mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
ca0ef4380a
With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization. Added a retry count.
46 lines
No EOL
1.1 KiB
C++
46 lines
No EOL
1.1 KiB
C++
#ifndef __INCLUDED_WINDOWS_HOOK_H__
|
|
#define __INCLUDED_WINDOWS_HOOK_H__
|
|
|
|
#include "Base_Hook.h"
|
|
#ifndef NO_OVERLAY
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#define VC_EXTRALEAN
|
|
#include <Windows.h>
|
|
|
|
class Windows_Hook : public Base_Hook
|
|
{
|
|
public:
|
|
static constexpr const char* DLL_NAME = "user32.dll";
|
|
|
|
private:
|
|
// Variables
|
|
bool initialized;
|
|
HWND _game_hwnd;
|
|
WNDPROC _game_wndproc;
|
|
|
|
// Functions
|
|
Windows_Hook();
|
|
virtual ~Windows_Hook();
|
|
|
|
// Hook to Windows window messages
|
|
decltype(GetRawInputBuffer)* GetRawInputBuffer;
|
|
decltype(GetRawInputData)* GetRawInputData;
|
|
|
|
static LRESULT CALLBACK HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
|
static UINT WINAPI MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
|
|
static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
|
|
|
|
public:
|
|
bool start_hook();
|
|
void resetRenderState();
|
|
void prepareForOverlay(HWND);
|
|
|
|
HWND GetGameHwnd() const;
|
|
WNDPROC GetGameWndProc() const;
|
|
|
|
static Windows_Hook& Inst();
|
|
};
|
|
|
|
#endif//NO_OVERLAY
|
|
#endif//__INCLUDED_WINDOWS_HOOK_H__
|