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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-09 22:28:38 +01:00
Thread related overlay improvements.
This commit is contained in:
parent
6d96784af1
commit
eace15df47
2 changed files with 19 additions and 9 deletions
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@ -89,7 +89,8 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
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notif_position(ENotificationPosition::k_EPositionBottomLeft),
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h_inset(0),
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v_inset(0),
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overlay_state_changed(false)
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overlay_state_changed(false),
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i_have_lobby(false)
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{
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run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
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@ -283,6 +284,7 @@ void Steam_Overlay::FriendConnect(Friend _friend)
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item.window_state = window_state_none;
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item.id = id;
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memset(item.chat_input, 0, max_chat_len);
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item.has_lobby = false;
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}
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else
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PRINT_DEBUG("No more free id to create a friend window\n");
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@ -390,13 +392,13 @@ void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& sta
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// If we have the same appid, activate the invite/join buttons
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if (settings->get_local_game_id().AppID() == frd.appid())
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{
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if (IHaveLobby() && ImGui::Button("Invite###PopupInvite"))
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if (i_have_lobby && ImGui::Button("Invite###PopupInvite"))
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{
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state.window_state |= window_state_invite;
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has_friend_action.push(frd);
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close_popup = true;
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}
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if (FriendHasLobby(frd.id()) && ImGui::Button("Join###PopupJoin"))
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if (state.has_lobby && ImGui::Button("Join###PopupJoin"))
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{
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state.window_state |= window_state_join;
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has_friend_action.push(frd);
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@ -520,6 +522,8 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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int font_size = ImGui::GetFontSize();
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
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{
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auto elapsed_notif = now - it->start_time;
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@ -606,16 +610,11 @@ void Steam_Overlay::OverlayProc()
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ImGuiIO& io = ImGui::GetIO();
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ImGui::PushFont(font_notif);
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overlay_mutex.lock();
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BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
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overlay_mutex.unlock();
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ImGui::PopFont();
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if (show_overlay)
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int friend_size = friends.size();
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// Set the overlay windows to the size of the game window
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ImGui::SetNextWindowPos({ 0,0 });
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ImGui::SetNextWindowSize({ static_cast<float>(io.DisplaySize.x),
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@ -640,9 +639,11 @@ void Steam_Overlay::OverlayProc()
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ImGui::Spacing();
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ImGui::LabelText("##label", "Friends");
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!friends.empty())
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{
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ImGui::ListBoxHeader("##label", friend_size);
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ImGui::ListBoxHeader("##label", friends.size());
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
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{
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ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
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@ -707,7 +708,13 @@ void Steam_Overlay::RunCallbacks()
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
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i_have_lobby = IHaveLobby();
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
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{
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i.second.has_lobby = FriendHasLobby(i.first.id());
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});
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while (!has_friend_action.empty())
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{
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auto friend_info = friends.find(has_friend_action.front());
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@ -31,6 +31,8 @@ struct friend_window_state
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};
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std::string chat_history;
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char chat_input[max_chat_len];
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bool has_lobby;
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};
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struct Friend_Less
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@ -93,6 +95,7 @@ class Steam_Overlay
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bool overlay_state_changed;
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std::recursive_mutex overlay_mutex;
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std::atomic<bool> i_have_lobby;
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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