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The line: "ctx->PSGetSamplers(0, 1, &old.PSSampler);" will fail silently (no return code) but will not modify old.PSSampler making the game crash when accessing uninitialized memory. |
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| .. | ||
| linux | ||
| windows | ||
| imgui_impl_opengl3.cpp | ||
| imgui_impl_opengl3.h | ||