mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-30 15:27:21 +01:00
90 lines
No EOL
3.5 KiB
C
90 lines
No EOL
3.5 KiB
C
#ifndef __IMGUI_SHADER_BLOBS_INCLUDED__
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#define __IMGUI_SHADER_BLOBS_INCLUDED__
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////// Vertex Shaders //////
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#define ImGui_vertexShaderDX10_len 876
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extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
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#define ImGui_vertexShaderDX11_len 1104
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extern unsigned char ImGui_vertexShaderDX11[ImGui_vertexShaderDX11_len];
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#define ImGui_vertexShaderDX11_9_1_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_1[ImGui_vertexShaderDX11_9_1_len];
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#define ImGui_vertexShaderDX11_9_2_len ImGui_vertexShaderDX11_9_1_len
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#define ImGui_vertexShaderDX11_9_2 ImGui_vertexShaderDX11_9_1
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#define ImGui_vertexShaderDX11_9_3_len 1104
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extern unsigned char ImGui_vertexShaderDX11_9_3[ImGui_vertexShaderDX11_9_3_len];
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// DX11_10_0 is identical to DX10
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#define ImGui_vertexShaderDX11_10_0_len ImGui_vertexShaderDX10_len
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#define ImGui_vertexShaderDX11_10_0 ImGui_vertexShaderDX10
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#define ImGui_vertexShaderDX11_10_1_len 880
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extern unsigned char ImGui_vertexShaderDX11_10_1[ImGui_vertexShaderDX11_10_1_len];
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#define ImGui_vertexShaderDX11_11_0_len 988
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extern unsigned char ImGui_vertexShaderDX11_11_0[ImGui_vertexShaderDX11_11_0_len];
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// DX11_11_1 is identical to DX11_11_0
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#define ImGui_vertexShaderDX11_11_1_len ImGui_vertexShaderDX11_11_0_len
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#define ImGui_vertexShaderDX11_11_1 ImGui_vertexShaderDX11_11_0
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// DX11_12_0 is identical to DX11_11_0
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#define ImGui_vertexShaderDX11_12_0_len ImGui_vertexShaderDX11_11_0_len
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#define ImGui_vertexShaderDX11_12_0 ImGui_vertexShaderDX11_11_0
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// DX11_12_1 is identical to DX11_11_0
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#define ImGui_vertexShaderDX11_12_1_len ImGui_vertexShaderDX11_11_0_len
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#define ImGui_vertexShaderDX11_12_1 ImGui_vertexShaderDX11_11_0
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// DX12 is identical to DX11_11_0
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#define ImGui_vertexShaderDX12_len ImGui_vertexShaderDX11_11_0_len
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#define ImGui_vertexShaderDX12 ImGui_vertexShaderDX11_11_0
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////// Pixel Shaders //////
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#define ImGui_pixelShaderDX10_len 660
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extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
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#define ImGui_pixelShaderDX11_len 1104
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extern unsigned char ImGui_pixelShaderDX11[ImGui_pixelShaderDX11_len];
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#define ImGui_pixelShaderDX11_9_1_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_1[ImGui_pixelShaderDX11_9_1_len];
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#define ImGui_pixelShaderDX11_9_2_len ImGui_pixelShaderDX11_9_1_len
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#define ImGui_pixelShaderDX11_9_2 ImGui_pixelShaderDX11_9_1
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#define ImGui_pixelShaderDX11_9_3_len 800
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extern unsigned char ImGui_pixelShaderDX11_9_3[ImGui_pixelShaderDX11_9_3_len];
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// DX11_10_0 is identical to DX10
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#define ImGui_pixelShaderDX11_10_0_len ImGui_pixelShaderDX10_len
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#define ImGui_pixelShaderDX11_10_0 ImGui_pixelShaderDX10
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#define ImGui_pixelShaderDX11_10_1_len 664
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extern unsigned char ImGui_pixelShaderDX11_10_1[ImGui_pixelShaderDX11_10_1_len];
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#define ImGui_pixelShaderDX11_11_0_len 736
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extern unsigned char ImGui_pixelShaderDX11_11_0[ImGui_pixelShaderDX11_11_0_len];
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// DX11_11_1 is identical to DX11_11_0
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#define ImGui_pixelShaderDX11_11_1_len ImGui_pixelShaderDX11_11_0_len
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#define ImGui_pixelShaderDX11_11_1 ImGui_pixelShaderDX11_11_0
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// DX11_12_0 is identical to DX11_11_0
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#define ImGui_pixelShaderDX11_12_0_len ImGui_pixelShaderDX11_11_0_len
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#define ImGui_pixelShaderDX11_12_0 ImGui_pixelShaderDX11_11_0
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// DX11_12_1 is identical to DX11_11_0
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#define ImGui_pixelShaderDX11_12_1_len ImGui_pixelShaderDX11_11_0_len
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#define ImGui_pixelShaderDX11_12_1 ImGui_pixelShaderDX11_11_0
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// DX12 is identical to DX11_11_0
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#define ImGui_pixelShaderDX12_len ImGui_pixelShaderDX11_11_0_len
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#define ImGui_pixelShaderDX12 ImGui_pixelShaderDX11_11_0
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#endif |