mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 16:38:46 +01:00
81 lines
2.9 KiB
C++
81 lines
2.9 KiB
C++
/*
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* Copyright (C) Nemirtingas
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* This file is part of the ingame overlay project
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*
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* The ingame overlay project is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* The ingame overlay project is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with the ingame overlay project; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../internal_includes.h"
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#include <d3d11.h>
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#include <dxgi1_2.h>
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class DX11_Hook :
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public ingame_overlay::Renderer_Hook,
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public Base_Hook
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{
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public:
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static constexpr const char *DLL_NAME = "d3d11.dll";
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private:
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static DX11_Hook* _inst;
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// Variables
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bool _Hooked;
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bool _WindowsHooked;
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bool _Initialized;
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ID3D11Device* pDevice;
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ID3D11DeviceContext* pContext;
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ID3D11RenderTargetView* mainRenderTargetView;
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std::set<std::shared_ptr<uint64_t>> _ImageResources;
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// Functions
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DX11_Hook();
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void _ResetRenderState();
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void _PrepareForOverlay(IDXGISwapChain* pSwapChain);
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// Hook to render functions
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static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
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static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
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static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
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static HRESULT STDMETHODCALLTYPE MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
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decltype(&IDXGISwapChain::Present) Present;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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decltype(&IDXGISwapChain1::Present1) Present1;
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public:
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std::string LibraryName;
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virtual ~DX11_Hook();
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virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ingame_overlay::ToggleKey> toggle_keys);
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virtual bool IsStarted();
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static DX11_Hook* Inst();
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virtual std::string GetLibraryName() const;
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void LoadFunctions(
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decltype(Present) PresentFcn,
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decltype(ResizeBuffers) ResizeBuffersFcn,
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decltype(ResizeTarget) ResizeTargetFcn,
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decltype(Present1) Present1Fcn);
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virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
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virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
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};
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