Steam returns true even if the achievement is already set

This commit is contained in:
Nemirtingas 2019-10-11 16:08:46 +02:00
parent c60a763f68
commit f15b2b0458

View file

@ -249,9 +249,11 @@ bool SetAchievement( const char *pchName )
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) { auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
return item["name"].get<std::string>() == pchName; return item["name"].get<std::string>() == pchName;
}); });
if (it != defined_achievements.end() && user_achievements[pchName]["earned"] == false) { if (it != defined_achievements.end()) {
user_achievements[pchName]["earned"] = true; if (user_achievements[pchName]["earned"] == false) {
user_achievements[pchName]["earned_time"] = static_cast<uint32>(std::time(nullptr)); user_achievements[pchName]["earned"] = true;
user_achievements[pchName]["earned_time"] = static_cast<uint32>(std::time(nullptr));
}
return true; return true;
} }
} catch (...) {} } catch (...) {}