mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
237 lines
4.4 KiB
Protocol Buffer
237 lines
4.4 KiB
Protocol Buffer
syntax = "proto3";
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option optimize_for = LITE_RUNTIME;
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message Announce {
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enum Types {
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PING = 0;
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PONG = 1;
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}
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Types type = 1;
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repeated uint64 ids = 2;
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message Other_Peers {
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uint64 id = 1;
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uint32 ip = 2;
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uint32 udp_port = 3;
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uint32 appid = 4;
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}
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uint32 tcp_port = 3;
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repeated Other_Peers peers = 4;
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uint32 appid = 5;
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}
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message Lobby {
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uint64 room_id = 1;
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uint64 owner = 2;
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map<string, bytes> values = 3;
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message Member {
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uint64 id = 1;
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map<string, bytes> values = 2;
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}
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repeated Member members = 4;
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message Gameserver {
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uint64 id = 1;
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uint32 ip = 2;
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uint32 port = 3;
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uint32 num_update = 4;
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}
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Gameserver gameserver = 5;
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uint32 member_limit = 6;
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uint32 type = 7; //ELobbyType
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bool joinable = 8;
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uint32 appid = 9;
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bool deleted = 32;
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uint64 time_deleted = 33;
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}
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message Lobby_Messages {
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uint64 id = 1;
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enum Types {
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JOIN = 0;
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LEAVE = 1;
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CHANGE_OWNER = 2;
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MEMBER_DATA = 3;
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CHAT_MESSAGE = 4;
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}
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Types type = 2;
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uint64 idata = 3;
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bytes bdata = 4;
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map<string, bytes> map = 5;
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}
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message Low_Level {
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enum Types {
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HEARTBEAT = 0;
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CONNECT = 1;
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DISCONNECT = 2;
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}
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Types type = 1;
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}
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message Network_pb {
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uint32 channel = 1;
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bytes data = 2;
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enum Types {
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DATA = 0;
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NEW_CONNECTION = 1;
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}
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Types type = 3;
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bool processed = 128;
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uint64 time_processed = 129;
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}
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message Network_Old {
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enum Types {
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CONNECTION_REQUEST_IP = 0;
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CONNECTION_REQUEST_STEAMID = 1;
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CONNECTION_ACCEPTED = 2;
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CONNECTION_END = 3;
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DATA = 4;
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}
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Types type = 1;
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uint64 connection_id = 2;
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uint64 connection_id_from = 3;
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uint32 port = 4;
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bytes data = 5;
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}
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message Networking_Sockets {
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enum Types {
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CONNECTION_REQUEST = 0;
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CONNECTION_ACCEPTED = 2;
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CONNECTION_END = 3;
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DATA = 4;
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}
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Types type = 1;
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int32 virtual_port = 2;
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int32 real_port = 6;
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uint64 connection_id = 3;
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uint64 connection_id_from = 4;
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bytes data = 5;
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uint64 message_number = 7;
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}
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message Networking_Messages {
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enum Types {
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CONNECTION_NEW = 0;
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CONNECTION_ACCEPT = 1;
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CONNECTION_END = 2;
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DATA = 3;
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}
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Types type = 1;
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uint32 channel = 2;
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uint32 id_from = 3;
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bytes data = 5;
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}
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message Gameserver {
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uint64 id = 1;
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bytes game_description = 2;
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bytes mod_dir = 3;
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bool dedicated_server = 4;
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uint32 max_player_count = 5;
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uint32 bot_player_count = 6;
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bytes server_name = 7;
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bytes map_name = 8;
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bool password_protected = 9;
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uint32 spectator_port = 10;
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bytes spectator_server_name = 11;
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map<string, bytes> values = 12;
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bytes tags = 13;
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bytes gamedata = 14;
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bytes region = 15;
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bytes product = 16;
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bool secure = 17;
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uint32 num_players = 18;
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uint32 version = 19;
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uint32 ip = 32;
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uint32 port = 33;
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uint32 query_port = 34;
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uint32 appid = 35;
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bool offline = 48;
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}
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message Friend {
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uint64 id = 1;
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bytes name = 2;
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map<string, bytes> rich_presence = 3;
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uint32 appid = 4;
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uint64 lobby_id = 5;
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}
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message Auth_Ticket {
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uint32 number = 1;
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enum Types {
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CANCEL = 0;
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}
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Types type = 2;
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}
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message Friend_Messages {
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enum Types {
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LOBBY_INVITE = 0;
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GAME_INVITE = 1;
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}
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Types type = 1;
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oneof invite_data {
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uint64 lobby_id = 2;
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bytes connect_str = 3;
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}
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}
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message Steam_Messages {
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enum Types {
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FRIEND_CHAT = 0;
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}
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Types type = 1;
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oneof message_data {
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bytes message = 2;
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}
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}
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message Common_Message {
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uint64 source_id = 1;
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uint64 dest_id = 2;
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oneof messages {
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Announce announce = 3;
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Low_Level low_level = 4;
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Lobby lobby = 5;
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Lobby_Messages lobby_messages = 6;
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Network_pb network = 7;
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Gameserver gameserver = 8;
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Friend friend = 9;
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Auth_Ticket auth_ticket = 10;
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Friend_Messages friend_messages = 11;
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Network_Old network_old = 12;
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Networking_Sockets networking_sockets = 13;
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Steam_Messages steam_messages = 14;
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Networking_Messages networking_messages = 15;
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}
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uint32 source_ip = 128;
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uint32 source_port = 129;
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}
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