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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Updated Linux X11 & OLGX hooks.
Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
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5 changed files with 232 additions and 139 deletions
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@ -20,29 +20,48 @@ private:
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// Variables
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bool hooked;
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bool initialized;
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Window game_wnd;
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// Functions
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X11_Hook();
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// Hook to X11 window messages
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static int MyXEventsQueued(Display * display, int mode);
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decltype(XEventsQueued)* _XEventsQueued;
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decltype(XPeekEvent)* _XPeekEvent;
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decltype(XNextEvent)* _XNextEvent;
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decltype(XKeysymToKeycode)* _XKeysymToKeycode;
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decltype(XLookupKeysym)* _XLookupKeysym;
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decltype(XPending)* _XPending;
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//decltype(XKeysymToKeycode)* _XKeysymToKeycode;
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//decltype(XLookupKeysym)* _XLookupKeysym;
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//decltype(XGetGeometry)* _XGetGeometry;
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public:
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static int MyXEventsQueued(Display * display, int mode);
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static int MyXNextEvent(Display* display, XEvent *event);
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static int MyXPeekEvent(Display* display, XEvent *event);
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static int MyXPending(Display* display);
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virtual ~X11_Hook();
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void resetRenderState();
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void prepareForOverlay(Display *display);
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void prepareForOverlay(Display *display, Window wnd);
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Window get_game_wnd() const{ return game_wnd; }
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bool start_hook();
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static X11_Hook* Inst();
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virtual const char* get_lib_name() const;
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inline decltype(XEventsQueued)* get_XEventsQueued() const { return _XEventsQueued; }
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inline decltype(XPeekEvent)* get_XPeekEvent() const { return _XPeekEvent; }
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inline decltype(XNextEvent)* get_XNextEvent() const { return _XNextEvent; }
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inline decltype(XPending)* get_XPending() const { return _XPending; }
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inline void loadXEventsQueued(decltype(XEventsQueued)* pfnXEventsQueued) { _XEventsQueued = pfnXEventsQueued; }
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inline void loadXPeekEvent(decltype(XPeekEvent)* pfnXPeekEvent) { _XPeekEvent = pfnXPeekEvent; }
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inline void loadXNextEvent(decltype(XNextEvent)* pfnXNextEvent) { _XNextEvent = pfnXNextEvent; }
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inline void loadXPending(decltype(XPending)* pfnXPending) { _XPending = pfnXPending; }
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};
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#endif//NO_OVERLAY
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