mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-09 22:28:38 +01:00
689 lines
21 KiB
C++
689 lines
21 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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#ifdef STEAM_WIN32
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#include <windows.h>
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#include <direct.h>
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#define SystemFunction036 NTAPI SystemFunction036
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#include <ntsecapi.h>
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#undef SystemFunction036
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static void
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randombytes(char * const buf, const size_t size)
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{
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RtlGenRandom((PVOID) buf, (ULONG) size);
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}
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std::string get_env_variable(std::string name)
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{
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char env_variable[1024];
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DWORD ret = GetEnvironmentVariableA(name.c_str(), env_variable, sizeof(env_variable));
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if (ret <= 0) {
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return std::string();
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}
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env_variable[ret] = 0;
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return std::string(env_variable);
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}
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#else
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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static int fd = -1;
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static void randombytes(char *buf, size_t size)
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{
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int i;
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if (fd == -1) {
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for (;;) {
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fd = open("/dev/urandom",O_RDONLY);
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if (fd != -1) break;
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sleep(1);
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}
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}
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while (size > 0) {
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if (size < 1048576) i = size; else i = 1048576;
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i = read(fd,buf,i);
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if (i < 1) {
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sleep(1);
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continue;
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}
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buf += i;
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size -= i;
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}
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}
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std::string get_env_variable(std::string name)
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{
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char *env = getenv(name.c_str());
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if (!env) {
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return std::string();
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}
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return std::string(env);
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}
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#endif
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std::recursive_mutex global_mutex;
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SteamAPICall_t generate_steam_api_call_id() {
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static SteamAPICall_t a;
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randombytes((char *)&a, sizeof(a));
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++a;
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if (a == 0) ++a;
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return a;
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}
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int generate_random_int() {
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int a;
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randombytes((char *)&a, sizeof(a));
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return a;
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}
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static uint32 generate_steam_ticket_id() {
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/* not random starts with 2? */
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static uint32 a = 1;
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++a;
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if (a == 0) ++a;
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return a;
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}
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static unsigned generate_account_id()
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{
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int a;
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randombytes((char *)&a, sizeof(a));
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a = abs(a);
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if (!a) ++a;
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return a;
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}
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CSteamID generate_steam_id_user()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
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}
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static CSteamID generate_steam_anon_user()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeAnonUser);
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}
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CSteamID generate_steam_id_server()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeGameServer);
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}
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CSteamID generate_steam_id_anonserver()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeAnonGameServer);
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}
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CSteamID generate_steam_id_lobby()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDesktopInstance | k_EChatInstanceFlagLobby, k_EUniversePublic, k_EAccountTypeChat);
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}
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#ifndef STEAM_WIN32
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#include <sys/types.h>
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#include <dirent.h>
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std::string get_lib_path() {
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std::string dir = "/proc/self/map_files";
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DIR *dp;
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int i = 0;
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struct dirent *ep;
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dp = opendir (dir.c_str());
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unsigned long long int p = (unsigned long long int)&get_lib_path;
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if (dp != NULL)
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{
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while ((ep = readdir (dp))) {
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if (memcmp(ep->d_name, ".", 2) != 0 && memcmp(ep->d_name, "..", 3) != 0) {
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char *upper = NULL;
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unsigned long long int lower_bound = strtoull(ep->d_name, &upper, 16);
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if (lower_bound) {
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++upper;
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unsigned long long int upper_bound = strtoull(upper, &upper, 16);
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if (upper_bound && (lower_bound < p && p < upper_bound)) {
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std::string path = dir + PATH_SEPARATOR + ep->d_name;
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char link[PATH_MAX] = {};
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if (readlink(path.c_str(), link, sizeof(link)) > 0) {
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std::string lib_path = link;
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(void) closedir (dp);
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return link;
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}
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}
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}
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i++;
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}
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}
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(void) closedir (dp);
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}
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return ".";
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}
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#endif
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std::string get_full_program_path()
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{
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std::string program_path;
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#if defined(STEAM_WIN32)
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char DllPath[MAX_PATH] = {0};
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GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
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program_path = DllPath;
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#else
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program_path = get_lib_path();
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#endif
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program_path = program_path.substr(0, program_path.rfind(PATH_SEPARATOR)).append(PATH_SEPARATOR);
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return program_path;
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}
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std::string get_current_path()
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{
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std::string path;
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#if defined(STEAM_WIN32)
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char *buffer = _getcwd( NULL, 0 );
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#else
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char *buffer = get_current_dir_name();
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#endif
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if (buffer) {
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path = buffer;
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path.append(PATH_SEPARATOR);
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free(buffer);
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}
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return path;
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}
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std::string canonical_path(std::string path)
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{
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std::string output;
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#if defined(STEAM_WIN32)
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char *buffer = _fullpath(NULL, path.c_str(), 0);
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#else
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char *buffer = canonicalize_file_name(path.c_str());
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#endif
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if (buffer) {
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output = buffer;
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free(buffer);
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}
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return output;
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}
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static void steam_auth_ticket_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_auth_ticket_callback\n");
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Auth_Ticket_Manager *auth_ticket_manager = (Auth_Ticket_Manager *)object;
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auth_ticket_manager->Callback(msg);
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}
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Auth_Ticket_Manager::Auth_Ticket_Manager(class Settings *settings, class Networking *network, class SteamCallBacks *callbacks) {
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this->network = network;
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this->settings = settings;
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this->callbacks = callbacks;
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this->network->setCallback(CALLBACK_ID_AUTH_TICKET, settings->get_local_steam_id(), &steam_auth_ticket_callback, this);
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this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &steam_auth_ticket_callback, this);
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}
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void Auth_Ticket_Manager::launch_callback(CSteamID id, EAuthSessionResponse resp)
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{
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ValidateAuthTicketResponse_t data;
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data.m_SteamID = id;
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data.m_eAuthSessionResponse = resp;
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data.m_OwnerSteamID = id;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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void Auth_Ticket_Manager::launch_callback_gs(CSteamID id, bool approved)
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{
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if (approved) {
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GSClientApprove_t data;
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data.m_SteamID = data.m_OwnerSteamID = id;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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} else {
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GSClientDeny_t data;
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data.m_SteamID = id;
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data.m_eDenyReason = k_EDenyNotLoggedOn; //TODO: other reasons?
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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}
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#define STEAM_ID_OFFSET_TICKET (4 + 8)
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#define STEAM_TICKET_MIN_SIZE (4 + 8 + 8)
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Auth_Ticket_Data Auth_Ticket_Manager::getTicketData( void *pTicket, int cbMaxTicket, uint32 *pcbTicket )
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{
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uint64 steam_id = settings->get_local_steam_id().ConvertToUint64();
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memset(pTicket, 123, cbMaxTicket);
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((char *)pTicket)[0] = 0x14;
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((char *)pTicket)[1] = 0;
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((char *)pTicket)[2] = 0;
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((char *)pTicket)[3] = 0;
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memcpy((char *)pTicket + STEAM_ID_OFFSET_TICKET, &steam_id, sizeof(steam_id));
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*pcbTicket = cbMaxTicket;
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Auth_Ticket_Data ticket_data;
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ticket_data.id = settings->get_local_steam_id();
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ticket_data.number = generate_steam_ticket_id();
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uint32 ttt = ticket_data.number;
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memcpy(((char *)pTicket) + sizeof(uint64), &ttt, sizeof(ttt));
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return ticket_data;
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}
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//Conan Exiles doesn't work with 512 or 128, 256 seems to be the good size
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//Steam returns 234
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#define STEAM_AUTH_TICKET_SIZE 234
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uint32 Auth_Ticket_Manager::getTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket )
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{
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if (cbMaxTicket < STEAM_TICKET_MIN_SIZE) return 0;
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if (cbMaxTicket > STEAM_AUTH_TICKET_SIZE) cbMaxTicket = STEAM_AUTH_TICKET_SIZE;
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Auth_Ticket_Data ticket_data = getTicketData(pTicket, cbMaxTicket, pcbTicket );
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uint32 ttt = ticket_data.number;
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GetAuthSessionTicketResponse_t data;
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data.m_hAuthTicket = ttt;
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data.m_eResult = k_EResultOK;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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outbound.push_back(ticket_data);
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return ttt;
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}
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CSteamID Auth_Ticket_Manager::fakeUser()
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{
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Auth_Ticket_Data data = {};
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data.id = generate_steam_anon_user();
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inbound.push_back(data);
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return data.id;
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}
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void Auth_Ticket_Manager::cancelTicket(uint32 number)
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{
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auto ticket = std::find_if(outbound.begin(), outbound.end(), [&number](Auth_Ticket_Data const& item) { return item.number == number; });
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if (outbound.end() == ticket)
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return;
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Auth_Ticket *auth_ticket = new Auth_Ticket();
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auth_ticket->set_number(number);
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auth_ticket->set_type(Auth_Ticket::CANCEL);
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Common_Message msg;
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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msg.set_allocated_auth_ticket(auth_ticket);
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network->sendToAll(&msg, true);
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outbound.erase(ticket);
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}
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bool Auth_Ticket_Manager::SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser )
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{
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if (cubAuthBlobSize < STEAM_TICKET_MIN_SIZE) return false;
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Auth_Ticket_Data data;
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uint64 id;
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memcpy(&id, (char *)pvAuthBlob + STEAM_ID_OFFSET_TICKET, sizeof(id));
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uint32 number;
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memcpy(&number, ((char *)pvAuthBlob) + sizeof(uint64), sizeof(number));
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data.id = CSteamID(id);
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data.number = number;
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if (pSteamIDUser) *pSteamIDUser = data.id;
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for (auto & t : inbound) {
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if (t.id == data.id) {
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//Should this return false?
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launch_callback_gs(id, true);
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return true;
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}
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}
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inbound.push_back(data);
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launch_callback_gs(id, true);
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return true;
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}
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EBeginAuthSessionResult Auth_Ticket_Manager::beginAuth(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID )
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{
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if (cbAuthTicket < STEAM_TICKET_MIN_SIZE) return k_EBeginAuthSessionResultInvalidTicket;
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Auth_Ticket_Data data;
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uint64 id;
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memcpy(&id, (char *)pAuthTicket + STEAM_ID_OFFSET_TICKET, sizeof(id));
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uint32 number;
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memcpy(&number, ((char *)pAuthTicket) + sizeof(uint64), sizeof(number));
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data.id = CSteamID(id);
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data.number = number;
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for (auto & t : inbound) {
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if (t.id == data.id) {
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return k_EBeginAuthSessionResultDuplicateRequest;
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}
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}
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inbound.push_back(data);
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launch_callback(steamID, k_EAuthSessionResponseOK);
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return k_EBeginAuthSessionResultOK;
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}
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uint32 Auth_Ticket_Manager::countInboundAuth()
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{
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return inbound.size();
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}
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bool Auth_Ticket_Manager::endAuth(CSteamID id)
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{
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auto ticket = std::find_if(inbound.begin(), inbound.end(), [&id](Auth_Ticket_Data const& item) { return item.id == id; });
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if (inbound.end() == ticket)
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return false;
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inbound.erase(ticket);
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return true;
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}
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void Auth_Ticket_Manager::Callback(Common_Message *msg)
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{
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if (msg->has_low_level()) {
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if (msg->low_level().type() == Low_Level::CONNECT) {
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}
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if (msg->low_level().type() == Low_Level::DISCONNECT) {
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PRINT_DEBUG("TICKET DISCONNECT\n");
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auto t = std::begin(inbound);
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while (t != std::end(inbound)) {
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if (t->id.ConvertToUint64() == msg->source_id()) {
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launch_callback(t->id, k_EAuthSessionResponseUserNotConnectedToSteam);
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t = inbound.erase(t);
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} else {
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++t;
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}
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}
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}
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}
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if (msg->has_auth_ticket()) {
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if (msg->auth_ticket().type() == Auth_Ticket::CANCEL) {
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PRINT_DEBUG("TICKET CANCEL %llu\n", msg->source_id());
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uint32 number = msg->auth_ticket().number();
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auto t = std::begin(inbound);
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while (t != std::end(inbound)) {
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if (t->id.ConvertToUint64() == msg->source_id() && t->number == number) {
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launch_callback(t->id, k_EAuthSessionResponseAuthTicketCanceled);
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t = inbound.erase(t);
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} else {
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++t;
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}
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}
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}
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}
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}
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#ifdef EMU_EXPERIMENTAL_BUILD
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#ifdef STEAM_WIN32
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#include "../detours/detours.h"
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static bool is_lan_ip(const sockaddr *addr, int namelen)
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{
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if (!namelen) return false;
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if (addr->sa_family == AF_INET) {
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struct sockaddr_in *addr_in = (struct sockaddr_in *)addr;
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unsigned char ip[4];
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memcpy(ip, &addr_in->sin_addr, sizeof(ip));
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PRINT_DEBUG("CHECK LAN IP %hhu.%hhu.%hhu.%hhu:%u\n", ip[0], ip[1], ip[2], ip[3], ntohs(addr_in->sin_port));
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if (ip[0] == 127) return true;
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if (ip[0] == 10) return true;
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if (ip[0] == 192 && ip[1] == 168) return true;
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if (ip[0] == 169 && ip[1] == 254 && ip[2] != 0) return true;
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if (ip[0] == 172 && ip[1] >= 16 && ip[1] <= 31) return true;
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if ((ip[0] == 100) && ((ip[1] & 0xC0) == 0x40)) return true;
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if (ip[0] == 239) return true; //multicast
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if (ip[0] == 0) return true; //Current network
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if (ip[0] == 192 && (ip[1] == 18 || ip[1] == 19)) return true; //Used for benchmark testing of inter-network communications between two separate subnets.
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if (ip[0] >= 224) return true; //ip multicast (224 - 239) future use (240.0.0.0–255.255.255.254) broadcast (255.255.255.255)
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} else if (addr->sa_family == AF_INET6) {
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struct sockaddr_in6 *addr_in6 = (struct sockaddr_in6 *)addr;
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unsigned char ip[16];
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unsigned char zeroes[16] = {};
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memcpy(ip, &addr_in6->sin6_addr, sizeof(ip));
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PRINT_DEBUG("CHECK LAN IP6 %hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu...%hhu\n", ip[0], ip[1], ip[2], ip[3], ip[4], ip[5], ip[6], ip[7], ip[15]);
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if (((ip[0] == 0xFF) && (ip[1] < 3) && (ip[15] == 1)) ||
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((ip[0] == 0xFE) && ((ip[1] & 0xC0) == 0x80))) return true;
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if (memcmp(zeroes, ip, sizeof(ip)) == 0) return true;
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if (memcmp(zeroes, ip, sizeof(ip) - 1) == 0 && ip[15] == 1) return true;
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if (ip[0] == 0xff) return true; //multicast
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if (ip[0] == 0xfc) return true; //unique local
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if (ip[0] == 0xfd) return true; //unique local
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//TODO: ipv4 mapped?
|
|
}
|
|
|
|
PRINT_DEBUG("NOT LAN IP\n");
|
|
return false;
|
|
}
|
|
|
|
int ( WINAPI *Real_SendTo )( SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) = sendto;
|
|
int ( WINAPI *Real_Connect )( SOCKET s, const sockaddr *addr, int namelen ) = connect;
|
|
int ( WINAPI *Real_WSAConnect )( SOCKET s, const sockaddr *addr, int namelen, LPWSABUF lpCallerData, LPWSABUF lpCalleeData, LPQOS lpSQOS, LPQOS lpGQOS) = WSAConnect;
|
|
|
|
static int WINAPI Mine_SendTo( SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) {
|
|
PRINT_DEBUG("Mine_SendTo\n");
|
|
if (is_lan_ip(to, tolen)) {
|
|
return Real_SendTo( s, buf, len, flags, to, tolen );
|
|
} else {
|
|
return len;
|
|
}
|
|
}
|
|
|
|
static int WINAPI Mine_Connect( SOCKET s, const sockaddr *addr, int namelen )
|
|
{
|
|
PRINT_DEBUG("Mine_Connect\n");
|
|
if (is_lan_ip(addr, namelen)) {
|
|
return Real_Connect(s, addr, namelen);
|
|
} else {
|
|
WSASetLastError(WSAECONNREFUSED);
|
|
return SOCKET_ERROR;
|
|
}
|
|
}
|
|
|
|
static int WINAPI Mine_WSAConnect( SOCKET s, const sockaddr *addr, int namelen, LPWSABUF lpCallerData, LPWSABUF lpCalleeData, LPQOS lpSQOS, LPQOS lpGQOS)
|
|
{
|
|
PRINT_DEBUG("Mine_WSAConnect\n");
|
|
if (is_lan_ip(addr, namelen)) {
|
|
return Real_WSAConnect(s, addr, namelen, lpCallerData, lpCalleeData, lpSQOS, lpGQOS);
|
|
} else {
|
|
WSASetLastError(WSAECONNREFUSED);
|
|
return SOCKET_ERROR;
|
|
}
|
|
}
|
|
|
|
inline bool file_exists (const std::string& name) {
|
|
struct stat buffer;
|
|
return (stat (name.c_str(), &buffer) == 0);
|
|
}
|
|
|
|
#ifdef DETOURS_64BIT
|
|
#define DLL_NAME "steam_api64.dll"
|
|
#else
|
|
#define DLL_NAME "steam_api.dll"
|
|
#endif
|
|
|
|
|
|
HMODULE (WINAPI *Real_GetModuleHandleA)(LPCSTR lpModuleName) = GetModuleHandleA;
|
|
HMODULE WINAPI Mine_GetModuleHandleA(LPCSTR lpModuleName)
|
|
{
|
|
PRINT_DEBUG("Mine_GetModuleHandleA %s\n", lpModuleName);
|
|
if (!lpModuleName) return Real_GetModuleHandleA(lpModuleName);
|
|
std::string in(lpModuleName);
|
|
if (in == std::string(DLL_NAME)) {
|
|
in = std::string("crack") + in;
|
|
}
|
|
|
|
return Real_GetModuleHandleA(in.c_str());
|
|
}
|
|
|
|
static void redirect_crackdll()
|
|
{
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread( GetCurrentThread() );
|
|
DetourAttach( &(PVOID &)Real_GetModuleHandleA, Mine_GetModuleHandleA );
|
|
DetourTransactionCommit();
|
|
}
|
|
|
|
static void unredirect_crackdll()
|
|
{
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread( GetCurrentThread() );
|
|
DetourDetach( &(PVOID &)Real_GetModuleHandleA, Mine_GetModuleHandleA );
|
|
DetourTransactionCommit();
|
|
}
|
|
|
|
HMODULE crack_dll_handle;
|
|
static void load_dll()
|
|
{
|
|
std::string path = get_full_program_path();
|
|
path += "crack";
|
|
//path += PATH_SEPARATOR;
|
|
path += DLL_NAME;
|
|
PRINT_DEBUG("Crack file %s\n", path.c_str());
|
|
if (file_exists(path)) {
|
|
redirect_crackdll();
|
|
crack_dll_handle = LoadLibraryA(path.c_str());
|
|
unredirect_crackdll();
|
|
PRINT_DEBUG("Loaded crack file\n");
|
|
}
|
|
}
|
|
|
|
//For some reason when this function is optimized it breaks the shogun 2 prophet (reloaded) crack.
|
|
#pragma optimize( "", off )
|
|
bool crack_SteamAPI_RestartAppIfNecessary(uint32 unOwnAppID)
|
|
{
|
|
if (crack_dll_handle) {
|
|
bool (__stdcall* restart_app)(uint32) = (bool (__stdcall *)(uint32))GetProcAddress(crack_dll_handle, "SteamAPI_RestartAppIfNecessary");
|
|
if (restart_app) {
|
|
PRINT_DEBUG("Call crack SteamAPI_RestartAppIfNecessary\n");
|
|
redirect_crackdll();
|
|
bool ret = restart_app(unOwnAppID);
|
|
unredirect_crackdll();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#pragma optimize( "", on )
|
|
|
|
bool crack_SteamAPI_Init()
|
|
{
|
|
if (crack_dll_handle) {
|
|
bool (__stdcall* init_app)() = (bool (__stdcall *)())GetProcAddress(crack_dll_handle, "SteamAPI_Init");
|
|
if (init_app) {
|
|
PRINT_DEBUG("Call crack SteamAPI_Init\n");
|
|
redirect_crackdll();
|
|
bool ret = init_app();
|
|
unredirect_crackdll();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#include <winhttp.h>
|
|
|
|
HINTERNET (WINAPI *Real_WinHttpConnect)(
|
|
IN HINTERNET hSession,
|
|
IN LPCWSTR pswzServerName,
|
|
IN INTERNET_PORT nServerPort,
|
|
IN DWORD dwReserved
|
|
);
|
|
|
|
HINTERNET WINAPI Mine_WinHttpConnect(
|
|
IN HINTERNET hSession,
|
|
IN LPCWSTR pswzServerName,
|
|
IN INTERNET_PORT nServerPort,
|
|
IN DWORD dwReserved
|
|
) {
|
|
PRINT_DEBUG("Mine_WinHttpConnect %ls %u\n", pswzServerName, nServerPort);
|
|
struct sockaddr_in ip4;
|
|
struct sockaddr_in6 ip6;
|
|
ip4.sin_family = AF_INET;
|
|
ip6.sin6_family = AF_INET6;
|
|
|
|
if ((InetPtonW(AF_INET, pswzServerName, &(ip4.sin_addr)) && is_lan_ip((sockaddr *)&ip4, sizeof(ip4))) || (InetPtonW(AF_INET6, pswzServerName, &(ip6.sin6_addr)) && is_lan_ip((sockaddr *)&ip6, sizeof(ip6)))) {
|
|
return Real_WinHttpConnect(hSession, pswzServerName, nServerPort, dwReserved);
|
|
} else {
|
|
return Real_WinHttpConnect(hSession, L"127.1.33.7", nServerPort, dwReserved);
|
|
}
|
|
}
|
|
|
|
static bool network_functions_attached = false;
|
|
BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
|
|
switch ( dwReason ) {
|
|
case DLL_PROCESS_ATTACH:
|
|
if (!file_exists(get_full_program_path() + "disable_lan_only.txt")) {
|
|
PRINT_DEBUG("Hooking lan only functions\n");
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread( GetCurrentThread() );
|
|
DetourAttach( &(PVOID &)Real_SendTo, Mine_SendTo );
|
|
DetourAttach( &(PVOID &)Real_Connect, Mine_Connect );
|
|
DetourAttach( &(PVOID &)Real_WSAConnect, Mine_WSAConnect );
|
|
|
|
HMODULE winhttp = GetModuleHandle("winhttp.dll");
|
|
if (winhttp) {
|
|
Real_WinHttpConnect = (decltype(Real_WinHttpConnect))GetProcAddress(winhttp, "WinHttpConnect");
|
|
DetourAttach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
|
|
}
|
|
DetourTransactionCommit();
|
|
network_functions_attached = true;
|
|
}
|
|
load_dll();
|
|
break;
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
if (network_functions_attached) {
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread( GetCurrentThread() );
|
|
DetourDetach( &(PVOID &)Real_SendTo, Mine_SendTo );
|
|
DetourDetach( &(PVOID &)Real_Connect, Mine_Connect );
|
|
DetourDetach( &(PVOID &)Real_WSAConnect, Mine_WSAConnect );
|
|
if (Real_WinHttpConnect) {
|
|
DetourDetach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
|
|
}
|
|
DetourTransactionCommit();
|
|
}
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
#endif
|