Commit graph

8 commits

Author SHA1 Message Date
Nemirtingas
c99628a88a Added hook retry.
Handed hook detection to a thread that can then retry.
With that, don't need to wait for loadLibrary.
Will remove all those commented functions in another version.
2019-08-19 18:57:55 +02:00
Nemirtingas
ca0ef4380a Moved hooks calls and added hook retry
With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
2019-08-18 17:12:57 +02:00
Nemirtingas
5b0306dccc Moved window hooks to its own class
Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
Nemirtingas
d06fbba104 Added error handling when hook fails 2019-08-16 19:10:12 +02:00
Nemirtingas
40615d07a7 Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
2019-08-16 10:36:44 +02:00
Nemirtingas
d87760b78b Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
Nemirtingas
56b4e6a7c7 Added preprocessor exclusion for linux 2019-08-14 14:55:31 +02:00
Nemirtingas
2ba8cae64e Added DirectX hooks
Warning: DX9 doesn't support resizing (TODO), DX12 has not beed tested and is not finished.
No OpenGL support for now.
2019-07-25 23:21:03 +02:00