goldberg_emulator/overlay_experimental/Hook_Manager.h
Nemirtingas 44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00

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#ifndef __INCLUDED_HOOK_BASE_H__
#define __INCLUDED_HOOK_BASE_H__
#include "Base_Hook.h"
#ifndef NO_OVERLAY
#include <set>
/*
*
*/
class Hook_Manager
{
friend class Base_Hook;
protected:
// TODO: If needed, create a second vector with only the renderers hook
// Cause actually, a call to FoundRenderer will unhook everything registered except the renderer hook
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
std::set<Base_Hook*> _hooks;
Hook_Manager();
virtual ~Hook_Manager();
public:
static Hook_Manager& Inst();
void AddHook(Base_Hook* hook);
void RemoveHook(Base_Hook* hook);
};
#endif//NO_OVERLAY
#endif//__INCLUDED_HOOK_BASE_H__