mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-30 15:27:21 +01:00
603 lines
17 KiB
C
603 lines
17 KiB
C
/**
|
|
* Gamepad Input Library
|
|
* Sean Middleditch
|
|
* Copyright (C) 2010 Sean Middleditch
|
|
* LICENSE: MIT/X
|
|
*/
|
|
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#include <errno.h>
|
|
#include <malloc.h>
|
|
|
|
#define GAMEPAD_EXPORT 1
|
|
#include "gamepad.h"
|
|
|
|
/* Platform-specific includes */
|
|
#if defined(_WIN32)
|
|
# define WIN32_LEAN_AND_MEAN 1
|
|
# undef UNICODE
|
|
# include "windows.h"
|
|
# include "xinput.h"
|
|
# pragma comment(lib, "XINPUT9_1_0.lib")
|
|
#elif defined(__linux__)
|
|
# include <linux/joystick.h>
|
|
# include <stdio.h>
|
|
# include <fcntl.h>
|
|
# include <unistd.h>
|
|
# include <libudev.h>
|
|
#else
|
|
# error "Unknown platform in gamepad.c"
|
|
#endif
|
|
|
|
#define BUTTON_TO_FLAG(b) (1 << (b))
|
|
|
|
/* Axis information */
|
|
typedef struct GAMEPAD_AXIS GAMEPAD_AXIS;
|
|
struct GAMEPAD_AXIS {
|
|
int x, y;
|
|
float nx, ny;
|
|
float length;
|
|
float angle;
|
|
GAMEPAD_STICKDIR dirLast, dirCurrent;
|
|
};
|
|
|
|
/* Trigger value information */
|
|
typedef struct GAMEPAD_TRIGINFO GAMEPAD_TRIGINFO;
|
|
struct GAMEPAD_TRIGINFO {
|
|
int value;
|
|
float length;
|
|
GAMEPAD_BOOL pressedLast, pressedCurrent;
|
|
};
|
|
|
|
/* Structure for state of a particular gamepad */
|
|
typedef struct GAMEPAD_STATE GAMEPAD_STATE;
|
|
struct GAMEPAD_STATE {
|
|
GAMEPAD_AXIS stick[STICK_COUNT];
|
|
GAMEPAD_TRIGINFO trigger[TRIGGER_COUNT];
|
|
int bLast, bCurrent, flags;
|
|
#if defined(__linux__)
|
|
char* device;
|
|
int fd;
|
|
int effect;
|
|
#endif
|
|
};
|
|
|
|
/* State of the four gamepads */
|
|
static GAMEPAD_STATE STATE[4];
|
|
|
|
/* Note whether a gamepad is currently connected */
|
|
#define FLAG_CONNECTED (1<<0)
|
|
#define FLAG_RUMBLE (1<<1)
|
|
|
|
/* Prototypes for utility functions */
|
|
static void GamepadResetState (GAMEPAD_DEVICE gamepad);
|
|
static void GamepadUpdateCommon (void);
|
|
static void GamepadUpdateDevice (GAMEPAD_DEVICE gamepad);
|
|
static void GamepadUpdateStick (GAMEPAD_AXIS* axis, float deadzone);
|
|
static void GamepadUpdateTrigger (GAMEPAD_TRIGINFO* trig);
|
|
|
|
/* Various values of PI */
|
|
#define PI_1_4 0.78539816339744f
|
|
#define PI_1_2 1.57079632679489f
|
|
#define PI_3_4 2.35619449019234f
|
|
#define PI 3.14159265358979f
|
|
|
|
/* Platform-specific implementation code */
|
|
#if defined(_WIN32)
|
|
|
|
void GamepadInit(void) {
|
|
int i;
|
|
for (i = 0; i != GAMEPAD_COUNT; ++i) {
|
|
STATE[i].flags = 0;
|
|
}
|
|
}
|
|
|
|
void GamepadUpdate(void) {
|
|
GamepadUpdateCommon();
|
|
}
|
|
|
|
static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
|
|
XINPUT_STATE xs;
|
|
if (XInputGetState(gamepad, &xs) == 0) {
|
|
/* reset if the device was not already connected */
|
|
if ((STATE[gamepad].flags & FLAG_CONNECTED) == 0) {
|
|
GamepadResetState(gamepad);
|
|
}
|
|
|
|
/* mark that we are connected w/ rumble support */
|
|
STATE[gamepad].flags |= FLAG_CONNECTED|FLAG_RUMBLE;
|
|
|
|
/* update state */
|
|
STATE[gamepad].bCurrent = xs.Gamepad.wButtons;
|
|
STATE[gamepad].trigger[TRIGGER_LEFT].value = xs.Gamepad.bLeftTrigger;
|
|
STATE[gamepad].trigger[TRIGGER_RIGHT].value = xs.Gamepad.bRightTrigger;
|
|
STATE[gamepad].stick[STICK_LEFT].x = xs.Gamepad.sThumbLX;
|
|
STATE[gamepad].stick[STICK_LEFT].y = xs.Gamepad.sThumbLY;
|
|
STATE[gamepad].stick[STICK_RIGHT].x = xs.Gamepad.sThumbRX;
|
|
STATE[gamepad].stick[STICK_RIGHT].y = xs.Gamepad.sThumbRY;
|
|
} else {
|
|
/* disconnected */
|
|
STATE[gamepad].flags &= ~FLAG_CONNECTED;
|
|
}
|
|
}
|
|
|
|
void GamepadShutdown(void) {
|
|
/* no Win32 shutdown required */
|
|
}
|
|
|
|
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
|
|
if ((STATE[gamepad].flags & FLAG_RUMBLE) != 0) {
|
|
XINPUT_VIBRATION vib;
|
|
ZeroMemory(&vib, sizeof(vib));
|
|
vib.wLeftMotorSpeed = (WORD)(left * 65535);
|
|
vib.wRightMotorSpeed = (WORD)(right * 65535);
|
|
XInputSetState(gamepad, &vib);
|
|
}
|
|
}
|
|
|
|
#elif defined(__linux__)
|
|
|
|
/* UDev handles */
|
|
static struct udev* UDEV = NULL;
|
|
static struct udev_monitor* MON = NULL;
|
|
|
|
static void GamepadAddDevice(const char* devPath);
|
|
static void GamepadRemoveDevice(const char* devPath);
|
|
|
|
/* Helper to add a new device */
|
|
static void GamepadAddDevice(const char* devPath) {
|
|
int i;
|
|
|
|
/* try to find a free controller */
|
|
for (i = 0; i != GAMEPAD_COUNT; ++i) {
|
|
if ((STATE[i].flags & FLAG_CONNECTED) == 0) {
|
|
break;
|
|
}
|
|
}
|
|
if (i == GAMEPAD_COUNT) {
|
|
return;
|
|
}
|
|
|
|
/* copy the device path */
|
|
STATE[i].device = strdup(devPath);
|
|
if (STATE[i].device == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* reset device state */
|
|
GamepadResetState((GAMEPAD_DEVICE)i);
|
|
|
|
/* attempt to open the device in read-write mode, which we need fo rumble */
|
|
STATE[i].fd = open(STATE[i].device, O_RDWR|O_NONBLOCK);
|
|
if (STATE[i].fd != -1) {
|
|
STATE[i].flags = FLAG_CONNECTED|FLAG_RUMBLE;
|
|
return;
|
|
}
|
|
|
|
/* attempt to open in read-only mode if access was denied */
|
|
if (errno == EACCES) {
|
|
STATE[i].fd = open(STATE[i].device, O_RDONLY|O_NONBLOCK);
|
|
if (STATE[i].fd != -1) {
|
|
STATE[i].flags = FLAG_CONNECTED;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* could not open the device at all */
|
|
free(STATE[i].device);
|
|
STATE[i].device = NULL;
|
|
}
|
|
|
|
/* Helper to remove a device */
|
|
static void GamepadRemoveDevice(const char* devPath) {
|
|
int i;
|
|
for (i = 0; i != GAMEPAD_COUNT; ++i) {
|
|
if (STATE[i].device != NULL && strcmp(STATE[i].device, devPath) == 0) {
|
|
if (STATE[i].fd != -1) {
|
|
close(STATE[i].fd);
|
|
STATE[i].fd = -1;
|
|
}
|
|
free(STATE[i].device);
|
|
STATE[i].device = 0;
|
|
STATE[i].flags = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GamepadInit(void) {
|
|
struct udev_list_entry* devices;
|
|
struct udev_list_entry* item;
|
|
struct udev_enumerate* enu;
|
|
int i;
|
|
|
|
/* initialize connection state */
|
|
for (i = 0; i != GAMEPAD_COUNT; ++i) {
|
|
STATE[i].flags = 0;
|
|
STATE[i].fd = STATE[i].effect = -1;
|
|
}
|
|
|
|
/* open the udev handle */
|
|
UDEV = udev_new();
|
|
if (UDEV == NULL) {
|
|
/* FIXME: flag error? */
|
|
return;
|
|
}
|
|
|
|
/* open monitoring device (safe to fail) */
|
|
MON = udev_monitor_new_from_netlink(UDEV, "udev");
|
|
/* FIXME: flag error if hot-plugging can't be supported? */
|
|
if (MON != NULL) {
|
|
udev_monitor_enable_receiving(MON);
|
|
udev_monitor_filter_add_match_subsystem_devtype(MON, "input", NULL);
|
|
}
|
|
|
|
/* enumerate joypad devices */
|
|
enu = udev_enumerate_new(UDEV);
|
|
udev_enumerate_add_match_subsystem(enu, "input");
|
|
udev_enumerate_scan_devices(enu);
|
|
devices = udev_enumerate_get_list_entry(enu);
|
|
|
|
udev_list_entry_foreach(item, devices) {
|
|
const char* name;
|
|
const char* sysPath;
|
|
const char* devPath;
|
|
struct udev_device* dev;
|
|
|
|
name = udev_list_entry_get_name(item);
|
|
dev = udev_device_new_from_syspath(UDEV, name);
|
|
sysPath = udev_device_get_syspath(dev);
|
|
devPath = udev_device_get_devnode(dev);
|
|
|
|
if (sysPath != NULL && devPath != NULL && strstr(sysPath, "/js") != 0) {
|
|
GamepadAddDevice(devPath);
|
|
}
|
|
|
|
udev_device_unref(dev);
|
|
}
|
|
|
|
/* cleanup */
|
|
udev_enumerate_unref(enu);
|
|
}
|
|
|
|
void GamepadUpdate(void) {
|
|
if (MON != NULL) {
|
|
fd_set r;
|
|
struct timeval tv;
|
|
int fd = udev_monitor_get_fd(MON);
|
|
|
|
/* set up a poll on the udev device */
|
|
FD_ZERO(&r);
|
|
FD_SET(fd, &r);
|
|
|
|
tv.tv_sec = 0;
|
|
tv.tv_usec = 0;
|
|
|
|
select(fd + 1, &r, 0, 0, &tv);
|
|
|
|
/* test if we have a device change */
|
|
if (FD_ISSET(fd, &r)) {
|
|
struct udev_device* dev = udev_monitor_receive_device(MON);
|
|
if (dev) {
|
|
const char* devNode = udev_device_get_devnode(dev);
|
|
const char* sysPath = udev_device_get_syspath(dev);
|
|
const char* action = udev_device_get_action(dev);
|
|
sysPath = udev_device_get_syspath(dev);
|
|
action = udev_device_get_action(dev);
|
|
|
|
if (strstr(sysPath, "/js") != 0) {
|
|
if (strcmp(action, "remove") == 0) {
|
|
GamepadRemoveDevice(devNode);
|
|
} else if (strcmp(action, "add") == 0) {
|
|
GamepadAddDevice(devNode);
|
|
}
|
|
}
|
|
|
|
udev_device_unref(dev);
|
|
}
|
|
}
|
|
}
|
|
|
|
GamepadUpdateCommon();
|
|
}
|
|
|
|
static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
|
|
if (STATE[gamepad].flags & FLAG_CONNECTED) {
|
|
struct js_event je;
|
|
while (read(STATE[gamepad].fd, &je, sizeof(je)) > 0) {
|
|
int button;
|
|
switch (je.type) {
|
|
case JS_EVENT_BUTTON:
|
|
/* determine which button the event is for */
|
|
switch (je.number) {
|
|
case 0: button = BUTTON_A; break;
|
|
case 1: button = BUTTON_B; break;
|
|
case 2: button = BUTTON_X; break;
|
|
case 3: button = BUTTON_Y; break;
|
|
case 4: button = BUTTON_LEFT_SHOULDER; break;
|
|
case 5: button = BUTTON_RIGHT_SHOULDER; break;
|
|
case 6: button = BUTTON_BACK; break;
|
|
case 7: button = BUTTON_START; break;
|
|
case 8: button = 0; break; /* XBOX button */
|
|
case 9: button = BUTTON_LEFT_THUMB; break;
|
|
case 10: button = BUTTON_RIGHT_THUMB; break;
|
|
default: button = 0; break;
|
|
}
|
|
|
|
/* set or unset the button */
|
|
if (je.value) {
|
|
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
|
|
} else {
|
|
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
|
|
}
|
|
|
|
break;
|
|
case JS_EVENT_AXIS:
|
|
/* normalize and store the axis */
|
|
switch (je.number) {
|
|
case 0: STATE[gamepad].stick[STICK_LEFT].x = je.value; break;
|
|
case 1: STATE[gamepad].stick[STICK_LEFT].y = -je.value; break;
|
|
case 2: STATE[gamepad].trigger[TRIGGER_LEFT].value = (je.value + 32768) >> 8; break;
|
|
case 3: STATE[gamepad].stick[STICK_RIGHT].x = je.value; break;
|
|
case 4: STATE[gamepad].stick[STICK_RIGHT].y = -je.value; break;
|
|
case 5: STATE[gamepad].trigger[TRIGGER_RIGHT].value = (je.value + 32768) >> 8; break;
|
|
case 6:
|
|
if (je.value == -32767) {
|
|
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
|
|
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
|
} else if (je.value == 32767) {
|
|
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
|
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
|
|
} else {
|
|
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
|
|
}
|
|
break;
|
|
case 7:
|
|
if (je.value == -32767) {
|
|
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
|
|
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
|
} else if (je.value == 32767) {
|
|
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
|
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
|
|
} else {
|
|
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GamepadShutdown(void) {
|
|
int i;
|
|
|
|
/* cleanup udev */
|
|
udev_monitor_unref(MON);
|
|
udev_unref(UDEV);
|
|
|
|
/* cleanup devices */
|
|
for (i = 0; i != GAMEPAD_COUNT; ++i) {
|
|
if (STATE[i].device != NULL) {
|
|
free(STATE[i].device);
|
|
}
|
|
|
|
if (STATE[i].fd != -1) {
|
|
close(STATE[i].fd);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
|
|
if (STATE[gamepad].fd != -1) {
|
|
struct input_event play;
|
|
|
|
/* delete any existing effect */
|
|
if (STATE[gamepad].effect != -1) {
|
|
/* stop the effect */
|
|
play.type = EV_FF;
|
|
play.code = STATE[gamepad].effect;
|
|
play.value = 0;
|
|
|
|
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
|
|
|
|
/* delete the effect */
|
|
ioctl(STATE[gamepad].fd, EVIOCRMFF, STATE[gamepad].effect);
|
|
}
|
|
|
|
/* if rumble parameters are non-zero, start the new effect */
|
|
if (left != 0.f || right != 0.f) {
|
|
struct ff_effect ff;
|
|
|
|
/* define an effect for this rumble setting */
|
|
ff.type = FF_RUMBLE;
|
|
ff.id = -1;
|
|
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
|
|
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
|
|
ff.replay.length = 5;
|
|
ff.replay.delay = 0;
|
|
|
|
/* upload the effect */
|
|
if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) {
|
|
STATE[gamepad].effect = ff.id;
|
|
}
|
|
|
|
/* play the effect */
|
|
play.type = EV_FF;
|
|
play.code = STATE[gamepad].effect;
|
|
play.value = 1;
|
|
|
|
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
|
|
}
|
|
}
|
|
}
|
|
|
|
#else /* !defined(_WIN32) && !defined(__linux__) */
|
|
|
|
# error "Unknown platform in gamepad.c"
|
|
|
|
#endif /* end of platform implementations */
|
|
|
|
GAMEPAD_BOOL GamepadIsConnected(GAMEPAD_DEVICE device) {
|
|
return (STATE[device].flags & FLAG_CONNECTED) != 0 ? GAMEPAD_TRUE : GAMEPAD_FALSE;
|
|
}
|
|
|
|
GAMEPAD_BOOL GamepadButtonDown(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button) {
|
|
return (STATE[device].bCurrent & BUTTON_TO_FLAG(button)) != 0 ? GAMEPAD_TRUE : GAMEPAD_FALSE;
|
|
}
|
|
|
|
GAMEPAD_BOOL GamepadButtonTriggered(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button) {
|
|
return ((STATE[device].bLast & BUTTON_TO_FLAG(button)) == 0 &&
|
|
(STATE[device].bCurrent & BUTTON_TO_FLAG(button)) != 0) ? GAMEPAD_TRUE : GAMEPAD_FALSE;
|
|
}
|
|
|
|
GAMEPAD_BOOL GamepadButtonReleased(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button) {
|
|
return ((STATE[device].bCurrent & BUTTON_TO_FLAG(button)) == 0 &&
|
|
(STATE[device].bLast & BUTTON_TO_FLAG(button)) != 0) ? GAMEPAD_TRUE : GAMEPAD_FALSE;
|
|
}
|
|
|
|
int GamepadTriggerValue(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) {
|
|
return STATE[device].trigger[trigger].value;
|
|
}
|
|
|
|
float GamepadTriggerLength(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) {
|
|
return STATE[device].trigger[trigger].length;
|
|
}
|
|
|
|
GAMEPAD_BOOL GamepadTriggerDown(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) {
|
|
return STATE[device].trigger[trigger].pressedCurrent;
|
|
}
|
|
|
|
GAMEPAD_BOOL GamepadTriggerTriggered(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) {
|
|
return (STATE[device].trigger[trigger].pressedCurrent &&
|
|
!STATE[device].trigger[trigger].pressedLast) ? GAMEPAD_TRUE : GAMEPAD_FALSE;
|
|
}
|
|
|
|
GAMEPAD_BOOL GamepadTriggerReleased(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) {
|
|
return (!STATE[device].trigger[trigger].pressedCurrent &&
|
|
STATE[device].trigger[trigger].pressedLast) ? GAMEPAD_TRUE : GAMEPAD_FALSE;
|
|
}
|
|
|
|
void GamepadStickXY(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, int *outX, int *outY) {
|
|
*outX = STATE[device].stick[stick].x;
|
|
*outY = STATE[device].stick[stick].y;
|
|
}
|
|
|
|
float GamepadStickLength(GAMEPAD_DEVICE device, GAMEPAD_STICK stick) {
|
|
return STATE[device].stick[stick].length;
|
|
}
|
|
|
|
void GamepadStickNormXY(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, float *outX, float *outY) {
|
|
*outX = STATE[device].stick[stick].nx;
|
|
*outY = STATE[device].stick[stick].ny;
|
|
}
|
|
|
|
float GamepadStickAngle(GAMEPAD_DEVICE device, GAMEPAD_STICK stick) {
|
|
return STATE[device].stick[stick].angle;
|
|
}
|
|
|
|
GAMEPAD_STICKDIR GamepadStickDir(GAMEPAD_DEVICE device, GAMEPAD_STICK stick) {
|
|
return STATE[device].stick[stick].dirCurrent;
|
|
}
|
|
|
|
GAMEPAD_BOOL GamepadStickDirTriggered(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, GAMEPAD_STICKDIR dir) {
|
|
return (STATE[device].stick[stick].dirCurrent == dir &&
|
|
STATE[device].stick[stick].dirCurrent != STATE[device].stick[stick].dirLast) ? GAMEPAD_TRUE : GAMEPAD_FALSE;
|
|
}
|
|
|
|
/* initialize common gamepad state */
|
|
static void GamepadResetState(GAMEPAD_DEVICE gamepad) {
|
|
memset(STATE[gamepad].stick, 0, sizeof(STATE[gamepad].stick));
|
|
memset(STATE[gamepad].trigger, 0, sizeof(STATE[gamepad].trigger));
|
|
STATE[gamepad].bLast = STATE[gamepad].bCurrent = 0;
|
|
}
|
|
|
|
/* Update individual sticks */
|
|
static void GamepadUpdateCommon(void) {
|
|
int i;
|
|
for (i = 0; i != GAMEPAD_COUNT; ++i) {
|
|
/* store previous button state */
|
|
STATE[i].bLast = STATE[i].bCurrent;
|
|
|
|
/* per-platform update routines */
|
|
GamepadUpdateDevice((GAMEPAD_DEVICE)i);
|
|
|
|
/* calculate refined stick and trigger values */
|
|
if ((STATE[i].flags & FLAG_CONNECTED) != 0) {
|
|
GamepadUpdateStick(&STATE[i].stick[STICK_LEFT], GAMEPAD_DEADZONE_LEFT_STICK);
|
|
GamepadUpdateStick(&STATE[i].stick[STICK_RIGHT], GAMEPAD_DEADZONE_RIGHT_STICK);
|
|
|
|
GamepadUpdateTrigger(&STATE[i].trigger[TRIGGER_LEFT]);
|
|
GamepadUpdateTrigger(&STATE[i].trigger[TRIGGER_RIGHT]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Update stick info */
|
|
static void GamepadUpdateStick(GAMEPAD_AXIS* axis, float deadzone) {
|
|
// determine magnitude of stick
|
|
axis->length = sqrtf((float)(axis->x*axis->x) + (float)(axis->y*axis->y));
|
|
|
|
if (axis->length > deadzone) {
|
|
// clamp length to maximum value
|
|
if (axis->length > 32767.0f) {
|
|
axis->length = 32767.0f;
|
|
}
|
|
|
|
// normalized X and Y values
|
|
axis->nx = axis->x / axis->length;
|
|
axis->ny = axis->y / axis->length;
|
|
|
|
//fix special case
|
|
if (axis->nx < -1.0) axis->nx = -1.0;
|
|
if (axis->ny < -1.0) axis->ny = -1.0;
|
|
|
|
// adjust length for deadzone and find normalized length
|
|
axis->length -= deadzone;
|
|
axis->length /= (32767.0f - deadzone);
|
|
|
|
// find angle of stick in radians
|
|
axis->angle = atan2f((float)axis->y, (float)axis->x);
|
|
} else {
|
|
axis->x = axis->y = 0;
|
|
axis->nx = axis->ny = 0.0f;
|
|
axis->length = axis->angle = 0.0f;
|
|
}
|
|
|
|
/* update the stick direction */
|
|
axis->dirLast = axis->dirCurrent;
|
|
axis->dirCurrent = STICKDIR_CENTER;
|
|
|
|
/* check direction to see if it's non-centered */
|
|
if (axis->length != 0.f) {
|
|
if (axis->angle >= PI_1_4 && axis->angle < PI_3_4) {
|
|
axis->dirCurrent = STICKDIR_UP;
|
|
} else if (axis->angle >= -PI_3_4 && axis->angle < -PI_1_4) {
|
|
axis->dirCurrent = STICKDIR_DOWN;
|
|
} else if (axis->angle >= PI_3_4 || axis->angle < -PI_3_4) {
|
|
axis->dirCurrent = STICKDIR_LEFT;
|
|
} else /* if (axis->angle < PI_1_4 && axis->angle >= -PI_1_4) */ {
|
|
axis->dirCurrent = STICKDIR_RIGHT;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Update trigger info */
|
|
static void GamepadUpdateTrigger(GAMEPAD_TRIGINFO* trig) {
|
|
trig->pressedLast = trig->pressedCurrent;
|
|
|
|
if (trig->value > GAMEPAD_DEADZONE_TRIGGER) {
|
|
trig->length = ((trig->value - GAMEPAD_DEADZONE_TRIGGER) / (255.0f - GAMEPAD_DEADZONE_TRIGGER));
|
|
trig->pressedCurrent = GAMEPAD_TRUE;
|
|
} else {
|
|
trig->value = 0;
|
|
trig->length = 0.0f;
|
|
trig->pressedCurrent = GAMEPAD_FALSE;
|
|
}
|
|
}
|