mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 12:28:07 +01:00
Update nemirtingas overlay to latest.
This commit is contained in:
parent
97a1ff5186
commit
de6805dd8b
3 changed files with 362 additions and 439 deletions
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@ -26,33 +26,38 @@
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#include "System/System.h"
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#include "System/Library.h"
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#include "System/ScopedLock.hpp"
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__) \
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|| defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
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#define RENDERERDETECTOR_OS_WINDOWS
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#include "windows/DX12_Hook.h"
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#include "windows/DX11_Hook.h"
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#include "windows/DX10_Hook.h"
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#include "windows/DX9_Hook.h"
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#include "windows/OpenGL_Hook.h"
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#include "windows/Vulkan_Hook.h"
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#include "windows/DirectX_VTables.h"
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#include <random>
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#ifdef GetModuleHandle
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#undef GetModuleHandle
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#endif
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#elif defined(__linux__) || defined(linux)
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#define RENDERERDETECTOR_OS_LINUX
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#include "linux/OpenGLX_Hook.h"
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#elif defined(__APPLE__)
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#define RENDERERDETECTOR_OS_APPLE
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#endif
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#ifdef RENDERERDETECTOR_OS_WINDOWS
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#include "macosx/OpenGL_Hook.h"
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#include "windows/DX12_Hook.h"
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#include "windows/DX11_Hook.h"
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#include "windows/DX10_Hook.h"
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#include "windows/DX9_Hook.h"
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#include "windows/OpenGL_Hook.h"
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#include "windows/Vulkan_Hook.h"
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#include "windows/DirectX_VTables.h"
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#include <random>
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#ifdef GetModuleHandle
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#undef GetModuleHandle
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#endif
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class Renderer_Detector
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@ -68,27 +73,60 @@ public:
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return instance;
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}
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static void deleteInst()
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{
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if (instance != nullptr)
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{
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delete instance;
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instance = nullptr;
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}
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}
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#if defined(RENDERERDETECTOR_OS_WINDOWS)
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#define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl },\
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{ Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan },\
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{ DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },\
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{ DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },\
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{ DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },\
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{ DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
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~Renderer_Detector()
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{
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stop_detection();
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delete dx9_hook;
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delete dx10_hook;
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delete dx11_hook;
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delete dx12_hook;
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delete opengl_hook;
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delete vulkan_hook;
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instance = nullptr;
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}
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private:
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Renderer_Detector():
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decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
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decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
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decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
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decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
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decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
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decltype(::SwapBuffers)* wglSwapBuffers;
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decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
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bool dxgi_hooked;
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bool dxgi1_2_hooked;
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bool dx12_hooked;
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bool dx11_hooked;
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bool dx10_hooked;
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bool dx9_hooked;
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bool opengl_hooked;
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bool vulkan_hooked;
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DX12_Hook* dx12_hook;
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DX11_Hook* dx11_hook;
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DX10_Hook* dx10_hook;
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DX9_Hook* dx9_hook;
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OpenGL_Hook* opengl_hook;
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Vulkan_Hook* vulkan_hook;
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HWND dummyWindow = nullptr;
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std::wstring _WindowClassName;
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std::string _SystemDir;
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ATOM atom = 0;
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Renderer_Detector() :
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dxgi_hooked(false),
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dxgi1_2_hooked(false),
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dx12_hooked(false),
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@ -105,7 +143,8 @@ private:
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opengl_hook(nullptr),
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vulkan_hook(nullptr),
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detection_done(false),
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force_done(false)
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detection_count(0),
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detection_cancelled(false)
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{
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std::wstring tmp(4096, L'\0');
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tmp.resize(GetSystemDirectoryW(&tmp[0], tmp.size()));
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@ -123,44 +162,6 @@ private:
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_WindowClassName[i] = random_str[dis(gen)];
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}
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std::timed_mutex detector_mutex;
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std::mutex renderer_mutex;
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decltype(&IDXGISwapChain::Present) IDXGISwapChainPresent;
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decltype(&IDXGISwapChain1::Present1) IDXGISwapChainPresent1;
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decltype(&IDirect3DDevice9::Present) IDirect3DDevice9Present;
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decltype(&IDirect3DDevice9Ex::PresentEx) IDirect3DDevice9ExPresentEx;
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decltype(&IDirect3DSwapChain9::Present) IDirect3DSwapChain9Present;
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decltype(::SwapBuffers)* wglSwapBuffers;
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decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
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bool dxgi_hooked;
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bool dxgi1_2_hooked;
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bool dx12_hooked;
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bool dx11_hooked;
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bool dx10_hooked;
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bool dx9_hooked;
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bool opengl_hooked;
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bool vulkan_hooked;
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Base_Hook detection_hooks;
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ingame_overlay::Renderer_Hook* renderer_hook;
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DX12_Hook* dx12_hook;
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DX11_Hook* dx11_hook;
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DX10_Hook* dx10_hook;
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DX9_Hook* dx9_hook;
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OpenGL_Hook* opengl_hook;
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Vulkan_Hook* vulkan_hook;
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bool detection_done, force_done;
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std::condition_variable stop_detection_cv;
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std::mutex stop_detection_mutex;
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HWND dummyWindow = nullptr;
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std::wstring _WindowClassName;
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std::string _SystemDir;
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ATOM atom = 0;
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std::string FindPreferedModulePath(std::string const& name)
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{
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std::string res;
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@ -400,7 +401,7 @@ private:
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return res;
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inst->HookDetected(inst->vulkan_hook);
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return res;
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}
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@ -445,20 +446,20 @@ private:
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void*& pfnSwapChainPresent)
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{
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void** vTable = *reinterpret_cast<void***>(pDevice);
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pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present];
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pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset];
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pfnPresent = vTable[(int)IDirect3DDevice9VTable::Present];
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pfnReset = vTable[(int)IDirect3DDevice9VTable::Reset];
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(void*&)IDirect3DDevice9Present = vTable[(int)IDirect3DDevice9VTable::Present];
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detection_hooks.BeginHook();
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detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9Present, (void*)&MyDX9Present });
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detection_hooks.EndHook();
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if (ex)
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{
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pfnPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx];
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(void*&)IDirect3DDevice9ExPresentEx = vTable[(int)IDirect3DDevice9VTable::PresentEx];
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detection_hooks.BeginHook();
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detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DDevice9ExPresentEx, (void*)&MyDX9PresentEx });
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detection_hooks.EndHook();
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pfnPresentEx = nullptr;
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IDirect3DDevice9ExPresentEx = nullptr;
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}
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if (pSwapChain != nullptr)
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{
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vTable = *reinterpret_cast<void***>(pSwapChain);
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pfnSwapChainPresent = vTable[(int)IDirect3DSwapChain9VTable::Present];
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(void*&)IDirect3DSwapChain9Present = vTable[(int)IDirect3DSwapChain9VTable::Present];
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detection_hooks.BeginHook();
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detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&IDirect3DSwapChain9Present, (void*)&MyDX9SwapChainPresent });
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detection_hooks.EndHook();
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, reinterpret_cast<IDirect3DDevice9Ex**>(&pDevice));
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}
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if (pDevice == nullptr)
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{
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Direct3DCreate9Ex = nullptr;
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if (pDevice != nullptr)
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{
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SPDLOG_INFO("Hooked D3D9::Present to detect DX Version");
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dx9_hooked = true;
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pDevice->GetSwapChain(0, &pSwapChain);
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@ -747,7 +748,7 @@ private:
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if (pDXGIFactory) pDXGIFactory->Release();
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}
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}
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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version = 1;
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phyDevices.resize(count);
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vkEnumeratePhysicalDevices(instance, &count, phyDevices.data());
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[&]() {
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[&]()
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{// Lambda for nested for break.
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VkPhysicalDeviceProperties props{};
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std::vector<VkExtensionProperties> ext_props;
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const char* str = "VK_KHR_swapchain";
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create_info.ppEnabledExtensionNames = &str;
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vkCreateDevice(device, &create_info, nullptr, &pDevice);
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if(pDevice != nullptr)
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if (pDevice != nullptr)
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return;
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}
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}
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@ -1027,11 +1029,11 @@ private:
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SPDLOG_INFO("Hooked vkQueuePresentKHR to detect Vulkan");
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vulkan_hooked = true;
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vulkan_hook = Vulkan_Hook::Inst();
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vulkan_hook->LibraryName = library_path;
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vulkan_hook->LoadFunctions(vkQueuePresentKHR);
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HookvkQueuePresentKHR(vkQueuePresentKHR);
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}
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else
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}
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}
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public:
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ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
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bool EnterDetection()
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{
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std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
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if (!detection_lock.try_lock_for(timeout))
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return nullptr;
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{
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std::lock_guard<std::mutex> lk(renderer_mutex);
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if (detection_done)
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{
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if (renderer_hook != nullptr || force_done)
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return renderer_hook;
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detection_done = false;
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}
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if (CreateHWND() == nullptr)
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{
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return nullptr;
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}
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}
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SPDLOG_TRACE("Started renderer detection.");
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std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
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{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl},
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{Vulkan_Hook::DLL_NAME, &Renderer_Detector::hook_vulkan},
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{ DX12_Hook::DLL_NAME, &Renderer_Detector::hook_dx12 },
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{ DX11_Hook::DLL_NAME, &Renderer_Detector::hook_dx11 },
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{ DX10_Hook::DLL_NAME, &Renderer_Detector::hook_dx10 },
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{ DX9_Hook::DLL_NAME, &Renderer_Detector::hook_dx9 },
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};
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std::string name;
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auto start_time = std::chrono::steady_clock::now();
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do
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{
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std::unique_lock<std::mutex> lck(stop_detection_mutex);
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if (detection_done)
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break;
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for (auto const& library : libraries)
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{
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void* lib_handle = System::Library::GetLibraryHandle(library.first.c_str());
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if (lib_handle != nullptr)
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{
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std::lock_guard<std::mutex> lk(renderer_mutex);
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name = FindPreferedModulePath(library.first);
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(this->*library.second)(name);
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}
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}
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stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
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} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
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{
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std::lock_guard<std::mutex> lk(renderer_mutex);
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DestroyHWND();
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detection_done = true;
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detection_hooks.UnhookAll();
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dxgi_hooked = false;
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dxgi1_2_hooked = false;
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dx12_hooked = false;
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dx11_hooked = false;
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dx10_hooked = false;
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dx9_hooked = false;
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opengl_hooked = false;
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vulkan_hooked = false;
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delete dx9_hook ; dx9_hook = nullptr;
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delete dx10_hook ; dx10_hook = nullptr;
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delete dx11_hook ; dx11_hook = nullptr;
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delete dx12_hook ; dx12_hook = nullptr;
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delete opengl_hook; opengl_hook = nullptr;
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delete vulkan_hook; vulkan_hook = nullptr;
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}
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SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
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return renderer_hook;
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return CreateHWND() != nullptr;
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}
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void stop_detection()
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void ExitDetection()
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{
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{
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System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
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detection_done = true;
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force_done = true;
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}
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stop_detection_cv.notify_all();
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}
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};
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DestroyHWND();
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Renderer_Detector* Renderer_Detector::instance = nullptr;
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detection_done = true;
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detection_hooks.UnhookAll();
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dxgi_hooked = false;
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dxgi1_2_hooked = false;
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dx12_hooked = false;
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dx11_hooked = false;
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dx10_hooked = false;
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dx9_hooked = false;
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opengl_hooked = false;
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vulkan_hooked = false;
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delete dx9_hook ; dx9_hook = nullptr;
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delete dx10_hook ; dx10_hook = nullptr;
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delete dx11_hook ; dx11_hook = nullptr;
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delete dx12_hook ; dx12_hook = nullptr;
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delete opengl_hook; opengl_hook = nullptr;
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delete vulkan_hook; vulkan_hook = nullptr;
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}
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#elif defined(RENDERERDETECTOR_OS_LINUX)
|
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
|
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|
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#include "linux/OpenGLX_Hook.h"
|
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|
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class Renderer_Detector
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{
|
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static Renderer_Detector* instance;
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public:
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static Renderer_Detector* Inst()
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{
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if (instance == nullptr)
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{
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instance = new Renderer_Detector;
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}
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return instance;
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}
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#define RENDERER_HOOKS { OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx },
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|
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~Renderer_Detector()
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{
|
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stop_detection();
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|
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delete openglx_hook;
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//delete vulkan_hook;
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instance = nullptr;
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}
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private:
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Renderer_Detector() :
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openglx_hooked(false),
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renderer_hook(nullptr),
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openglx_hook(nullptr),
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//vulkan_hook(nullptr),
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detection_done(false)
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{}
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|
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std::timed_mutex detector_mutex;
|
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std::mutex renderer_mutex;
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|
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Base_Hook detection_hooks;
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||||
|
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decltype(::glXSwapBuffers)* glXSwapBuffers;
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|
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bool openglx_hooked;
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//bool vulkan_hooked;
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|
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ingame_overlay::Renderer_Hook* renderer_hook;
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OpenGLX_Hook* openglx_hook;
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//Vulkan_Hook* vulkan_hook;
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|
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bool detection_done;
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std::condition_variable stop_detection_cv;
|
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std::mutex stop_detection_mutex;
|
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Renderer_Detector() :
|
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openglx_hooked(false),
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renderer_hook(nullptr),
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openglx_hook(nullptr),
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//vulkan_hook(nullptr),
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detection_done(false),
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detection_count(0),
|
||||
detection_cancelled(false)
|
||||
{}
|
||||
|
||||
std::string FindPreferedModulePath(std::string const& name)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
static void MyglXSwapBuffers(Display* dpy, GLXDrawable drawable)
|
||||
{
|
||||
|
@ -1248,269 +1166,273 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
public:
|
||||
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
|
||||
bool EnterDetection()
|
||||
{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGLX_Hook::DLL_NAME, &Renderer_Detector::hook_openglx},
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
|
||||
void ExitDetection()
|
||||
{
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
|
||||
if (!detection_lock.try_lock_for(timeout))
|
||||
return nullptr;
|
||||
openglx_hooked = false;
|
||||
//vulkan_hooked = false;
|
||||
|
||||
delete openglx_hook; openglx_hook = nullptr;
|
||||
//delete vulkan_hook; vulkan_hook = nullptr;
|
||||
}
|
||||
|
||||
#elif defined(RENDERERDETECTOR_OS_APPLE)
|
||||
#define RENDERER_HOOKS { OpenGL_Hook::DLL_NAME, & Renderer_Detector::hook_opengl },
|
||||
|
||||
~Renderer_Detector()
|
||||
{
|
||||
stop_detection();
|
||||
|
||||
delete opengl_hook;
|
||||
|
||||
instance = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
|
||||
|
||||
bool opengl_hooked;
|
||||
//bool metal_hooked;
|
||||
|
||||
OpenGL_Hook* opengl_hook;
|
||||
//Metal_Hook* metal_hook;
|
||||
|
||||
Renderer_Detector() :
|
||||
opengl_hooked(false),
|
||||
renderer_hook(nullptr),
|
||||
opengl_hook(nullptr),
|
||||
detection_done(false),
|
||||
detection_count(0),
|
||||
detection_cancelled(false)
|
||||
{}
|
||||
|
||||
std::string FindPreferedModulePath(std::string const& name)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
|
||||
{
|
||||
auto inst = Inst();
|
||||
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
|
||||
int64_t res = inst->CGLFlushDrawable(glDrawable);
|
||||
|
||||
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
if (detection_done)
|
||||
{
|
||||
if (renderer_hook != nullptr || force_done)
|
||||
return renderer_hook;
|
||||
|
||||
detection_done = false;
|
||||
}
|
||||
inst->detection_hooks.UnhookAll();
|
||||
inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
|
||||
inst->opengl_hook = nullptr;
|
||||
inst->detection_done = true;
|
||||
}
|
||||
|
||||
SPDLOG_TRACE("Started renderer detection.");
|
||||
return res;
|
||||
}
|
||||
|
||||
auto start_time = std::chrono::steady_clock::now();
|
||||
do
|
||||
void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
|
||||
{
|
||||
CGLFlushDrawable = _CGLFlushDrawable;
|
||||
|
||||
detection_hooks.BeginHook();
|
||||
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
|
||||
detection_hooks.EndHook();
|
||||
}
|
||||
|
||||
void hook_opengl(std::string const& library_path)
|
||||
{
|
||||
if (!opengl_hooked)
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(stop_detection_mutex);
|
||||
if (detection_done)
|
||||
break;
|
||||
|
||||
for (auto const& library : libraries)
|
||||
System::Library::Library libOpenGL;
|
||||
if (!libOpenGL.OpenLibrary(library_path, false))
|
||||
{
|
||||
void* lib_handle = System::Library::GetLibraryHandle(library.first);
|
||||
if (lib_handle != nullptr)
|
||||
SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
|
||||
return;
|
||||
}
|
||||
|
||||
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
|
||||
if (CGLFlushDrawable != nullptr)
|
||||
{
|
||||
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
|
||||
|
||||
opengl_hooked = true;
|
||||
|
||||
opengl_hook = OpenGL_Hook::Inst();
|
||||
opengl_hook->LibraryName = library_path;
|
||||
opengl_hook->LoadFunctions(CGLFlushDrawable);
|
||||
|
||||
HookglFlushDrawable(CGLFlushDrawable);
|
||||
}
|
||||
else
|
||||
{
|
||||
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool EnterDetection()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void ExitDetection()
|
||||
{
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
|
||||
opengl_hooked = false;
|
||||
//metal_hooked = false;
|
||||
|
||||
delete opengl_hook; opengl_hook = nullptr;
|
||||
//delete metal_hook; metal_hook = nullptr;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
private:
|
||||
std::timed_mutex detector_mutex;
|
||||
std::mutex renderer_mutex;
|
||||
|
||||
Base_Hook detection_hooks;
|
||||
ingame_overlay::Renderer_Hook* renderer_hook;
|
||||
|
||||
bool detection_done;
|
||||
uint32_t detection_count;
|
||||
bool detection_cancelled;
|
||||
std::condition_variable stop_detection_cv;
|
||||
std::mutex stop_detection_mutex;
|
||||
|
||||
public:
|
||||
std::future<ingame_overlay::Renderer_Hook*> detect_renderer(std::chrono::milliseconds timeout)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(stop_detection_mutex);
|
||||
|
||||
if (detection_count == 0)
|
||||
{// If we have no detections in progress, restart detection.
|
||||
detection_cancelled = false;
|
||||
}
|
||||
|
||||
++detection_count;
|
||||
|
||||
return std::async(std::launch::async, [this, timeout]() -> ingame_overlay::Renderer_Hook*
|
||||
{
|
||||
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
|
||||
constexpr std::chrono::milliseconds infinite_timeout{ -1 };
|
||||
|
||||
if (!detection_lock.try_lock_for(timeout))
|
||||
return nullptr;
|
||||
|
||||
bool cancel = false;
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
|
||||
if (!detection_cancelled)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
std::string lib_path = System::Library::GetLibraryPath(lib_handle);
|
||||
(this->*library.second)(lib_path);
|
||||
if (detection_done)
|
||||
{
|
||||
if (renderer_hook == nullptr)
|
||||
{// Renderer detection was run but we didn't find it, restart the detection
|
||||
detection_done = false;
|
||||
}
|
||||
else
|
||||
{// Renderer already detected, cancel detection and return the renderer.
|
||||
cancel = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!EnterDetection())
|
||||
cancel = true;
|
||||
}
|
||||
else
|
||||
{// Detection was cancelled, cancel this detection
|
||||
cancel = true;
|
||||
}
|
||||
}
|
||||
|
||||
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
|
||||
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
if (cancel)
|
||||
{
|
||||
--detection_count;
|
||||
stop_detection_cv.notify_all();
|
||||
return renderer_hook;
|
||||
}
|
||||
|
||||
openglx_hooked = false;
|
||||
SPDLOG_TRACE("Started renderer detection.");
|
||||
|
||||
delete openglx_hook; openglx_hook = nullptr;
|
||||
//delete vulkan_hook; vulkan_hook = nullptr;
|
||||
}
|
||||
std::pair<std::string, void(Renderer_Detector::*)(std::string const&)> libraries[]{
|
||||
RENDERER_HOOKS
|
||||
};
|
||||
std::string name;
|
||||
|
||||
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
|
||||
auto start_time = std::chrono::steady_clock::now();
|
||||
do
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(stop_detection_mutex);
|
||||
if (detection_cancelled || detection_done)
|
||||
break;
|
||||
|
||||
return renderer_hook;
|
||||
for (auto const& library : libraries)
|
||||
{
|
||||
std::string lib_path = FindPreferedModulePath(library.first);
|
||||
if (!lib_path.empty())
|
||||
{
|
||||
void* lib_handle = System::Library::GetLibraryHandle(lib_path.c_str());
|
||||
if (lib_handle != nullptr)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
(this->*library.second)(System::Library::GetLibraryPath(lib_handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
|
||||
} while (timeout == infinite_timeout || (std::chrono::steady_clock::now() - start_time) <= timeout);
|
||||
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
|
||||
ExitDetection();
|
||||
|
||||
--detection_count;
|
||||
}
|
||||
stop_detection_cv.notify_all();
|
||||
|
||||
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
|
||||
|
||||
return renderer_hook;
|
||||
});
|
||||
}
|
||||
|
||||
void stop_detection()
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(stop_detection_mutex);
|
||||
if (detection_count == 0)
|
||||
return;
|
||||
}
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
detection_done = true;
|
||||
force_done = true;
|
||||
detection_cancelled = true;
|
||||
}
|
||||
stop_detection_cv.notify_all();
|
||||
}
|
||||
};
|
||||
|
||||
Renderer_Detector* Renderer_Detector::instance = nullptr;
|
||||
|
||||
#elif defined(RENDERERDETECTOR_OS_APPLE)
|
||||
#include "macosx/OpenGL_Hook.h"
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
|
||||
class Renderer_Detector
|
||||
{
|
||||
static Renderer_Detector* instance;
|
||||
public:
|
||||
static Renderer_Detector* Inst()
|
||||
{
|
||||
if (instance == nullptr)
|
||||
{
|
||||
instance = new Renderer_Detector;
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
~Renderer_Detector()
|
||||
{
|
||||
delete opengl_hook;
|
||||
}
|
||||
|
||||
private:
|
||||
Renderer_Detector():
|
||||
opengl_hooked(false),
|
||||
renderer_hook(nullptr),
|
||||
opengl_hook(nullptr),
|
||||
detection_done(false)
|
||||
{}
|
||||
|
||||
std::timed_mutex detector_mutex;
|
||||
std::mutex renderer_mutex;
|
||||
|
||||
Base_Hook detection_hooks;
|
||||
|
||||
decltype(::CGLFlushDrawable)* CGLFlushDrawable;
|
||||
|
||||
bool opengl_hooked;
|
||||
|
||||
ingame_overlay::Renderer_Hook* renderer_hook;
|
||||
OpenGL_Hook* opengl_hook;
|
||||
|
||||
bool detection_done;
|
||||
std::condition_variable stop_detection_cv;
|
||||
std::mutex stop_detection_mutex;
|
||||
|
||||
static int64_t MyCGLFlushDrawable(CGLDrawable_t* glDrawable)
|
||||
{
|
||||
auto inst = Inst();
|
||||
std::lock_guard<std::mutex> lk(inst->renderer_mutex);
|
||||
int64_t res = inst->CGLFlushDrawable(glDrawable);
|
||||
|
||||
if (gladLoaderLoadGL() >= GLAD_MAKE_VERSION(2, 0))
|
||||
{
|
||||
inst->detection_hooks.UnhookAll();
|
||||
inst->renderer_hook = static_cast<ingame_overlay::Renderer_Hook*>(Inst()->opengl_hook);
|
||||
inst->opengl_hook = nullptr;
|
||||
inst->detection_done = true;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void HookglFlushDrawable(decltype(::CGLFlushDrawable)* _CGLFlushDrawable)
|
||||
{
|
||||
CGLFlushDrawable = _CGLFlushDrawable;
|
||||
|
||||
detection_hooks.BeginHook();
|
||||
detection_hooks.HookFunc(std::pair<void**, void*>{ (void**)&CGLFlushDrawable, (void*)&MyCGLFlushDrawable });
|
||||
detection_hooks.EndHook();
|
||||
}
|
||||
|
||||
void hook_opengl(std::string const& library_path)
|
||||
{
|
||||
if (!opengl_hooked)
|
||||
{
|
||||
System::Library::Library libOpenGL;
|
||||
if (!libOpenGL.OpenLibrary(library_path, false))
|
||||
{
|
||||
SPDLOG_WARN("Failed to load {} to detect OpenGL", library_path);
|
||||
return;
|
||||
}
|
||||
|
||||
auto CGLFlushDrawable = libOpenGL.GetSymbol<decltype(::CGLFlushDrawable)>("CGLFlushDrawable");
|
||||
if (CGLFlushDrawable != nullptr)
|
||||
{
|
||||
SPDLOG_INFO("Hooked CGLFlushDrawable to detect OpenGL");
|
||||
|
||||
opengl_hooked = true;
|
||||
|
||||
opengl_hook = OpenGL_Hook::Inst();
|
||||
opengl_hook->LibraryName = library_path;
|
||||
opengl_hook->LoadFunctions(CGLFlushDrawable);
|
||||
|
||||
HookglFlushDrawable(CGLFlushDrawable);
|
||||
}
|
||||
else
|
||||
{
|
||||
SPDLOG_WARN("Failed to Hook CGLFlushDrawable to detect OpenGL");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
ingame_overlay::Renderer_Hook* detect_renderer(std::chrono::milliseconds timeout)
|
||||
{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)> libraries[]{
|
||||
std::pair<const char*, void(Renderer_Detector::*)(std::string const&)>{OpenGL_Hook::DLL_NAME, &Renderer_Detector::hook_opengl}
|
||||
};
|
||||
|
||||
std::unique_lock<std::timed_mutex> detection_lock(detector_mutex, std::defer_lock);
|
||||
|
||||
if (!detection_lock.try_lock_for(timeout))
|
||||
return nullptr;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
if (detection_done)
|
||||
{
|
||||
if (renderer_hook != nullptr || force_done)
|
||||
return renderer_hook;
|
||||
|
||||
detection_done = false;
|
||||
}
|
||||
}
|
||||
|
||||
SPDLOG_TRACE("Started renderer detection.");
|
||||
|
||||
auto start_time = std::chrono::steady_clock::now();
|
||||
do
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(stop_detection_mutex);
|
||||
if (detection_done)
|
||||
break;
|
||||
|
||||
for (auto const& library : libraries)
|
||||
{
|
||||
void* lib_handle = System::Library::GetLibraryHandle(library.first);
|
||||
if (lib_handle != nullptr)
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
std::string lib_path = System::Library::GetLibraryPath(lib_handle);
|
||||
(this->*library.second)(lib_path);
|
||||
}
|
||||
}
|
||||
|
||||
stop_detection_cv.wait_for(lck, std::chrono::milliseconds{ 100 });
|
||||
} while (!detection_done && (timeout.count() == -1 || (std::chrono::steady_clock::now() - start_time) <= timeout));
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(renderer_mutex);
|
||||
|
||||
detection_done = true;
|
||||
detection_hooks.UnhookAll();
|
||||
|
||||
opengl_hooked = false;
|
||||
|
||||
delete opengl_hook; opengl_hook = nullptr;
|
||||
//delete vulkan_hook; vulkan_hook = nullptr;
|
||||
}
|
||||
|
||||
SPDLOG_TRACE("Renderer detection done {}.", (void*)renderer_hook);
|
||||
|
||||
return renderer_hook;
|
||||
}
|
||||
|
||||
void stop_detection()
|
||||
{
|
||||
{
|
||||
System::scoped_lock lk(renderer_mutex, stop_detection_mutex);
|
||||
detection_done = true;
|
||||
force_done = true;
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(stop_detection_mutex);
|
||||
stop_detection_cv.wait(lk, [&]() { return detection_count == 0; });
|
||||
}
|
||||
stop_detection_cv.notify_all();
|
||||
}
|
||||
};
|
||||
|
||||
Renderer_Detector* Renderer_Detector::instance = nullptr;
|
||||
|
||||
#endif
|
||||
|
||||
namespace ingame_overlay {
|
||||
|
||||
std::future<ingame_overlay::Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout)
|
||||
{
|
||||
return std::async(std::launch::async, &Renderer_Detector::detect_renderer, Renderer_Detector::Inst(), timeout);
|
||||
return Renderer_Detector::Inst()->detect_renderer(timeout);
|
||||
}
|
||||
|
||||
void StopRendererDetection()
|
||||
|
@ -1518,9 +1440,9 @@ void StopRendererDetection()
|
|||
Renderer_Detector::Inst()->stop_detection();
|
||||
}
|
||||
|
||||
void FreeRendererDetection()
|
||||
void FreeDetector()
|
||||
{
|
||||
Renderer_Detector::deleteInst();
|
||||
delete Renderer_Detector::Inst();
|
||||
}
|
||||
|
||||
}
|
|
@ -31,5 +31,6 @@ namespace ingame_overlay {
|
|||
|
||||
std::future<Renderer_Hook*> DetectRenderer(std::chrono::milliseconds timeout = std::chrono::milliseconds{ -1 });
|
||||
void StopRendererDetection();
|
||||
void FreeRendererDetection();
|
||||
void FreeDetector();
|
||||
|
||||
}
|
|
@ -207,7 +207,7 @@ void Steam_Overlay::UnSetupOverlay()
|
|||
if (!Ready() && future_renderer.valid()) {
|
||||
if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
|
||||
future_renderer.get();
|
||||
ingame_overlay::FreeRendererDetection();
|
||||
ingame_overlay::FreeDetector();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue