mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 16:38:46 +01:00
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*
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* Copyright (C) 2019-2020 Nemirtingas
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* This file is part of the ingame overlay project
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*
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* The ingame overlay project is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* The ingame overlay project is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with the ingame overlay project; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <ingame_overlay/Renderer_Hook.h>
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#include "../internal_includes.h"
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#include <X11/X.h> // XEvent types
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#include <X11/Xlib.h> // XEvent structure
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#include <X11/Xutil.h> // XEvent keysym
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class X11_Hook :
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public Base_Hook
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{
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public:
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static constexpr const char* DLL_NAME = "libX11.so";
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private:
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static X11_Hook* _inst;
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// Variables
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bool _Hooked;
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bool _Initialized;
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Window _GameWnd;
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// In (bool): Is toggle wanted
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// Out(bool): Is the overlay visible, if true, inputs will be disabled
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std::function<bool(bool)> _KeyCombinationCallback;
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std::set<uint32_t> _NativeKeyCombination;
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bool _KeyCombinationPushed;
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// Functions
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X11_Hook();
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int _CheckForOverlay(Display *d, int num_events);
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// Hook to X11 window messages
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decltype(::XEventsQueued)* XEventsQueued;
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decltype(::XPending)* XPending;
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static int MyXEventsQueued(Display * display, int mode);
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static int MyXPending(Display* display);
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public:
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std::string LibraryName;
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virtual ~X11_Hook();
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void ResetRenderState();
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void SetInitialWindowSize(Display* display, Window wnd);
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bool PrepareForOverlay(Display *display, Window wnd);
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Window GetGameWnd() const{ return _GameWnd; }
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bool StartHook(std::function<bool(bool)>& key_combination_callback, std::set<ingame_overlay::ToggleKey> const& toggle_keys);
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static X11_Hook* Inst();
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virtual std::string GetLibraryName() const;
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};
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