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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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dd530e80b1
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay. Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device. Updated VTables for DX12.
56 lines
No EOL
1.7 KiB
C++
56 lines
No EOL
1.7 KiB
C++
#ifndef __INCLUDED_DX11_HOOK_H__
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#define __INCLUDED_DX11_HOOK_H__
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#include "Base_Hook.h"
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#ifndef NO_OVERLAY
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#include <d3d11.h>
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#include "DirectX_VTables.h"
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class DX11_Hook : public Base_Hook
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{
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public:
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static constexpr const char *DLL_NAME = "d3d11.dll";
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private:
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static DX11_Hook* _inst;
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// Variables
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bool initialized;
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ID3D11DeviceContext* pContext;
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ID3D11RenderTargetView* mainRenderTargetView;
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// Functions
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DX11_Hook();
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virtual ~DX11_Hook();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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// Hook to render functions
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static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
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static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
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static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
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decltype(&IDXGISwapChain::Present) Present;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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// Hook functions so we know we use DX11
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//static decltype(D3D11CreateDevice) MyD3D11CreateDevice;
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//static decltype(D3D11CreateDeviceAndSwapChain) MyD3D11CreateDeviceAndSwapChain;
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//decltype(D3D11CreateDevice)* D3D11CreateDevice;
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//decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
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public:
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bool start_hook();
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static DX11_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(ID3D11Device *pDevice, IDXGISwapChain *pSwapChain);
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};
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#endif//NO_OVERLAY
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#endif//__INCLUDED_DX11_HOOK_H__
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