mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
Steam returns true even if the achievement is already set
This commit is contained in:
parent
c60a763f68
commit
f15b2b0458
1 changed files with 5 additions and 3 deletions
|
@ -249,9 +249,11 @@ bool SetAchievement( const char *pchName )
|
|||
auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
|
||||
return item["name"].get<std::string>() == pchName;
|
||||
});
|
||||
if (it != defined_achievements.end() && user_achievements[pchName]["earned"] == false) {
|
||||
user_achievements[pchName]["earned"] = true;
|
||||
user_achievements[pchName]["earned_time"] = static_cast<uint32>(std::time(nullptr));
|
||||
if (it != defined_achievements.end()) {
|
||||
if (user_achievements[pchName]["earned"] == false) {
|
||||
user_achievements[pchName]["earned"] = true;
|
||||
user_achievements[pchName]["earned_time"] = static_cast<uint32>(std::time(nullptr));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} catch (...) {}
|
||||
|
|
Loading…
Reference in a new issue