/*
* Copyright (C) Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* .
*/
#pragma once
#include "../internal_includes.h"
class OpenGL_Hook :
public Renderer_Hook,
public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "opengl32.dll";
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
private:
static OpenGL_Hook* _inst;
// Variables
bool _Hooked;
bool _WindowsHooked;
bool _Initialized;
HWND last_window;
std::set> _ImageResources;
// Functions
OpenGL_Hook();
void _ResetRenderState();
void _PrepareForOverlay(HDC hDC);
// Hook to render functions
static BOOL WINAPI MywglSwapBuffers(HDC hDC);
wglSwapBuffers_t wglSwapBuffers;
public:
std::string LibraryName;
virtual ~OpenGL_Hook();
virtual bool StartHook(std::function key_combination_callback);
virtual bool IsStarted();
static OpenGL_Hook* Inst();
virtual std::string GetLibraryName() const;
void LoadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
virtual std::weak_ptr CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
virtual void ReleaseImageResource(std::weak_ptr resource);
};