mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 16:38:46 +01:00
28 lines
927 B
C++
28 lines
927 B
C++
|
|
#ifndef ISTEAMAPPS001_H
|
|
#define ISTEAMAPPS001_H
|
|
#ifdef STEAM_WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class ISteamApps001
|
|
{
|
|
public:
|
|
// returns 0 if the key does not exist
|
|
// this may be true on first call, since the app data may not be cached locally yet
|
|
// If you expect it to exists wait for the AppDataChanged_t after the first failure and ask again
|
|
virtual int GetAppData( AppId_t nAppID, const char *pchKey, char *pchValue, int cchValueMax ) = 0;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called when new information about an app has arrived
|
|
//-----------------------------------------------------------------------------
|
|
struct AppDataChanged_t
|
|
{
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 1 };
|
|
uint32 m_nAppID; // appid that changed
|
|
bool m_bBySteamUI; // change came from SteamUI
|
|
bool m_bCDDBUpdate; // the cddb entry for this app changed
|
|
};
|
|
|
|
#endif //ISTEAMAPPS001_H
|