goldberg_emulator/overlay_experimental/Base_Hook.h
Mr_Goldberg db2a803cf7
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.

disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00

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C++

#ifndef __INCLUDED_BASE_HOOK_H__
#define __INCLUDED_BASE_HOOK_H__
#ifdef EMU_OVERLAY
#include <vector>
#include <utility>
#include "../dll/base.h"
class Base_Hook
{
protected:
std::vector<std::pair<void**, void*>> _hooked_funcs;
void* _library;
Base_Hook(const Base_Hook&) = delete;
Base_Hook(Base_Hook&&) = delete;
Base_Hook& operator =(const Base_Hook&) = delete;
Base_Hook& operator =(Base_Hook&&) = delete;
public:
Base_Hook();
virtual ~Base_Hook();
void BeginHook();
void EndHook();
void UnhookAll();
virtual const char* get_lib_name() const;
void HookFunc(std::pair<void**, void*> hook);
template<typename T>
void HookFuncs(std::pair<T*, T> funcs)
{
HookFunc(funcs);
}
template<typename T, typename ...Args>
void HookFuncs(std::pair<T*, T> funcs, Args... args)
{
HookFunc(funcs);
HookFuncs(args...);
}
};
#endif//EMU_OVERLAY
#endif//__INCLUDED_BASE_HOOK_H__