mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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- /dll/base.cpp - /dll/base.h - /dll/common_includes.h - /dll/dll.cpp - /dll/dll.h - /dll/flat.cpp - /dll/local_storage.cpp - /dll/local_storage.h - /dll/net.proto - /dll/network.cpp - /dll/network.h - /dll/rtlgenrandom.c - /dll/rtlgenrandom.def - /dll/settings.cpp - /dll/settings.h - /dll/settings_parser.cpp - /dll/settings_parser.h - /dll/steam_HTMLsurface.h - /dll/steam_applist.cpp - /dll/steam_applist.h - /dll/steam_apps.cpp - /dll/steam_apps.h - /dll/steam_client.cpp - /dll/steam_client.h - /dll/steam_controller.h - /dll/steam_friends.h - /dll/steam_game_coordinator.h - /dll/steam_gamesearch.h - /dll/steam_gameserver.cpp - /dll/steam_gameserver.h - /dll/steam_gameserverstats.cpp - /dll/steam_gameserverstats.h - /dll/steam_http.cpp - /dll/steam_http.h - /dll/steam_inventory.h - /dll/steam_masterserver_updater.h - /dll/steam_matchmaking.h - /dll/steam_matchmaking_servers.cpp - /dll/steam_matchmaking_servers.h - /dll/steam_music.cpp - /dll/steam_music.h - /dll/steam_musicremote.cpp - /dll/steam_musicremote.h - /dll/steam_networking.h - /dll/steam_networking_messages.h - /dll/steam_networking_sockets.h - /dll/steam_networking_socketsserialized.h - /dll/steam_networking_utils.h - /dll/steam_parental.cpp - /dll/steam_parental.h - /dll/steam_parties.h - /dll/steam_remote_storage.h - /dll/steam_remoteplay.h - /dll/steam_screenshots.cpp - /dll/steam_screenshots.h - /dll/steam_tv.h - /dll/steam_ugc.h - /dll/steam_unified_messages.h - /dll/steam_user.h - /dll/steam_user_stats.h - /dll/steam_utils.h - /dll/steam_video.cpp - /dll/steam_video.h - /dll/wrap.cpp - /all/network.h - /all/network.cpp - /all/dll.cpp - /all/base.cpp - /all/base.h - /all/common_includes.h - /all/local_storage.cpp - /all/local_storage.h - /all/rtlgenrandom.c - /all/settings_parser.cpp - /all/settings.cpp - /all/steam_HTMLsurface.h - /all/settings_parser.h - /all/steam_client.h - /all/steam_apps.h - /all/steam_gameserver.h - /all/steam_client.cpp - /all/steam_applist.cpp - /all/steam_gameserver.cpp - /all/steam_controller.h - /all/dll.h - /all/steam_apps.cpp - /all/steam_friends.h - /all/steam_game_coordinator.h - /all/net.proto - /all/rtlgenrandom.def - /all/steam_matchmaking_servers.h - /all/settings.h - /all/steam_applist.h - /all/flat.cpp - /all/steam_gamesearch.h - /all/steam_music.cpp - /all/steam_remoteplay.h - /all/steam_screenshots.cpp - /all/steam_parental.cpp - /all/steam_musicremote.h - /all/steam_networking.h - /all/steam_networking_messages.h - /all/steam_networking_sockets.h - /all/steam_networking_socketsserialized.h - /all/steam_networking_utils.h - /all/steam_parental.h - /all/steam_parties.h - /all/steam_remote_storage.h - /all/steam_screenshots.h - /all/steam_tv.h - /all/steam_ugc.h - /all/steam_unified_messages.h - /all/steam_user.h - /all/steam_user_stats.h - /all/steam_http.cpp - /all/steam_http.h - /all/steam_inventory.h - /all/steam_masterserver_updater.h - /all/steam_matchmaking.h - /all/steam_matchmaking_servers.cpp - /all/steam_music.h - /all/steam_musicremote.cpp - /all/steam_utils.h - /all/steam_video.cpp - /all/wrap.cpp - /all/steam_gameserverstats.cpp - /all/steam_gameserverstats.h - /all/steam_video.h
90 lines
3.5 KiB
C++
90 lines
3.5 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef LOCAL_STORAGE_INCLUDE
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#define LOCAL_STORAGE_INCLUDE
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#include "base.h"
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#define MAX_FILENAME_LENGTH 300
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union image_pixel_t
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{
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uint32_t pixel;
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struct pixel_channels_t
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} channels;
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};
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struct image_t
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{
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size_t width;
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size_t height;
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std::vector<image_pixel_t> pix_map;
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};
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class Local_Storage {
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public:
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static constexpr auto inventory_storage_folder = "inventory";
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static constexpr auto settings_storage_folder = "settings";
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static constexpr auto remote_storage_folder = "remote";
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static constexpr auto stats_storage_folder = "stats";
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static constexpr auto user_data_storage = "local";
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static constexpr auto screenshots_folder = "screenshots";
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static constexpr auto game_settings_folder = "steam_settings";
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private:
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std::string save_directory;
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std::string appid;
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public:
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static std::string get_program_path();
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static std::string get_game_settings_path();
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static std::string get_user_appdata_path();
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Local_Storage(std::string save_directory);
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static int get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset=0);
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void setAppId(uint32 appid);
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static int store_file_data(std::string folder, std::string file, char *data, unsigned int length);
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static std::vector<std::string> get_filenames_path(std::string path);
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int store_data(std::string folder, std::string file, char *data, unsigned int length);
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int store_data_settings(std::string file, char *data, unsigned int length);
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int get_data(std::string folder, std::string file, char *data, unsigned int max_length, unsigned int offset=0);
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int get_data_settings(std::string file, char *data, unsigned int max_length);
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int count_files(std::string folder);
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bool iterate_file(std::string folder, int index, char *output_filename, int32 *output_size);
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bool file_exists(std::string folder, std::string file);
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unsigned int file_size(std::string folder, std::string file);
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bool file_delete(std::string folder, std::string file);
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uint64_t file_timestamp(std::string folder, std::string file);
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std::string get_global_settings_path();
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std::string get_path(std::string folder);
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bool update_save_filenames(std::string folder);
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bool load_json(std::string full_path, nlohmann::json& json);
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bool load_json_file(std::string folder, std::string const& file, nlohmann::json& json);
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bool write_json_file(std::string folder, std::string const& file, nlohmann::json const& json);
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std::vector<image_pixel_t> load_image(std::string const& image_path);
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bool save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels);
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};
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#endif
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