Basic & Ugly implementation of overlay.

Overlay still WIP, don't look too much into the code.
I will do it better soon.
This commit is contained in:
Nemirtingas 2019-07-31 22:21:02 +02:00
parent 631bcf9edf
commit e6826d8ead
5 changed files with 586 additions and 393 deletions

View file

@ -15,7 +15,11 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_STEAM_FRIENDS_H__
#define __INCLUDED_STEAM_FRIENDS_H__
#include "base.h"
#include "../overlay_experimental/steam_overlay.h"
#define SEND_FRIEND_RATE 4.0
@ -113,6 +117,8 @@ Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callbac
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
this->run_every_runcb->add(&Steam_Friends::steam_friends_run_every_runcb, this);
modified = false;
overlay->SetupFriends(&friends);
}
~Steam_Friends()
@ -491,6 +497,7 @@ void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking )
void ActivateGameOverlay( const char *pchDialog )
{
PRINT_DEBUG("Steam_Friends::ActivateGameOverlay %s\n", pchDialog);
overlay->OpenOverlay(pchDialog);
}
@ -547,7 +554,7 @@ void SetPlayedWith( CSteamID steamIDUserPlayedWith )
void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby )
{
PRINT_DEBUG("Steam_Friends::ActivateGameOverlayInviteDialog\n");
// TODO: Here open the overlay
overlay->OpenOverlayInvite(steamIDLobby);
}
// gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
@ -1048,3 +1055,5 @@ void Callback(Common_Message *msg)
}
};
#endif//__INCLUDED_STEAM_FRIENDS_H__