Activate the action set if there is only one present.

This commit is contained in:
Mr_Goldberg 2019-09-14 18:32:26 -04:00
parent 03a1627d07
commit ee4722cb33
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@ -232,7 +232,14 @@ bool Init()
GamepadUpdate(); GamepadUpdate();
for (int i = 1; i < 5; ++i) { for (int i = 1; i < 5; ++i) {
controllers.insert(std::pair<ControllerHandle_t, struct Controller_Action>(i, Controller_Action(i))); struct Controller_Action cont_action(i);
//Activate the action set if there is only one present.
//TODO: I don't know if one gets activated by default when there's more than one
if (action_handles.size() == 1) {
cont_action.activate_action_set(action_handles.begin()->second, controller_maps);
}
controllers.insert(std::pair<ControllerHandle_t, struct Controller_Action>(i, cont_action));
} }
return true; return true;