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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
Add controller config, multi lang achievements, DLC to generate_emu_config.
This commit is contained in:
parent
5ce4ac8429
commit
e0726f2e9d
3 changed files with 207 additions and 115 deletions
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@ -3,9 +3,10 @@ USERNAME = ""
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PASSWORD = ""
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#steam ids with public profiles that own a lot of games
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
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from stats_schema_achievement_gen import achievements_gen
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from controller_config_generator import parse_controller_vdf
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from steam.client import SteamClient
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from steam.client.cdn import CDNClient
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from steam.enums import common
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@ -15,6 +16,7 @@ from steam.core.msg import MsgProto
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import os
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import sys
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import json
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import urllib.request
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prompt_for_unavailable = True
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@ -35,6 +37,7 @@ if (len(USERNAME) == 0 or len(PASSWORD) == 0):
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client.cli_login()
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else:
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result = client.login(USERNAME, password=PASSWORD)
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auth_code, two_factor_code = None, None
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while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
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EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
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EResult.TryAnotherCM, EResult.ServiceUnavailable,
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@ -92,6 +95,65 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
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else:
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print("no schema", out)
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def get_ugc_info(client, published_file_id):
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return client.send_um_and_wait('PublishedFile.GetDetails#1', {
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'publishedfileids': [published_file_id],
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'includetags': False,
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'includeadditionalpreviews': False,
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'includechildren': False,
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'includekvtags': False,
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'includevotes': False,
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'short_description': True,
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'includeforsaledata': False,
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'includemetadata': False,
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'language': 0
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})
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def download_published_file(client, published_file_id, backup_directory):
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ugc_info = get_ugc_info(client, published_file_id)
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if (ugc_info is None):
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print("failed getting published file", published_file_id)
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return None
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file_details = ugc_info.body.publishedfiledetails[0]
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if (file_details.result != EResult.OK):
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print("failed getting published file", published_file_id, file_details.result)
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return None
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if not os.path.exists(backup_directory):
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os.makedirs(backup_directory)
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with open(os.path.join(backup_directory, "info.txt"), "w") as f:
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f.write(str(ugc_info.body))
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with urllib.request.urlopen(file_details.file_url) as response:
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data = response.read()
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with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
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f.write(data)
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return data
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return None
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def get_dlc(raw_infos):
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try:
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try:
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dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
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except:
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dlc_list = set()
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depot_app_list = set()
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if "depots" in raw_infos:
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depots = raw_infos["depots"]
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for dep in depots:
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depot_info = depots[dep]
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if "dlcappid" in depot_info:
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dlc_list.add(int(depot_info["dlcappid"]))
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if "depotfromapp" in depot_info:
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depot_app_list.add(int(depot_info["depotfromapp"]))
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return (dlc_list, depot_app_list)
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except:
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print("could not get dlc infos, are there any dlcs ?")
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return (set(), set())
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for appid in appids:
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backup_dir = os.path.join("backup","{}".format(appid))
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out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
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@ -123,6 +185,40 @@ for appid in appids:
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with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
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f.write(str(buildid))
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dlc_config_list = []
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dlc_list, depot_app_list = get_dlc(game_info)
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if (len(dlc_list) > 0):
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dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
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for dlc in dlc_raw:
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try:
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dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
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except:
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dlc_config_list.append((dlc, None))
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with open(os.path.join(out_dir, "DLC.txt"), 'w') as f:
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for x in dlc_config_list:
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if (x[1] is not None):
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f.write("{}={}\n".format(x[0], x[1]))
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config_generated = False
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if "config" in game_info:
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if "steamcontrollerconfigdetails" in game_info["config"]:
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controller_details = game_info["config"]["steamcontrollerconfigdetails"]
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for id in controller_details:
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details = controller_details[id]
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controller_type = ""
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enabled_branches = ""
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if "controller_type" in details:
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controller_type = details["controller_type"]
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if "enabled_branches" in details:
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enabled_branches = details["enabled_branches"]
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print(id, controller_type)
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out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
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if out_vdf is not None and not config_generated:
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if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
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parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
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config_generated = True
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game_info_backup = json.dumps(game_info, indent=4)
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with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
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f.write(game_info_backup)
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