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(WIP) achievements support
build is also WIP
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parent
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commit
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5 changed files with 535 additions and 14 deletions
242
generate_game_infos/generate_game_infos.cpp
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242
generate_game_infos/generate_game_infos.cpp
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <cstdint>
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#include <fstream>
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#include <iomanip>
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#include <curl/curl.h>
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#include <json/json.hpp>
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class CurlGlobal
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{
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bool _init;
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CurlGlobal() :_init(false) {}
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~CurlGlobal() { cleanup(); }
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public:
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static CurlGlobal& Inst()
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{
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static CurlGlobal _this;
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return _this;
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}
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CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
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void cleanup()
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{
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if (_init)
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{
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curl_global_cleanup();
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_init = false;
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}
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}
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};
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class CurlEasy
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{
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CURL* _me;
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bool _init;
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std::string _buffer;
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static int writer(char* data, size_t size, size_t nmemb,
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CurlEasy *_this)
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{
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if (_this == nullptr)
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return 0;
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_this->_buffer.append(data, size * nmemb);
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return size * nmemb;
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}
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public:
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CurlEasy() :_me(nullptr), _init(false) {}
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~CurlEasy() { cleanup(); }
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bool init()
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{
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_init = (_me = curl_easy_init()) != nullptr;
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if (_init)
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{
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if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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}
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return _init;
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}
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void cleanup()
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{
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if (_init)
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{
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curl_easy_cleanup(_me);
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}
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}
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CURLcode set_url(const std::string& url)
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{
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return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
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}
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CURLcode skip_verifypeer(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
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}
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CURLcode skip_verifhost(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
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}
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CURLcode connect_only(bool connect = true)
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{
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return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
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}
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CURLcode perform()
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{
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_buffer.clear();
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return curl_easy_perform(_me);
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}
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CURLcode recv(void *buffer, size_t buflen, size_t* read_len)
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{
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return curl_easy_recv(_me, buffer, buflen, read_len);
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}
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CURLcode get_html_code(long &code)
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{
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return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
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}
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std::string const& get_answer() const { return _buffer; }
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};
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// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
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// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
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// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
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/*
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{
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"game" : {
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"gameName" : "<name>",
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"availableGameStats" : {
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"achievements" : {
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("<id>" : {
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"name" : "achievement_name",
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"displayName" : "achievement name on screen",
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"hidden" : (0|1),
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["description" : "<desc>",]
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"icon" : "<url to icon when achievement is earned>",
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"icongray" : "<url to icon when achievement is not earned>"
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},
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...)
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}
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}
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}
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}
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*/
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// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
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/*
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"appid" : {
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"success" : (true|false),
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(success == true "data" : {
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...
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"name" : "<name>",
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"steam_appid" : <appid>,
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(OPT "dlc" : [<dlc id>, <dlc id>]),
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"header_image" : "<miniature url>" <-- Use this in the overlay ?
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(OPT "achievements" : {
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"total" : <num of achievements>
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}),
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"background" : "<background url>" <-- Use this as the overlay background ?
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(OPT "packages" : [<package id>, <package id>])
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})
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}
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*/
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#ifdef max
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#undef max
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#endif
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int main()
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{
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CurlGlobal& cglobal = CurlGlobal::Inst();
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cglobal.init();
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CurlEasy easy;
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if (easy.init())
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{
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std::string url;
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std::string steam_apikey;
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std::string app_id;
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std::cout << "Enter the game appid: ";
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std::cin >> app_id;
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std::cout << "Enter your webapi key: ";
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std::cin.clear();
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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std::cin >> steam_apikey;
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url = "http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
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url += steam_apikey;
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url += "&appid=";
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url += app_id;
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easy.set_url(url);
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easy.perform();
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try
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{
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std::ofstream ach_file("achievements.json", std::ios::trunc | std::ios::out);
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nlohmann::json json = nlohmann::json::parse(easy.get_answer());
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nlohmann::json output_json = nlohmann::json::array();
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bool first = true;
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int i = 0;
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for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
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{
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output_json[i]["name"] = item.value()["name"];
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output_json[i]["displayName"] = item.value()["displayName"];
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output_json[i]["hidden"] = item.value()["hidden"];
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try
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{
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output_json[i]["description"] = item.value()["description"];
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}
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catch (...)
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{
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output_json[i]["description"] = "";
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}
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output_json[i]["icon"] = item.value()["icon"];
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output_json[i]["icongray"] = item.value()["icongray"];
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output_json[i]["time_earned"] = 0;
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output_json[i]["earned"] = 0;
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++i;
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}
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ach_file << std::setw(2) << output_json;
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}
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catch (std::exception& e)
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{
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std::cerr << "Failed to get infos: ";
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long code;
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if (easy.get_html_code(code) == CURLE_OK && code == 403)
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{
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std::cerr << "Error in webapi key";
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}
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else
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{
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std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
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}
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std::cerr << std::endl;
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}
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}
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}
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