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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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158 lines
12 KiB
C++
158 lines
12 KiB
C++
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#ifndef ISTEAMUGC010_H
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#define ISTEAMUGC010_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamUGC010
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{
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public:
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// Query UGC associated with a user. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1.
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virtual UGCQueryHandle_t CreateQueryUserUGCRequest( AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0;
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// Query for all matching UGC. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1.
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virtual UGCQueryHandle_t CreateQueryAllUGCRequest( EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0;
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// Query for the details of the given published file ids (the RequestUGCDetails call is deprecated and replaced with this)
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virtual UGCQueryHandle_t CreateQueryUGCDetailsRequest( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0;
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// Send the query to Steam
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STEAM_CALL_RESULT( SteamUGCQueryCompleted_t )
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virtual SteamAPICall_t SendQueryUGCRequest( UGCQueryHandle_t handle ) = 0;
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// Retrieve an individual result after receiving the callback for querying UGC
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virtual bool GetQueryUGCResult( UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t *pDetails ) = 0;
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virtual bool GetQueryUGCPreviewURL( UGCQueryHandle_t handle, uint32 index, STEAM_OUT_STRING_COUNT(cchURLSize) char *pchURL, uint32 cchURLSize ) = 0;
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virtual bool GetQueryUGCMetadata( UGCQueryHandle_t handle, uint32 index, STEAM_OUT_STRING_COUNT(cchMetadatasize) char *pchMetadata, uint32 cchMetadatasize ) = 0;
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virtual bool GetQueryUGCChildren( UGCQueryHandle_t handle, uint32 index, PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0;
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virtual bool GetQueryUGCStatistic( UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 *pStatValue ) = 0;
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virtual uint32 GetQueryUGCNumAdditionalPreviews( UGCQueryHandle_t handle, uint32 index ) = 0;
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virtual bool GetQueryUGCAdditionalPreview( UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, STEAM_OUT_STRING_COUNT(cchURLSize) char *pchURLOrVideoID, uint32 cchURLSize, STEAM_OUT_STRING_COUNT(cchURLSize) char *pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType *pPreviewType ) = 0;
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virtual uint32 GetQueryUGCNumKeyValueTags( UGCQueryHandle_t handle, uint32 index ) = 0;
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virtual bool GetQueryUGCKeyValueTag( UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, STEAM_OUT_STRING_COUNT(cchKeySize) char *pchKey, uint32 cchKeySize, STEAM_OUT_STRING_COUNT(cchValueSize) char *pchValue, uint32 cchValueSize ) = 0;
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// Release the request to free up memory, after retrieving results
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virtual bool ReleaseQueryUGCRequest( UGCQueryHandle_t handle ) = 0;
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// Options to set for querying UGC
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virtual bool AddRequiredTag( UGCQueryHandle_t handle, const char *pTagName ) = 0;
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virtual bool AddExcludedTag( UGCQueryHandle_t handle, const char *pTagName ) = 0;
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virtual bool SetReturnOnlyIDs( UGCQueryHandle_t handle, bool bReturnOnlyIDs ) = 0;
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virtual bool SetReturnKeyValueTags( UGCQueryHandle_t handle, bool bReturnKeyValueTags ) = 0;
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virtual bool SetReturnLongDescription( UGCQueryHandle_t handle, bool bReturnLongDescription ) = 0;
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virtual bool SetReturnMetadata( UGCQueryHandle_t handle, bool bReturnMetadata ) = 0;
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virtual bool SetReturnChildren( UGCQueryHandle_t handle, bool bReturnChildren ) = 0;
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virtual bool SetReturnAdditionalPreviews( UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ) = 0;
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virtual bool SetReturnTotalOnly( UGCQueryHandle_t handle, bool bReturnTotalOnly ) = 0;
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virtual bool SetReturnPlaytimeStats( UGCQueryHandle_t handle, uint32 unDays ) = 0;
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virtual bool SetLanguage( UGCQueryHandle_t handle, const char *pchLanguage ) = 0;
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virtual bool SetAllowCachedResponse( UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ) = 0;
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// Options only for querying user UGC
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virtual bool SetCloudFileNameFilter( UGCQueryHandle_t handle, const char *pMatchCloudFileName ) = 0;
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// Options only for querying all UGC
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virtual bool SetMatchAnyTag( UGCQueryHandle_t handle, bool bMatchAnyTag ) = 0;
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virtual bool SetSearchText( UGCQueryHandle_t handle, const char *pSearchText ) = 0;
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virtual bool SetRankedByTrendDays( UGCQueryHandle_t handle, uint32 unDays ) = 0;
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virtual bool AddRequiredKeyValueTag( UGCQueryHandle_t handle, const char *pKey, const char *pValue ) = 0;
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// DEPRECATED - Use CreateQueryUGCDetailsRequest call above instead!
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virtual SteamAPICall_t RequestUGCDetails( PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds ) = 0;
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// Steam Workshop Creator API
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STEAM_CALL_RESULT( CreateItemResult_t )
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virtual SteamAPICall_t CreateItem( AppId_t nConsumerAppId, EWorkshopFileType eFileType ) = 0; // create new item for this app with no content attached yet
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virtual UGCUpdateHandle_t StartItemUpdate( AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID ) = 0; // start an UGC item update. Set changed properties before commiting update with CommitItemUpdate()
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virtual bool SetItemTitle( UGCUpdateHandle_t handle, const char *pchTitle ) = 0; // change the title of an UGC item
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virtual bool SetItemDescription( UGCUpdateHandle_t handle, const char *pchDescription ) = 0; // change the description of an UGC item
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virtual bool SetItemUpdateLanguage( UGCUpdateHandle_t handle, const char *pchLanguage ) = 0; // specify the language of the title or description that will be set
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virtual bool SetItemMetadata( UGCUpdateHandle_t handle, const char *pchMetaData ) = 0; // change the metadata of an UGC item (max = k_cchDeveloperMetadataMax)
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virtual bool SetItemVisibility( UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; // change the visibility of an UGC item
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virtual bool SetItemTags( UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t *pTags ) = 0; // change the tags of an UGC item
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virtual bool SetItemContent( UGCUpdateHandle_t handle, const char *pszContentFolder ) = 0; // update item content from this local folder
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virtual bool SetItemPreview( UGCUpdateHandle_t handle, const char *pszPreviewFile ) = 0; // change preview image file for this item. pszPreviewFile points to local image file, which must be under 1MB in size
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virtual bool RemoveItemKeyValueTags( UGCUpdateHandle_t handle, const char *pchKey ) = 0; // remove any existing key-value tags with the specified key
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virtual bool AddItemKeyValueTag( UGCUpdateHandle_t handle, const char *pchKey, const char *pchValue ) = 0; // add new key-value tags for the item. Note that there can be multiple values for a tag.
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virtual bool AddItemPreviewFile( UGCUpdateHandle_t handle, const char *pszPreviewFile, EItemPreviewType type ) = 0; // add preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size
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virtual bool AddItemPreviewVideo( UGCUpdateHandle_t handle, const char *pszVideoID ) = 0; // add preview video for this item
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virtual bool UpdateItemPreviewFile( UGCUpdateHandle_t handle, uint32 index, const char *pszPreviewFile ) = 0; // updates an existing preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size
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virtual bool UpdateItemPreviewVideo( UGCUpdateHandle_t handle, uint32 index, const char *pszVideoID ) = 0; // updates an existing preview video for this item
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virtual bool RemoveItemPreview( UGCUpdateHandle_t handle, uint32 index ) = 0; // remove a preview by index starting at 0 (previews are sorted)
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STEAM_CALL_RESULT( SubmitItemUpdateResult_t )
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virtual SteamAPICall_t SubmitItemUpdate( UGCUpdateHandle_t handle, const char *pchChangeNote ) = 0; // commit update process started with StartItemUpdate()
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virtual EItemUpdateStatus GetItemUpdateProgress( UGCUpdateHandle_t handle, uint64 *punBytesProcessed, uint64* punBytesTotal ) = 0;
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// Steam Workshop Consumer API
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STEAM_CALL_RESULT( SetUserItemVoteResult_t )
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virtual SteamAPICall_t SetUserItemVote( PublishedFileId_t nPublishedFileID, bool bVoteUp ) = 0;
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STEAM_CALL_RESULT( GetUserItemVoteResult_t )
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virtual SteamAPICall_t GetUserItemVote( PublishedFileId_t nPublishedFileID ) = 0;
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STEAM_CALL_RESULT( UserFavoriteItemsListChanged_t )
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virtual SteamAPICall_t AddItemToFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0;
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STEAM_CALL_RESULT( UserFavoriteItemsListChanged_t )
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virtual SteamAPICall_t RemoveItemFromFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0;
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STEAM_CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t )
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virtual SteamAPICall_t SubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // subscribe to this item, will be installed ASAP
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STEAM_CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t )
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virtual SteamAPICall_t UnsubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // unsubscribe from this item, will be uninstalled after game quits
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virtual uint32 GetNumSubscribedItems() = 0; // number of subscribed items
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virtual uint32 GetSubscribedItems( PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0; // all subscribed item PublishFileIDs
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// get EItemState flags about item on this client
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virtual uint32 GetItemState( PublishedFileId_t nPublishedFileID ) = 0;
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// get info about currently installed content on disc for items that have k_EItemStateInstalled set
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// if k_EItemStateLegacyItem is set, pchFolder contains the path to the legacy file itself (not a folder)
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virtual bool GetItemInstallInfo( PublishedFileId_t nPublishedFileID, uint64 *punSizeOnDisk, STEAM_OUT_STRING_COUNT( cchFolderSize ) char *pchFolder, uint32 cchFolderSize, uint32 *punTimeStamp ) = 0;
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// get info about pending update for items that have k_EItemStateNeedsUpdate set. punBytesTotal will be valid after download started once
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virtual bool GetItemDownloadInfo( PublishedFileId_t nPublishedFileID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
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// download new or update already installed item. If function returns true, wait for DownloadItemResult_t. If the item is already installed,
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// then files on disk should not be used until callback received. If item is not subscribed to, it will be cached for some time.
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// If bHighPriority is set, any other item download will be suspended and this item downloaded ASAP.
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virtual bool DownloadItem( PublishedFileId_t nPublishedFileID, bool bHighPriority ) = 0;
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// game servers can set a specific workshop folder before issuing any UGC commands.
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// This is helpful if you want to support multiple game servers running out of the same install folder
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virtual bool BInitWorkshopForGameServer( DepotId_t unWorkshopDepotID, const char *pszFolder ) = 0;
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// SuspendDownloads( true ) will suspend all workshop downloads until SuspendDownloads( false ) is called or the game ends
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virtual void SuspendDownloads( bool bSuspend ) = 0;
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// usage tracking
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STEAM_CALL_RESULT( StartPlaytimeTrackingResult_t )
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virtual SteamAPICall_t StartPlaytimeTracking( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0;
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STEAM_CALL_RESULT( StopPlaytimeTrackingResult_t )
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virtual SteamAPICall_t StopPlaytimeTracking( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0;
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STEAM_CALL_RESULT( StopPlaytimeTrackingResult_t )
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virtual SteamAPICall_t StopPlaytimeTrackingForAllItems() = 0;
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// parent-child relationship or dependency management
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STEAM_CALL_RESULT( AddUGCDependencyResult_t )
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virtual SteamAPICall_t AddDependency( PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID ) = 0;
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STEAM_CALL_RESULT( RemoveUGCDependencyResult_t )
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virtual SteamAPICall_t RemoveDependency( PublishedFileId_t nParentPublishedFileID, PublishedFileId_t nChildPublishedFileID ) = 0;
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// add/remove app dependence/requirements (usually DLC)
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STEAM_CALL_RESULT( AddAppDependencyResult_t )
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virtual SteamAPICall_t AddAppDependency( PublishedFileId_t nPublishedFileID, AppId_t nAppID ) = 0;
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STEAM_CALL_RESULT( RemoveAppDependencyResult_t )
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virtual SteamAPICall_t RemoveAppDependency( PublishedFileId_t nPublishedFileID, AppId_t nAppID ) = 0;
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// request app dependencies. note that whatever callback you register for GetAppDependenciesResult_t may be called multiple times
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// until all app dependencies have been returned
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STEAM_CALL_RESULT( GetAppDependenciesResult_t )
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virtual SteamAPICall_t GetAppDependencies( PublishedFileId_t nPublishedFileID ) = 0;
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// delete the item without prompting the user
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STEAM_CALL_RESULT( DeleteItemResult_t )
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virtual SteamAPICall_t DeleteItem( PublishedFileId_t nPublishedFileID ) = 0;
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};
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#endif // ISTEAMUGC010_H
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