generate_emu_config can now generate items config.

Remove the old generate_game_infos.cpp script.
This commit is contained in:
Mr_Goldberg 2022-08-14 14:54:12 -04:00
parent 8b9ce58195
commit f4e6a714a4
No known key found for this signature in database
GPG key ID: 8597D87419DEF278
2 changed files with 53 additions and 595 deletions

View file

@ -1,591 +0,0 @@
#include <iostream>
#include <string>
#include <sstream>
#include <vector>
#include <cstdint>
#include <fstream>
#include <iomanip>
#include <list>
#include <curl/curl.h>
#include <json/json.hpp>
#include <json/fifo_map.hpp>
class CurlGlobal
{
bool _init;
CurlGlobal() :_init(false) {}
~CurlGlobal() { cleanup(); }
public:
static CurlGlobal& Inst()
{
static CurlGlobal _this;
return _this;
}
CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
void cleanup()
{
if (_init)
{
curl_global_cleanup();
_init = false;
}
}
};
class CurlEasy
{
CURL* _me;
bool _init;
std::string _buffer;
static int writer(char* data, size_t size, size_t nmemb,
CurlEasy *_this)
{
if (_this == nullptr)
return 0;
_this->_buffer.append(data, size * nmemb);
return size * nmemb;
}
public:
CurlEasy() :_me(nullptr), _init(false) {}
~CurlEasy() { cleanup(); }
bool init()
{
_init = (_me = curl_easy_init()) != nullptr;
if (_init)
{
if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
{
cleanup();
return false;
}
if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
{
cleanup();
return false;
}
}
return _init;
}
void cleanup()
{
if (_init)
{
curl_easy_cleanup(_me);
}
}
CURLcode set_url(const std::string& url)
{
return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
}
CURLcode skip_verifypeer(bool skip = true)
{
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
}
CURLcode skip_verifhost(bool skip = true)
{
return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
}
CURLcode connect_only(bool connect = true)
{
return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
}
CURLcode perform()
{
_buffer.clear();
return curl_easy_perform(_me);
}
CURLcode recv(void *buffer, size_t buflen, size_t* read_len)
{
return curl_easy_recv(_me, buffer, buflen, read_len);
}
CURLcode get_html_code(long &code)
{
return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
}
std::string const& get_answer() const { return _buffer; }
};
// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
/*
{
"game" : {
"gameName" : "<name>",
"availableGameStats" : {
"achievements" : {
("<id>" : {
"name" : "achievement_name",
"displayName" : "achievement name on screen",
"hidden" : (0|1),
["description" : "<desc>",]
"icon" : "<url to icon when achievement is earned>",
"icongray" : "<url to icon when achievement is not earned>"
},
...)
}
}
}
}
*/
// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
/*
"appid" : {
"success" : (true|false),
(success == true "data" : {
...
"name" : "<name>",
"steam_appid" : <appid>,
(OPT "dlc" : [<dlc id>, <dlc id>]),
"header_image" : "<miniature url>" <-- Use this in the overlay ?
(OPT "achievements" : {
"total" : <num of achievements>
}),
"background" : "<background url>" <-- Use this as the overlay background ?
(OPT "packages" : [<package id>, <package id>])
})
}
*/
// ---------------------------------
// -- Special thanks to psychonic --
// ---------------------------------
// Get game items definition digest (Phase1): https://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key=<webapi_key>&appid=218620
/*
{
"response": {
"modified": 1566848385,
"digest": "3CDFC1CC1AC2B0D55D12C1C130F4294BDD6DF8D0"
}
}
*/
// Get game items definition: https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid=218620&digest=<digest>
/*
[
{
"appid":"218620",
"itemdefid":"0",
"Timestamp":"2016-04-08T18:00:21.3643085Z",
"modified":"20160408T180021Z",
"date_created":"20160408T180021Z",
"type":"",
"display_type":"",
"name":"",
"quantity":0,
"description":"",
"tradable":false,
"marketable":false,
"commodity":false,
"drop_interval":0,
"drop_max_per_window":0,
"workshopid":"0"
},
{
"appid":"218620",
"itemdefid":"50002",
"Timestamp":"2015-11-13T16:01:18.0338618Z",
"modified":"20151113T160117Z",
"date_created":"20151113T160117Z",
"type":"item",
"display_type":"",
"name":"Sputnik Safe",
"quantity":0,
"description":"[color=#2360D8]THE JUDGE SHOTGUN | Pixel [/color]\n[color=#2360D8]KOBUS 90 SUBMACHINE GUN | Red Stars[/color]\n[color=#2360D8]PLAINSRIDER BOW | Arctic Plains[/color]\n[color=#2360D8]GRUBER KURZ PISTOL | Little Leopard[/color]\n[color=#2360D8]HRL-7 ROCKET LAUNCHER | Headline[/color]\n[color=#2360D8]LOCOMOTIVE 12G SHOTGUN | Cosmonaut[/color]\n[color=#9900FF]FLAMETHROWER | St. Basil[/color]\n[color=#9900FF]JP36 RIFLE | Ice Leopard [/color]\n[color=#9900FF]CAR-4 RIFLE | Stripe On[/color]\n[color=#9900FF]BRONCO .44 REVOLVER | Black Bull[/color]\n[color=#FF00FF]BERNETTI 9 PISTOL | Angry Bear[/color]\n[color=#FF00FF]THANATOS .50 CAL SNIPER RIFLE | Matrjoschka[/color]\n[color=#FF00FF]M308 RIFLE | Helmet Space Program[/color]\n[color=#FF0000]CLARION RIFLE | Breaching Owl[/color]\n[color=#FF0000]MOSCONI 12G SHOTGUN | Bullet Bear Gun[/color]\n[color=#FFAA00]or an exceedingly rare special item![/color]",
"icon_url":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png",
"icon_url_large":"http://media.overkillsoftware.com/economy42gF2Y/safes_weapon_01.png",
"store_tags":"safe;sputnik safe;",
"tradable":true,
"marketable":true,
"commodity":false,
"drop_interval":0,
"drop_max_per_window":0,
"workshopid":"0",
"dsl_bonus":"false",
"item_name":"weapon_01",
"item_slot":"safes"
}
*/
#ifdef max
#undef max
#endif
std::string steam_apikey;
std::string app_id;
std::string output_path;
#if defined(WIN32) || defined(_WIN32)
#include <windows.h>
static bool create_directory(std::string const& strPath)
{
DWORD dwAttrib = GetFileAttributesA(strPath.c_str());
if (dwAttrib != INVALID_FILE_ATTRIBUTES && dwAttrib & FILE_ATTRIBUTE_DIRECTORY)
return true;
return CreateDirectoryA(strPath.c_str(), NULL);
}
#elif defined(__linux__)
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
static bool create_directory(std::string const& strPath)
{
struct stat sb;
if (stat(strPath.c_str(), &sb) != 0)
{
return mkdir(strPath.c_str(), 0755) == 0;
}
if (S_ISDIR(sb.st_mode))
return true;
return false;
}
#endif
static void generate_achievements(CurlEasy &easy)
{
std::string url = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
url += steam_apikey;
url += "&appid=";
url += app_id;
easy.set_url(url);
easy.perform();
try
{
std::ofstream ach_file(output_path + "/achievements.json", std::ios::trunc | std::ios::out);
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
nlohmann::json output_json = nlohmann::json::array();
bool first = true;
int i = 0;
for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
{
output_json[i]["name"] = item.value()["name"];
output_json[i]["displayName"] = item.value()["displayName"];
output_json[i]["hidden"] = std::to_string(item.value()["hidden"].get<int>());
try
{
if( !item.value()["description"].is_null() )
output_json[i]["description"] = item.value()["description"];
else
output_json[i]["description"] = "";
}
catch (...)
{
output_json[i]["description"] = "";
}
{
std::string icon_path = "images/" + item.value()["name"].get<std::string>() + ".jpg";
std::ofstream achievement_icon(output_path + "/" + icon_path, std::ios::out | std::ios::trunc | std::ios::binary);
if (!achievement_icon)
{
std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl;
return;
}
easy.set_url(item.value()["icon"]);
easy.perform();
std::string picture = easy.get_answer();
achievement_icon.write(picture.c_str(), picture.length());
output_json[i]["icon"] = icon_path;
}
{
std::string icon_path = "images/" + item.value()["name"].get<std::string>() + "_gray.jpg";
std::ofstream achievement_icon(output_path + "/" + icon_path, std::ios::out | std::ios::trunc | std::ios::binary);
if (!achievement_icon)
{
std::cerr << "Cannot create achievement icon \"" << icon_path << "\"" << std::endl;
return;
}
easy.set_url(item.value()["icongray"]);
easy.perform();
std::string picture = easy.get_answer();
achievement_icon.write(picture.c_str(), picture.length());
output_json[i]["icongray"] = icon_path;
}
++i;
}
ach_file << std::setw(2) << output_json;
}
catch (std::exception& e)
{
std::cerr << "Failed to get infos: ";
long code;
if (easy.get_html_code(code) == CURLE_OK && code == 403)
{
std::cerr << "Error in webapi key";
}
else
{
std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
}
std::cerr << std::endl;
}
}
template<class K, class V, class dummy_compare, class A>
using my_workaround_fifo_map = nlohmann::fifo_map<K, V, nlohmann::fifo_map_compare<K>, A>;
using fifo_json = nlohmann::basic_json<my_workaround_fifo_map>;
static void generate_items(CurlEasy& easy)
{
std::string url = "https://api.steampowered.com/IInventoryService/GetItemDefMeta/v1?key=";
url += steam_apikey;
url += "&appid=";
url += app_id;
easy.set_url(url);
easy.perform();
try
{
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
std::string digest = json["response"]["digest"];
url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid=";
url += app_id;
url += "&digest=";
url += digest;
easy.set_url(url);
easy.perform();
fifo_json item_json;
fifo_json default_item_json;
json = nlohmann::json::parse(easy.get_answer());
std::ofstream items_file(output_path + "/items.json", std::ios::trunc | std::ios::out);
std::ofstream default_items_file(output_path + "/default_items.json", std::ios::trunc | std::ios::out);
for (auto &i : json)
{
for (auto j = i.begin(); j != i.end(); ++j)
{
//if (j.key() == "itemdefid")
//{
// j.value() = std::stoll(j.value().get<std::string>());
//}
//else
{
nlohmann::json& v = j.value();
switch (v.type())
{
case nlohmann::json::value_t::boolean:
v = (v.get<bool>() ? "true" : "false");
break;
case nlohmann::json::value_t::number_float:
v = std::to_string(v.get<double>());
break;
case nlohmann::json::value_t::number_integer:
v = std::to_string(v.get<int64_t>());
break;
case nlohmann::json::value_t::number_unsigned:
v = std::to_string(v.get<uint64_t>());
break;
}
}
}
item_json[i["itemdefid"].get<std::string>()] = i;
default_item_json[i["itemdefid"].get<std::string>()] = 1;
}
items_file << std::setw(2) << item_json;
default_items_file << std::setw(2) << default_item_json;
}
catch (std::exception& e)
{
std::cerr << "Failed to get infos: ";
long code;
if (easy.get_html_code(code) == CURLE_OK && code == 403)
{
std::cerr << "Error in webapi key";
}
else
{
std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your items.json";
}
std::cerr << std::endl;
}
}
static std::string get_appid_name(CurlEasy& easy, uint32_t appid)
{
static std::map<uint32_t, std::string> appid_names;
static bool done;
if (!done) {
std::string url = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
std::cout << "getting app list" << std::endl;
easy.set_url(url);
easy.perform();
try
{
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
for (auto &app : json["applist"]["apps"]) {
appid_names[app["appid"].get<uint32_t>()] = app["name"].get<std::string>();
}
done = true;
}
catch (std::exception& e)
{
std::cerr << "Failed to get infos: ";
long code;
if (easy.get_html_code(code) == CURLE_OK && code == 403)
{
std::cerr << "Error 403 while getting app list";
}
else
{
std::cerr << "Error while parsing json. With " << url << "";
}
std::cerr << std::endl;
}
}
if (done) {
if (!appid_names.count(appid)) {
std::cout << "getting app name: " << appid << std::endl;
std::string s_appid = std::to_string(appid);
std::string url = "https://store.steampowered.com/api/appdetails/?appids=" + s_appid;
easy.set_url(url);
easy.perform();
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
appid_names[appid] = json[s_appid]["data"]["name"].get<std::string>();
}
return appid_names[appid];
}
return "";
}
static void generate_dlcs(CurlEasy& easy)
{
std::string base_url = "https://store.steampowered.com/api/appdetails/?appids=";
std::string url = base_url + app_id;
easy.set_url(url);
easy.perform();
try
{
nlohmann::json json = nlohmann::json::parse(easy.get_answer());
std::list<uint32_t> dlcs;
std::map<uint32_t, std::string> dlc_names;
for (auto& dlc : json[app_id]["data"]["dlc"])
{
dlcs.push_back(dlc.get<uint32_t>());
}
std::ofstream dlc_file(output_path + "/DLC.txt", std::ios::trunc | std::ios::out);
for (auto &dlc: dlcs) {
dlc_file << dlc << "=" << get_appid_name(easy, dlc) << std::endl;
}
}
catch (std::exception& e)
{
std::cerr << "Failed to get infos: ";
long code;
if (easy.get_html_code(code) == CURLE_OK && code == 403)
{
std::cerr << "Error 403 while getting dlcs";
}
else
{
std::cerr << "Error while parsing json. With " << url << "";
}
std::cerr << std::endl;
}
}
int main(int argc, char **argv)
{
CurlGlobal& cglobal = CurlGlobal::Inst();
cglobal.init();
CurlEasy easy;
if (easy.init())
{
easy.skip_verifypeer();
if (argc > 2) {
app_id = argv[2];
steam_apikey = argv[1];
} else {
std::cout << "Usage: " << argv[0] << " steam_api_key app_id <output_path (default is folder with app_id/steam_settings)>" << std::endl;
std::cout << "Enter the game appid: ";
std::cin >> app_id;
std::cout << "Enter your webapi key: ";
std::cin.clear();
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
std::cin >> steam_apikey;
}
if (argc > 3) {
output_path = argv[3];
} else {
output_path = app_id;
create_directory(output_path);
output_path += "/steam_settings";
}
if (!create_directory(output_path))
{
std::cerr << "Cannot create directory: " << output_path << std::endl;
return -1;
}
if (!create_directory(output_path + "/images"))
{
std::cerr << "Cannot create directory \"images\"" << std::endl;
return -1;
}
{
std::ofstream appid_file(output_path + "/steam_appid.txt", std::ios::trunc | std::ios::out);
appid_file << app_id;
}
std::cout << "Generating DLC.txt" << std::endl;
generate_dlcs(easy);
std::cout << "Generating achievements" << std::endl;
generate_achievements(easy);
std::cout << "Generating items" << std::endl;
generate_items(easy);
}
}

View file

@ -112,7 +112,7 @@ def download_achievement_images(game_id, image_names, output_folder):
print("error could not download", name)
q.task_done()
num_threads = 5
num_threads = 20
for i in range(num_threads):
threading.Thread(target=downloader_thread, daemon=True).start()
@ -143,7 +143,8 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
images_to_download.append(ach["icon_gray"])
break
else:
print("no schema", out)
pass
# print("no schema", out)
if (len(images_to_download) > 0):
if not os.path.exists(achievement_images_dir):
@ -189,6 +190,26 @@ def download_published_file(client, published_file_id, backup_directory):
return data
return None
def get_inventory_info(client, game_id):
return client.send_um_and_wait('Inventory.GetItemDefMeta#1', {
'appid': game_id
})
def generate_inventory(client, game_id):
inventory = get_inventory_info(client, appid)
if inventory.header.eresult != EResult.OK:
return None
url = "https://api.steampowered.com/IGameInventory/GetItemDefArchive/v0001?appid={}&digest={}".format(game_id, inventory.body.digest)
try:
with urllib.request.urlopen(url) as response:
return response.read()
except urllib.error.HTTPError as e:
print("HTTPError getting", url, e.code)
except urllib.error.URLError as e:
print("URLError getting", url, e.code)
return None
def get_dlc(raw_infos):
try:
try:
@ -226,8 +247,8 @@ for appid in appids:
if "common" in game_info:
game_info_common = game_info["common"]
if "community_visible_stats" in game_info_common:
generate_achievement_stats(client, appid, out_dir, backup_dir)
#if "community_visible_stats" in game_info_common: #NOTE: checking this seems to skip stats on a few games so it's commented out
generate_achievement_stats(client, appid, out_dir, backup_dir)
if "supported_languages" in game_info_common:
with open(os.path.join(out_dir, "supported_languages.txt"), 'w') as f:
languages = game_info_common["supported_languages"]
@ -295,6 +316,34 @@ for appid in appids:
print(id, controller_type)
out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
inventory_data = generate_inventory(client, appid)
if inventory_data is not None:
out_inventory = {}
default_items = {}
inventory = json.loads(inventory_data.rstrip(b"\x00"))
raw_inventory = json.dumps(inventory, indent=4)
with open(os.path.join(backup_dir, "inventory.json"), "w") as f:
f.write(raw_inventory)
for i in inventory:
index = str(i["itemdefid"])
x = {}
for t in i:
if i[t] is True:
x[t] = "true"
elif i[t] is False:
x[t] = "false"
else:
x[t] = str(i[t])
out_inventory[index] = x
default_items[index] = 1
out_json_inventory = json.dumps(out_inventory, indent=2)
with open(os.path.join(out_dir, "items.json"), "w") as f:
f.write(out_json_inventory)
out_json_inventory = json.dumps(default_items, indent=2)
with open(os.path.join(out_dir, "default_items.json"), "w") as f:
f.write(out_json_inventory)
game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup)