mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
Make lobby_connect work on Linux.
Fix a bug with it not finding rich presence. Code is all open source now so no need to ship the lobby connect source in the release.
This commit is contained in:
parent
52cad2114d
commit
fb7c8ea35b
6 changed files with 39 additions and 19 deletions
|
|
@ -1,15 +1,21 @@
|
|||
/* Copyright (C) 2019 Mr Goldberg
|
||||
This file is part of the Goldberg Emulator
|
||||
|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
/*
|
||||
This is the source code for the lobby_connect.exe program.
|
||||
If you want to build it, just dl the steam sdk and link it to the steam api dll
|
||||
Then to execute it just use my emu dll instead of the steam sdk dll.
|
||||
|
||||
If you make any improvements and want to share them post your code in the thread and if it improves it I'll use it.
|
||||
|
||||
You can also use this code to add this functionality to your launchers.
|
||||
|
||||
Note if you use my steam emu dll: When I build my lobby_connect.exe I static link it to a build of my emu that has reading from disk disabled.
|
||||
This means that it's a good idea for you to use local_save.txt so that your launcher doesn't conflict with running
|
||||
games by having the same steam user id. There must also be no steam_appid.txt or else you will only see games with that appid.
|
||||
*/
|
||||
|
||||
#include "sdk_includes/steam_api.h"
|
||||
|
|
@ -20,8 +26,12 @@ games by having the same steam user id. There must also be no steam_appid.txt or
|
|||
#include <thread>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <windows.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
|
||||
#endif
|
||||
int main() {
|
||||
if (SteamAPI_Init()) {
|
||||
//Set appid to: LOBBY_CONNECT_APPID
|
||||
|
|
@ -75,6 +85,7 @@ top:
|
|||
|
||||
if (choice >= arguments.size()) goto top;
|
||||
|
||||
#ifdef _WIN32
|
||||
std::cout << "starting the game with: " << arguments[choice] << std::endl << "Please select the game exe" << std::endl;
|
||||
|
||||
OPENFILENAMEA ofn;
|
||||
|
|
@ -106,5 +117,8 @@ top:
|
|||
&lpProcessInfo
|
||||
);
|
||||
}
|
||||
#else
|
||||
std::cout << "Please launch the game with these arguments: " << arguments[choice] << std::endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue