get_steam_client()->steam_overlay->HookReady();
}
else
{
PRINT_DEBUG("Failed to hook DirectX 10\n");
res = false;
}
if(pDevice)pDevice->Release();
if(pSwapChain)pSwapChain->Release();
}
return res;
}
@ -220,6 +185,11 @@ DX10_Hook* DX10_Hook::Inst()
return _inst;
}
const char* DX10_Hook::get_lib_name() const
{
return DLL_NAME;
}
void DX10_Hook::loadFunctions(ID3D10Device *pDevice, IDXGISwapChain *pSwapChain)
{
void** vTable = *reinterpret_cast<void***>(pDevice);

View file

@ -46,6 +46,7 @@ private:
public:
bool start_hook();
static DX10_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(ID3D10Device *pDevice, IDXGISwapChain *pSwapChain);
};

View file

@ -28,37 +28,10 @@ bool DX11_Hook::start_hook()
if (!Windows_Hook::Inst().start_hook())
return false;
HWND hWnd = GetGameWindow();
if (!hWnd)
return false;
IDXGISwapChain* pSwapChain;
ID3D11Device* pDevice;
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(reinterpret_cast<HMODULE>(_library), "D3D11CreateDeviceAndSwapChain");
SwapChainDesc.BufferCount = 1;
SwapChainDesc.BufferDesc.Width = 1;
SwapChainDesc.BufferDesc.Height = 1;
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.SampleDesc.Count = 1;
SwapChainDesc.SampleDesc.Quality = 0;
SwapChainDesc.Windowed = TRUE;
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_NULL, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked DirectX 11\n");
_hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
loadFunctions(pDevice, pSwapChain);
Hook_Manager::Inst().FoundRenderer(this);
UnhookAll();
BeginHook();
@ -71,15 +44,6 @@ bool DX11_Hook::start_hook()
get_steam_client()->steam_overlay->HookReady();
}
else
{
PRINT_DEBUG("Failed to hook DirectX 11\n");
res = false;
}
if(pDevice) pDevice->Release();
if(pSwapChain) pSwapChain->Release();
}
return res;
}
@ -239,6 +203,11 @@ DX11_Hook* DX11_Hook::Inst()
return _inst;
}
const char* DX11_Hook::get_lib_name() const
{
return DLL_NAME;
}
void DX11_Hook::loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain)
{
void** vTable = *reinterpret_cast<void***>(pDevice);

View file

@ -46,6 +46,7 @@ private:
public:
bool start_hook();
static DX11_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
};

View file

@ -14,60 +14,34 @@ DX9_Hook* DX9_Hook::_inst = nullptr;
bool DX9_Hook::start_hook()
{
bool res = true;
if (!_hooked)
{
if (!Windows_Hook::Inst().start_hook())
return false;
HWND hWnd = GetGameWindow();
if (!hWnd)
return false;
IDirect3D9Ex* pD3D;
IDirect3DDevice9Ex* pDeviceEx;
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(reinterpret_cast<HMODULE>(_library), "Direct3DCreate9Ex");
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
D3DPRESENT_PARAMETERS params = {};
params.BackBufferWidth = 1;
params.BackBufferHeight = 1;
params.hDeviceWindow = hWnd;
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, &pDeviceEx);
if (pDeviceEx != nullptr)
{
PRINT_DEBUG("Hooked DirectX 9\n");
_hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
loadFunctions(pDeviceEx);
Hook_Manager::Inst().FoundRenderer(this);
UnhookAll();
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)Reset, &DX9_Hook::MyReset),
std::make_pair<void**, void*>(&(PVOID&)Present, &DX9_Hook::MyPresent),
std::make_pair<void**, void*>(&(PVOID&)Present, &DX9_Hook::MyPresent)
);
if (PresentEx != nullptr)
{
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)PresentEx, &DX9_Hook::MyPresentEx)
//std::make_pair<void**, void*>(&(PVOID&)EndScene, &DX9_Hook::MyEndScene)
);
}
EndHook();
get_steam_client()->steam_overlay->HookReady();
}
else
{
PRINT_DEBUG("Failed to DirectX 9\n");
res = false;
}
if(pDeviceEx)pDeviceEx->Release();
if(pD3D)pD3D->Release();
}
return res;
return true;
}
void DX9_Hook::resetRenderState()
@ -220,14 +194,20 @@ DX9_Hook* DX9_Hook::Inst()
return _inst;
}
void DX9_Hook::loadFunctions(IDirect3DDevice9Ex* pDeviceEx)
const char* DX9_Hook::get_lib_name() const
{
void** vTable = *reinterpret_cast<void***>(pDeviceEx);
return DLL_NAME;
}
void DX9_Hook::loadFunctions(IDirect3DDevice9* pDevice, bool ex)
{
void** vTable = *reinterpret_cast<void***>(pDevice);
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDirect3DDevice9VTable::X]
LOAD_FUNC(Reset);
LOAD_FUNC(EndScene);
LOAD_FUNC(Present);
if (ex)
LOAD_FUNC(PresentEx);
#undef LOAD_FUNC
}

View file

@ -47,8 +47,9 @@ private:
public:
bool start_hook();
static DX9_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(IDirect3DDevice9Ex *pDeviceEx);
void loadFunctions(IDirect3DDevice9 *pDevice, bool ex);
};
#endif//NO_OVERLAY

View file

@ -44,6 +44,111 @@ enum class IDXGISwapChainVTable
GetRotation,
};
enum class ID3D12CommandQueueVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D12Object
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
SetName,
// ID3D12DeviceChild
GetDevice,
// ID3D12Pageable
// ID3D12CommandQueue
UpdateTileMappings,
CopyTileMappings,
ExecuteCommandLists,
SetMarker,
BeginEvent,
EndEvent,
Signal,
Wait,
GetTimestampFrequency,
GetClockCalibration,
GetDesc,
};
enum class ID3D12GraphicsCommandListVTable
{
// IUnknown
QueryInterface,
AddRef,
Release,
// ID3D12Object
GetPrivateData,
SetPrivateData,
SetPrivateDataInterface,
SetName,
// ID3D12DeviceChild
GetDevice,
// ID3D12CommandList
GetType,
// ID3D12GraphicsCommandList
Close,
Reset,
ClearState,
DrawInstanced,
DrawIndexedInstanced,
Dispatch,
CopyBufferRegion,
CopyTextureRegion,
CopyResource,
CopyTiles,
ResolveSubresource,
IASetPrimitiveTopology,
RSSetViewports,
RSSetScissorRects,
OMSetBlendFactor,
OMSetStencilRef,
SetPipelineState,
ResourceBarrier,
ExecuteBundle,
SetDescriptorHeaps,
SetComputeRootSignature,
SetGraphicsRootSignature,
SetComputeRootDescriptorTable,
SetGraphicsRootDescriptorTable,
SetComputeRoot32BitConstant,
SetGraphicsRoot32BitConstant,
SetComputeRoot32BitConstants,
SetGraphicsRoot32BitConstants,
SetComputeRootConstantBufferView,
SetGraphicsRootConstantBufferView,
SetComputeRootShaderResourceView,
SetGraphicsRootShaderResourceView,
SetComputeRootUnorderedAccessView,
SetGraphicsRootUnorderedAccessView,
IASetIndexBuffer,
IASetVertexBuffers,
SOSetTargets,
OMSetRenderTargets,
ClearDepthStencilView,
ClearRenderTargetView,
ClearUnorderedAccessViewUint,
ClearUnorderedAccessViewFloat,
DiscardResource,
BeginQuery,
EndQuery,
ResolveQueryData,
SetPredication,
SetMarker,
BeginEvent,
EndEvent,
ExecuteIndirect,
};
enum class ID3D11DeviceVTable
{
// IUnknown

View file

@ -20,10 +20,10 @@
constexpr int max_hook_retries = 500;
#ifdef STEAM_WIN32
static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx;
static decltype(wglMakeCurrent)* _wglMakeCurrent;
static decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present = nullptr;
static decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present = nullptr;
static decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx = nullptr;
static decltype(wglMakeCurrent)* _wglMakeCurrent = nullptr;
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
{
@ -100,11 +100,13 @@ BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
return _wglMakeCurrent(hDC, hGLRC);
}
void Hook_Manager::HookDXGIPresent()
void Hook_Manager::HookDXGIPresent(IDXGISwapChain *pSwapChain)
{
if (!_dxgi_hooked)
{
_dxgi_hooked = true;
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
@ -115,17 +117,26 @@ void Hook_Manager::HookDXGIPresent()
}
}
void Hook_Manager::HookDX9Present()
void Hook_Manager::HookDX9Present(IDirect3DDevice9* pDevice, bool ex)
{
if (!_dx9_hooked)
{
_dx9_hooked = true;
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::Present];
if (ex)
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDevice))[(int)IDirect3DDevice9VTable::PresentEx];
rendererdetect_hook->BeginHook();
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent),
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent)
);
if (ex)
{
rendererdetect_hook->HookFuncs(
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
);
}
rendererdetect_hook->EndHook();
}
@ -154,33 +165,48 @@ void Hook_Manager::hook_dx9()
if (!hWnd)
return;
IDirect3D9Ex* pD3D;
IDirect3DDevice9Ex* pDeviceEx;
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
IDirect3D9Ex* pD3D = nullptr;
IUnknown* pDevice = nullptr;
D3DPRESENT_PARAMETERS params = {};
params.BackBufferWidth = 1;
params.BackBufferHeight = 1;
params.hDeviceWindow = hWnd;
params.BackBufferCount = 1;
params.Windowed = TRUE;
params.SwapEffect = D3DSWAPEFFECT_DISCARD;
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, &pDeviceEx);
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
if (Direct3DCreate9Ex != nullptr)
{
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice));
}
else
{
decltype(Direct3DCreate9)* Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9");
if (Direct3DCreate9)
{
pD3D = reinterpret_cast<IDirect3D9Ex*>(Direct3DCreate9(D3D_SDK_VERSION));
pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &params, reinterpret_cast<IDirect3DDevice9 * *>(&pDevice));
}
}
if (pDeviceEx)
if (pDevice != nullptr)
{
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::Present];
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::PresentEx];
HookDX9Present();
auto h = DX9_Hook::Inst();
h->loadFunctions(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
_hooks.insert(h);
HookDX9Present(reinterpret_cast<IDirect3DDevice9*>(pDevice), Direct3DCreate9Ex != nullptr);
}
else
{
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
}
if (pDeviceEx)pDeviceEx->Release();
if (pD3D)pD3D->Release();
if (pDevice) pDevice->Release();
if (pD3D) pD3D->Release();
}
}
@ -214,8 +240,10 @@ void Hook_Manager::hook_dx10()
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
HookDXGIPresent();
auto h = DX10_Hook::Inst();
h->loadFunctions(pDevice, pSwapChain);
_hooks.insert(h);
HookDXGIPresent(pSwapChain);
}
else
{
@ -256,8 +284,10 @@ void Hook_Manager::hook_dx11()
if (pDevice != nullptr && pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
HookDXGIPresent();
auto h = DX11_Hook::Inst();
h->loadFunctions(pDevice, pSwapChain);
_hooks.insert(h);
HookDXGIPresent(pSwapChain);
}
else
{
@ -282,6 +312,7 @@ void Hook_Manager::hook_dx12()
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
ID3D12CommandQueue* pCommandQueue = nullptr;
ID3D12Device* pDevice = nullptr;
decltype(D3D12CreateDevice)* D3D12CreateDevice =
(decltype(D3D12CreateDevice))GetProcAddress(GetModuleHandle(DX12_Hook::DLL_NAME), "D3D12CreateDevice");
@ -290,14 +321,14 @@ void Hook_Manager::hook_dx12()
if (pDevice)
{
DXGI_SWAP_CHAIN_DESC1 SwapChainDesc = {};
SwapChainDesc.Width = 0;
SwapChainDesc.Height = 0;
SwapChainDesc.BufferCount = 2;
SwapChainDesc.Width = 1;
SwapChainDesc.Height = 1;
SwapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
SwapChainDesc.Stereo = FALSE;
SwapChainDesc.SampleDesc = { 1, 0 };
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
SwapChainDesc.BufferCount = 3;
SwapChainDesc.Scaling = DXGI_SCALING_STRETCH;
SwapChainDesc.Scaling = DXGI_SCALING_NONE;
SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
SwapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
@ -312,8 +343,11 @@ void Hook_Manager::hook_dx12()
if (pSwapChain != nullptr)
{
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
HookDXGIPresent();
auto h = DX12_Hook::Inst();
h->loadFunctions(pDevice, pCommandQueue, pSwapChain);
_hooks.insert(h);
HookDXGIPresent(pSwapChain);
}
else
{
@ -472,6 +506,7 @@ void Hook_Manager::FoundRenderer(Base_Hook* hook)
if (!_renderer_found)
{
_renderer_found = true;
game_renderer = hook;
if (hook == nullptr)
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
@ -480,16 +515,15 @@ void Hook_Manager::FoundRenderer(Base_Hook* hook)
_hook_thread->join();
delete _hook_thread;
_hook_thread = nullptr;
// Remove all hooks that are unused
_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
if (hook != it_hook)
std::set<Base_Hook*>::iterator item;
while ((item = std::find_if(_hooks.begin(), _hooks.end(), [hook](Base_Hook* item) {return item != hook; })) != _hooks.end())
{
delete it_hook;
return true;
delete *item;
_hooks.erase(item);
}
return false;
}), _hooks.end());
}
}

View file

@ -5,7 +5,7 @@
#ifndef NO_OVERLAY
#include <vector>
#include <set>
#include <thread>
#if defined(_WIN32) || defined(WIN32)
@ -30,13 +30,14 @@ protected:
// TODO: If needed, create a second vector with only the renderers hook
// Cause actually, a call to FoundRenderer will unhook everything registered except the renderer hook
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
std::vector<Base_Hook*> _hooks;
std::set<Base_Hook*> _hooks;
std::thread *_hook_thread;
unsigned int _hook_retries;
bool _renderer_found; // Is the renderer hooked ?
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
Base_Hook* rendererdetect_hook;
Base_Hook* game_renderer;
class Steam_Overlay* overlay;
Hook_Manager();
@ -54,9 +55,9 @@ protected:
bool _dxgi_hooked; // DXGI Present is hooked ? (DX10, DX11, DX12)
// DXGIPresent will be used to detect if DX10, DX11 or DX12 should be used for overlay
void HookDXGIPresent();
void HookDXGIPresent(IDXGISwapChain* pSwapChain);
// DX9 Present and PresentEx will be used to detect if DX9 should be used for overlay
void HookDX9Present();
void HookDX9Present(IDirect3DDevice9* pDevice, bool ex);
// wglMakeCurrent will be used to detect if OpenGL3 should be used for overlay
void HookwglMakeCurrent();
// Setup DX9 Device and get vtable
@ -97,7 +98,9 @@ public:
// Set the found hook and free all other hooks
void FoundRenderer(Base_Hook *hook);
inline void AddHook(Base_Hook* hook) { _hooks.push_back(hook); }
inline void AddHook(Base_Hook* hook) { _hooks.insert(hook); }
inline Base_Hook* get_renderer() const { return game_renderer; }
};
#endif//NO_OVERLAY

View file

@ -152,4 +152,9 @@ OpenGL_Hook* OpenGL_Hook::Inst()
return _inst;
}
const char* OpenGL_Hook::get_lib_name() const
{
return DLL_NAME;
}
#endif//NO_OVERLAY

View file

@ -38,6 +38,7 @@ private:
public:
bool start_hook();
static OpenGL_Hook* Inst();
virtual const char* get_lib_name() const;
};
#endif//NO_OVERLAY

View file

@ -189,3 +189,8 @@ Windows_Hook& Windows_Hook::Inst()
static Windows_Hook _inst;
return _inst;
}
const char* Windows_Hook::get_lib_name() const
{
return DLL_NAME;
}

View file

@ -40,6 +40,7 @@ public:
WNDPROC GetGameWndProc() const;
static Windows_Hook& Inst();
virtual const char* get_lib_name() const;
};
HWND GetGameWindow();

View file

@ -30,12 +30,13 @@ void Steam_Overlay::steam_overlay_callback(void* object, Common_Message* msg)
_this->Callback(msg);
}
Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network) :
Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) :
settings(settings),
callback_results(callback_results),
callbacks(callbacks),
run_every_runcb(run_every_runcb),
network(network),
setup_overlay_called(false),
show_overlay(false),
is_ready(false),
notif_position(ENotificationPosition::k_EPositionBottomLeft),
@ -75,7 +76,12 @@ void Steam_Overlay::SetNotificationInset(int nHorizontalInset, int nVerticalInse
void Steam_Overlay::SetupOverlay()
{
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!setup_overlay_called)
{
setup_overlay_called = true;
Hook_Manager::Inst().HookRenderer();
}
}
void Steam_Overlay::HookReady()
@ -390,6 +396,9 @@ void Steam_Overlay::OverlayProc( int width, int height )
settings->get_local_name(),
settings->get_local_steam_id().ConvertToUint64(),
settings->get_local_game_id().AppID());
ImGui::SameLine();
Base_Hook *hook = Hook_Manager::Inst().get_renderer();
ImGui::LabelText("##label", "Renderer: %s", (hook == nullptr ? "Unknown" : hook->get_lib_name()));
ImGui::Spacing();

View file

@ -52,6 +52,7 @@ class Steam_Overlay
// friend id, show client window (to chat and accept invite maybe)
std::map<Friend, friend_window_state, Friend_Less> friends;
bool setup_overlay_called;
bool is_ready;
bool show_overlay;
ENotificationPosition notif_position;