/* Copyright (C) 2019 Mr Goldberg This file is part of the Goldberg Emulator The Goldberg Emulator is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. The Goldberg Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the Goldberg Emulator; if not, see . */ #include "local_storage.h" #include #include #include #include struct File_Data { std::string name; }; #ifdef NO_DISK_WRITES std::string Local_Storage::get_program_path() { return " "; } std::string Local_Storage::get_user_appdata_path() { return " "; } std::string Local_Storage::get_game_settings_path() { return " "; } std::string Local_Storage::get_path(std::string folder) { return ""; } std::string Local_Storage::get_global_settings_path() { return ""; } Local_Storage::Local_Storage(std::string save_directory) { } void Local_Storage::setAppId(uint32 appid) { } int Local_Storage::store_file_data(std::string folder, std::string file, char *data, unsigned int length) { return -1; } int Local_Storage::store_data(std::string folder, std::string file, char *data, unsigned int length) { return -1; } int Local_Storage::store_data_settings(std::string file, char *data, unsigned int length) { return -1; } int Local_Storage::get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset) { return -1; } int Local_Storage::get_data(std::string folder, std::string file, char *data, unsigned int max_length, unsigned int offset) { return -1; } int Local_Storage::get_data_settings(std::string file, char *data, unsigned int max_length) { return 0; } int Local_Storage::count_files(std::string folder) { return 0; } bool Local_Storage::file_exists(std::string folder, std::string file) { return false; } unsigned int Local_Storage::file_size(std::string folder, std::string file) { return 0; } bool Local_Storage::file_delete(std::string folder, std::string file) { return false; } uint64_t Local_Storage::file_timestamp(std::string folder, std::string file) { return 0; } bool Local_Storage::iterate_file(std::string folder, int index, char *output_filename, int32 *output_size) { return false; } bool Local_Storage::update_save_filenames(std::string folder) { return true; } bool Local_Storage::load_inventory_file(nlohmann::json& json, std::string const&file) { return true; } bool Local_Storage::write_inventory_file(nlohmann::json const& json, std::string const&file) { return true; } std::vector Local_Storage::get_filenames_path(std::string path) { return std::vector(); } #else #if defined(WIN32) || defined(_WIN32) #include static BOOL DirectoryExists(LPCSTR szPath) { DWORD dwAttrib = GetFileAttributesA(szPath); return (dwAttrib != INVALID_FILE_ATTRIBUTES && (dwAttrib & FILE_ATTRIBUTE_DIRECTORY)); } static void createDirectoryRecursively(std::string path) { unsigned long long pos = 0; do { pos = path.find_first_of("\\/", pos + 1); CreateDirectoryA(path.substr(0, pos).c_str(), NULL); } while (pos != std::string::npos); } static void create_directory(std::string strPath) { if (DirectoryExists(strPath.c_str()) == FALSE) createDirectoryRecursively(strPath); } #include #include #include static std::vector get_filenames(std::string strPath) { std::vector output; strPath = strPath.append("\\*"); WIN32_FIND_DATAA ffd; HANDLE hFind = INVALID_HANDLE_VALUE; // Start iterating over the files in the path directory. hFind = ::FindFirstFileA (strPath.c_str(), &ffd); if (hFind != INVALID_HANDLE_VALUE) { do // Managed to locate and create an handle to that folder. { if (strcmp(".", ffd.cFileName) == 0) continue; if (strcmp("..", ffd.cFileName) == 0) continue; struct File_Data f_data; f_data.name = ffd.cFileName; output.push_back(f_data); } while (::FindNextFileA(hFind, &ffd) == TRUE); ::FindClose(hFind); } else { //printf("Failed to find path: %s", strPath.c_str()); } return output; } static std::vector get_filenames_recursive(std::string base_path) { if (base_path.back() == *PATH_SEPARATOR) base_path.pop_back(); std::vector output; std::string strPath = base_path; strPath = strPath.append("\\*"); WIN32_FIND_DATAA ffd; HANDLE hFind = INVALID_HANDLE_VALUE; // Start iterating over the files in the path directory. hFind = ::FindFirstFileA (strPath.c_str(), &ffd); if (hFind != INVALID_HANDLE_VALUE) { do // Managed to locate and create an handle to that folder. { if (strcmp(".", ffd.cFileName) == 0) continue; if (strcmp("..", ffd.cFileName) == 0) continue; if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { // Construct new path from our base path std::string dir_name = ffd.cFileName; std::string path = base_path; path += PATH_SEPARATOR; path += dir_name; std::vector lower = get_filenames_recursive(path); std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "\\" + f.name; return f;}); } else { File_Data f; f.name = ffd.cFileName; output.push_back(f); } } while (::FindNextFileA(hFind, &ffd) == TRUE); ::FindClose(hFind); } else { //printf("Failed to find path: %s", strPath.c_str()); } return output; } #else #include #include #include #include #include #define PATH_MAX_STRING_SIZE 512 /* recursive mkdir */ static int mkdir_p(const char *dir, const mode_t mode) { char tmp[PATH_MAX_STRING_SIZE]; char *p = NULL; struct stat sb; size_t len; /* copy path */ len = strnlen (dir, PATH_MAX_STRING_SIZE); if (len == 0 || len == PATH_MAX_STRING_SIZE) { return -1; } memcpy (tmp, dir, len); tmp[len] = '\0'; /* remove trailing slash */ if(tmp[len - 1] == '/') { tmp[len - 1] = '\0'; } /* check if path exists and is a directory */ if (stat (tmp, &sb) == 0) { if (S_ISDIR (sb.st_mode)) { return 0; } } /* recursive mkdir */ for(p = tmp + 1; *p; p++) { if(*p == '/') { *p = 0; /* test path */ if (stat(tmp, &sb) != 0) { /* path does not exist - create directory */ if (mkdir(tmp, mode) < 0) { return -1; } } else if (!S_ISDIR(sb.st_mode)) { /* not a directory */ return -1; } *p = '/'; } } /* test path */ if (stat(tmp, &sb) != 0) { /* path does not exist - create directory */ if (mkdir(tmp, mode) < 0) { return -1; } } else if (!S_ISDIR(sb.st_mode)) { /* not a directory */ return -1; } return 0; } static void create_directory(std::string strPath) { mkdir_p(strPath.c_str(), 0777); } static std::vector get_filenames(std::string strPath) { DIR *dp; int i = 0; struct dirent *ep; std::vector output; dp = opendir (strPath.c_str()); if (dp != NULL) { while ((ep = readdir (dp))) { if (memcmp(ep->d_name, ".", 2) != 0 && memcmp(ep->d_name, "..", 3) != 0) { struct File_Data f_data; f_data.name = ep->d_name; output.push_back(f_data); i++; } } (void) closedir (dp); } return output; } static std::vector get_filenames_recursive(std::string base_path) { std::vector output; std::string path; struct dirent *dp; DIR *dir = opendir(base_path.c_str()); // Unable to open directory stream if (!dir) return output; while ((dp = readdir(dir)) != NULL) { if (strcmp(dp->d_name, ".") != 0 && strcmp(dp->d_name, "..") != 0) { if (dp->d_type == DT_REG) { File_Data f; f.name = dp->d_name; output.push_back(f); } else if (dp->d_type == DT_DIR) { // Construct new path from our base path std::string dir_name = dp->d_name; path = base_path; path += "/"; path += dir_name; std::vector lower = get_filenames_recursive(path); std::transform(lower.begin(), lower.end(), std::back_inserter(output), [&dir_name](File_Data f) {f.name = dir_name + "/" + f.name; return f;}); } } } closedir(dir); return output; } #endif std::string Local_Storage::get_program_path() { return get_full_program_path(); } std::string Local_Storage::get_game_settings_path() { return get_program_path().append(game_settings_folder).append(PATH_SEPARATOR); } #if defined(STEAM_WIN32) #include #include #endif std::string Local_Storage::get_user_appdata_path() { std::string user_appdata_path = "SAVE"; #if defined(STEAM_WIN32) CHAR szPath[MAX_PATH] = {}; HRESULT hr = SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, szPath); if (SUCCEEDED(hr)) { user_appdata_path = szPath; } #else /* $XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored. If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used. */ char *datadir = getenv("XDG_DATA_HOME"); if (datadir) { user_appdata_path = datadir; } else { char *homedir = getenv("HOME"); if (homedir) { user_appdata_path = std::string(homedir) + "/.local/share"; } } #endif return user_appdata_path.append(PATH_SEPARATOR).append(PROGRAM_NAME).append(" Saves"); } static std::string replace_with(std::string s, std::string const &old, const char *new_str) { int pos; while ((pos = s.find(old)) != std::string::npos) s.replace(pos, old.length(), new_str); return s; } static std::string sanitize_file_name(std::string name) { //I'm not sure all of these are necessary but just to be sure if (name[0] == '.' && name.size() > 2 && (name[1] == '\\' || name[1] == '/')) name.erase(0, 2); #if defined(STEAM_WIN32) name = replace_with(name, "/", PATH_SEPARATOR); #else //On linux does using "\\" in a remote storage file name create a directory? //I didn't test but I'm going to say yes name = replace_with(name, "\\", PATH_SEPARATOR); #endif name = replace_with(name, "|", ".V_SLASH."); name = replace_with(name, ":", ".COLON."); name = replace_with(name, "*", ".ASTERISK."); name = replace_with(name, "\"", ".QUOTE."); name = replace_with(name, "?", ".Q_MARK."); return name; } static std::string desanitize_file_name(std::string name) { //I'm not sure all of these are necessary but just to be sure name = replace_with(name, ".SLASH.", "/"); name = replace_with(name, ".B_SLASH.", "\\"); name = replace_with(name, ".F_SLASH.", "/"); name = replace_with(name, ".V_SLASH.", "|"); name = replace_with(name, ".COLON.", ":"); name = replace_with(name, ".ASTERISK.", "*"); name = replace_with(name, ".QUOTE.", "\""); name = replace_with(name, ".Q_MARK.", "?"); return name; } Local_Storage::Local_Storage(std::string save_directory) { this->save_directory = save_directory; if (this->save_directory.back() != *PATH_SEPARATOR) { this->save_directory.append(PATH_SEPARATOR); } } void Local_Storage::setAppId(uint32 appid) { this->appid = std::to_string(appid) + PATH_SEPARATOR; } int Local_Storage::store_file_data(std::string folder, std::string file, char *data, unsigned int length) { if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } file = sanitize_file_name(file); std::string::size_type pos = file.rfind(PATH_SEPARATOR); std::string file_folder; if (pos == 0 || pos == std::string::npos) { file_folder = ""; } else { file_folder = file.substr(0,pos); } create_directory(folder + file_folder); std::ofstream myfile; myfile.open(folder + file, std::ios::binary | std::ios::out); if (!myfile.is_open()) return -1; myfile.write(data, length); int position = myfile.tellp(); myfile.close(); return position; } std::string Local_Storage::get_path(std::string folder) { std::string path = save_directory + appid + folder; create_directory(path); return path; } std::string Local_Storage::get_global_settings_path() { return save_directory + settings_storage_folder + PATH_SEPARATOR; } std::vector Local_Storage::get_filenames_path(std::string path) { if (path.back() != *PATH_SEPARATOR) { path.append(PATH_SEPARATOR); } std::vector filenames = get_filenames(path); std::vector output; std::transform(filenames.begin(), filenames.end(), std::back_inserter(output), [](struct File_Data d) { return d.name;}); return output; } int Local_Storage::store_data(std::string folder, std::string file, char *data, unsigned int length) { if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } return store_file_data(save_directory + appid + folder, file, data, length); } int Local_Storage::store_data_settings(std::string file, char *data, unsigned int length) { return store_file_data(get_global_settings_path(), file, data, length); } int Local_Storage::get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset) { std::ifstream myfile; myfile.open(full_path, std::ios::binary | std::ios::in); if (!myfile.is_open()) return -1; myfile.seekg (offset, std::ios::beg); myfile.read (data, max_length); myfile.close(); return myfile.gcount(); } int Local_Storage::get_data(std::string folder, std::string file, char *data, unsigned int max_length, unsigned int offset) { file = sanitize_file_name(file); if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::string full_path = save_directory + appid + folder + file; return get_file_data(full_path, data, max_length, offset); } int Local_Storage::get_data_settings(std::string file, char *data, unsigned int max_length) { file = sanitize_file_name(file); std::string full_path = get_global_settings_path() + file; return get_file_data(full_path, data, max_length); } int Local_Storage::count_files(std::string folder) { if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } return get_filenames_recursive(save_directory + appid + folder).size(); } bool Local_Storage::file_exists(std::string folder, std::string file) { file = sanitize_file_name(file); if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::string full_path = save_directory + appid + folder + file; struct stat buffer; if (stat(full_path.c_str(), &buffer) != 0) return false; #if defined(STEAM_WIN32) if ( buffer.st_mode & _S_IFDIR) return false; #else if (S_ISDIR(buffer.st_mode)) return false; #endif return true; } unsigned int Local_Storage::file_size(std::string folder, std::string file) { file = sanitize_file_name(file); if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::string full_path = save_directory + appid + folder + file; struct stat buffer = {}; if (stat (full_path.c_str(), &buffer) != 0) return 0; return buffer.st_size; } bool Local_Storage::file_delete(std::string folder, std::string file) { file = sanitize_file_name(file); if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::string full_path = save_directory + appid + folder + file; return remove(full_path.c_str()) == 0; } uint64_t Local_Storage::file_timestamp(std::string folder, std::string file) { file = sanitize_file_name(file); if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::string full_path = save_directory + appid + folder + file; struct stat buffer = {}; if (stat (full_path.c_str(), &buffer) != 0) return 0; return buffer.st_mtime; } bool Local_Storage::iterate_file(std::string folder, int index, char *output_filename, int32 *output_size) { if (folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::vector files = get_filenames_recursive(save_directory + appid + folder); if (index < 0 || index >= files.size()) return false; std::string name = desanitize_file_name(files[index].name); if (output_size) *output_size = file_size(folder, name); #if defined(STEAM_WIN32) name = replace_with(name, PATH_SEPARATOR, "/"); #endif strcpy(output_filename, name.c_str()); return true; } bool Local_Storage::update_save_filenames(std::string folder) { std::vector files = get_filenames_recursive(save_directory + appid + folder); for (auto &f : files) { std::string path = f.name; PRINT_DEBUG("Local_Storage:: remote file %s\n", path.c_str()); std::string to = sanitize_file_name(desanitize_file_name(path)); if (path != to && !file_exists(folder, to)) { //create the folder store_data(folder, to, (char *)"", 0); file_delete(folder, to); std::string from = (save_directory + appid + folder + PATH_SEPARATOR + path); to = (save_directory + appid + folder + PATH_SEPARATOR + to); PRINT_DEBUG("Local_Storage::update_save_filenames renaming %s to %s\n", from.c_str(), to.c_str()); if (std::rename(from.c_str(), to.c_str()) < 0) { PRINT_DEBUG("ERROR RENAMING\n"); } } } return true; } bool Local_Storage::load_json_file(std::string folder, std::string const&file, nlohmann::json& json) { if (!folder.empty() && folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::string inv_path = std::move(save_directory + appid + folder); std::string full_path = inv_path + file; create_directory(inv_path); std::ifstream inventory_file(full_path); // If there is a file and we opened it if (inventory_file) { inventory_file.seekg(0, std::ios::end); size_t size = inventory_file.tellg(); std::string buffer(size, '\0'); inventory_file.seekg(0); // Read it entirely, if the .json file gets too big, // I should look into this and split reads into smaller parts. inventory_file.read(&buffer[0], size); inventory_file.close(); try { json = std::move(nlohmann::json::parse(buffer)); PRINT_DEBUG("Loaded json \"%s\". Loaded %u items.\n", full_path.c_str(), json.size()); return true; } catch (std::exception& e) { PRINT_DEBUG("Error while parsing \"%s\" json: %s\n", full_path.c_str(), e.what()); } } else { PRINT_DEBUG("Couldn't open file \"%s\" to read json\n", full_path.c_str()); } return false; } bool Local_Storage::write_json_file(std::string folder, std::string const&file, nlohmann::json const& json) { if (!folder.empty() && folder.back() != *PATH_SEPARATOR) { folder.append(PATH_SEPARATOR); } std::string inv_path = std::move(save_directory + appid + folder); std::string full_path = inv_path + file; create_directory(inv_path); std::ofstream inventory_file(full_path, std::ios::trunc | std::ios::out); if (inventory_file) { inventory_file << std::setw(2) << json; return true; } PRINT_DEBUG("Couldn't open file \"%s\" to write json\n", full_path.c_str()); return false; } #endif