mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-30 15:27:21 +01:00
37 lines
No EOL
1.2 KiB
C
37 lines
No EOL
1.2 KiB
C
#ifndef __IMGUI_SHADER_BLOBS_INCLUDED__
|
|
#define __IMGUI_SHADER_BLOBS_INCLUDED__
|
|
|
|
// Defining this will use d3dcompiler and it will be a dependence of the dll.
|
|
//#define USE_D3DCOMPILE
|
|
|
|
#ifdef USE_D3DCOMPILE
|
|
#include <d3dcompiler.h>
|
|
//#ifdef _MSC_VER
|
|
// #pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below.
|
|
//#endif
|
|
|
|
decltype(D3DCompile)* load_d3dcompile();
|
|
void unload_d3dcompile();
|
|
#else
|
|
|
|
#define ImGui_vertexShaderDX10_len 876
|
|
extern unsigned char ImGui_vertexShaderDX10[ImGui_vertexShaderDX10_len];
|
|
|
|
#define ImGui_pixelShaderDX10_len 660
|
|
extern unsigned char ImGui_pixelShaderDX10[ImGui_pixelShaderDX10_len];
|
|
|
|
#define ImGui_vertexShaderDX11_len ImGui_vertexShaderDX10_len
|
|
#define ImGui_vertexShaderDX11 ImGui_vertexShaderDX10
|
|
|
|
#define ImGui_pixelShaderDX11_len ImGui_pixelShaderDX10_len
|
|
#define ImGui_pixelShaderDX11 ImGui_pixelShaderDX10
|
|
|
|
#define ImGui_vertexShaderDX12_len 988
|
|
extern unsigned char ImGui_vertexShaderDX12[ImGui_vertexShaderDX12_len];
|
|
|
|
#define ImGui_pixelShaderDX12_len 736
|
|
extern unsigned char ImGui_pixelShaderDX12[ImGui_pixelShaderDX12_len];
|
|
|
|
#endif
|
|
|
|
#endif//__IMGUI_SHADER_BLOBS_INCLUDED__
|