mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-30 15:27:21 +01:00
36 lines
963 B
C++
36 lines
963 B
C++
|
|
#ifndef ISTEAMCONTROLLER002_H
|
|
#define ISTEAMCONTROLLER002_H
|
|
#ifdef STEAM_WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class ISteamController002
|
|
{
|
|
public:
|
|
|
|
//
|
|
// Native controller support API
|
|
//
|
|
|
|
// Must call init and shutdown when starting/ending use of the interface
|
|
virtual bool Init() = 0;
|
|
virtual bool Shutdown() = 0;
|
|
|
|
// Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you,
|
|
// normally never need to call directly.
|
|
virtual void RunFrame() = 0;
|
|
|
|
virtual int GetConnectedControllers( uint64 * ) = 0;
|
|
|
|
// Trigger a haptic pulse on the controller
|
|
virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
|
|
|
|
virtual unknown_ret ActivateMode( uint64, int32 ) = 0;
|
|
virtual int32 GetJoystickForHandle( uint64 ) = 0;
|
|
virtual uint64 GetHandleForJoystick( int32 ) = 0;
|
|
virtual unknown_ret GetModeAnalogOutputData( uint64, int32 ) = 0;
|
|
|
|
};
|
|
|
|
#endif //ISTEAMCONTROLLER002_H
|