#ifndef __INCLUDED_DX9_HOOK_H__ #define __INCLUDED_DX9_HOOK_H__ #include "Base_Hook.h" #ifndef NO_OVERLAY #include #include "DirectX_VTables.h" class DX9_Hook : public Base_Hook { public: static constexpr const char *DLL_NAME = "d3d9.dll"; private: // Variables bool initialized; bool uses_present; // Functions DX9_Hook(); virtual ~DX9_Hook(); void start_hook(); void resetRenderState(); void prepareForOverlay(IDirect3DDevice9* pDevice); // Hook to render functions decltype(&IDirect3DDevice9::Reset) Reset; decltype(&IDirect3DDevice9::EndScene) EndScene; decltype(&IDirect3DDevice9::Present) Present; decltype(&IDirect3DDevice9Ex::PresentEx) PresentEx; static HRESULT STDMETHODCALLTYPE MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters); static HRESULT STDMETHODCALLTYPE MyEndScene(IDirect3DDevice9 *_this); static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion); static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags); // Hook functions so we know we use DX9 static decltype(Direct3DCreate9) MyDirect3DCreate9; static decltype(Direct3DCreate9Ex) MyDirect3DCreate9Ex; decltype(Direct3DCreate9)* Direct3DCreate9; decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex; public: static void Create(); // Initialize DX9 Hook. void loadFunctions(IDirect3DDevice9Ex *pDeviceEx); }; #endif//NO_OVERLAY #endif//__INCLUDED_DX9_HOOK_H__