mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
- /dll/base.cpp - /dll/base.h - /dll/common_includes.h - /dll/dll.cpp - /dll/dll.h - /dll/flat.cpp - /dll/local_storage.cpp - /dll/local_storage.h - /dll/net.proto - /dll/network.cpp - /dll/network.h - /dll/rtlgenrandom.c - /dll/rtlgenrandom.def - /dll/settings.cpp - /dll/settings.h - /dll/settings_parser.cpp - /dll/settings_parser.h - /dll/steam_HTMLsurface.h - /dll/steam_applist.cpp - /dll/steam_applist.h - /dll/steam_apps.cpp - /dll/steam_apps.h - /dll/steam_client.cpp - /dll/steam_client.h - /dll/steam_controller.h - /dll/steam_friends.h - /dll/steam_game_coordinator.h - /dll/steam_gamesearch.h - /dll/steam_gameserver.cpp - /dll/steam_gameserver.h - /dll/steam_gameserverstats.cpp - /dll/steam_gameserverstats.h - /dll/steam_http.cpp - /dll/steam_http.h - /dll/steam_inventory.h - /dll/steam_masterserver_updater.h - /dll/steam_matchmaking.h - /dll/steam_matchmaking_servers.cpp - /dll/steam_matchmaking_servers.h - /dll/steam_music.cpp - /dll/steam_music.h - /dll/steam_musicremote.cpp - /dll/steam_musicremote.h - /dll/steam_networking.h - /dll/steam_networking_messages.h - /dll/steam_networking_sockets.h - /dll/steam_networking_socketsserialized.h - /dll/steam_networking_utils.h - /dll/steam_parental.cpp - /dll/steam_parental.h - /dll/steam_parties.h - /dll/steam_remote_storage.h - /dll/steam_remoteplay.h - /dll/steam_screenshots.cpp - /dll/steam_screenshots.h - /dll/steam_tv.h - /dll/steam_ugc.h - /dll/steam_unified_messages.h - /dll/steam_user.h - /dll/steam_user_stats.h - /dll/steam_utils.h - /dll/steam_video.cpp - /dll/steam_video.h - /dll/wrap.cpp - /all/network.h - /all/network.cpp - /all/dll.cpp - /all/base.cpp - /all/base.h - /all/common_includes.h - /all/local_storage.cpp - /all/local_storage.h - /all/rtlgenrandom.c - /all/settings_parser.cpp - /all/settings.cpp - /all/steam_HTMLsurface.h - /all/settings_parser.h - /all/steam_client.h - /all/steam_apps.h - /all/steam_gameserver.h - /all/steam_client.cpp - /all/steam_applist.cpp - /all/steam_gameserver.cpp - /all/steam_controller.h - /all/dll.h - /all/steam_apps.cpp - /all/steam_friends.h - /all/steam_game_coordinator.h - /all/net.proto - /all/rtlgenrandom.def - /all/steam_matchmaking_servers.h - /all/settings.h - /all/steam_applist.h - /all/flat.cpp - /all/steam_gamesearch.h - /all/steam_music.cpp - /all/steam_remoteplay.h - /all/steam_screenshots.cpp - /all/steam_parental.cpp - /all/steam_musicremote.h - /all/steam_networking.h - /all/steam_networking_messages.h - /all/steam_networking_sockets.h - /all/steam_networking_socketsserialized.h - /all/steam_networking_utils.h - /all/steam_parental.h - /all/steam_parties.h - /all/steam_remote_storage.h - /all/steam_screenshots.h - /all/steam_tv.h - /all/steam_ugc.h - /all/steam_unified_messages.h - /all/steam_user.h - /all/steam_user_stats.h - /all/steam_http.cpp - /all/steam_http.h - /all/steam_inventory.h - /all/steam_masterserver_updater.h - /all/steam_matchmaking.h - /all/steam_matchmaking_servers.cpp - /all/steam_music.h - /all/steam_musicremote.cpp - /all/steam_utils.h - /all/steam_video.cpp - /all/wrap.cpp - /all/steam_gameserverstats.cpp - /all/steam_gameserverstats.h - /all/steam_video.h
222 lines
4.7 KiB
C++
222 lines
4.7 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "steam_musicremote.h"
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// Service Definition
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bool Steam_MusicRemote::RegisterSteamMusicRemote( const char *pchName )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::DeregisterSteamMusicRemote()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::BIsCurrentMusicRemote()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::BActivationSuccess( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::SetDisplayName( const char *pchDisplayName )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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// Abilities for the user interface
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bool Steam_MusicRemote::EnablePlayPrevious(bool bValue)
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::EnablePlayNext( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::EnableShuffled( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::EnableLooped( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::EnableQueue( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::EnablePlaylists( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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// Status
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bool Steam_MusicRemote::UpdatePlaybackStatus( AudioPlayback_Status nStatus )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::UpdateShuffled( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::UpdateLooped( bool bValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::UpdateVolume( float flValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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// volume is between 0.0 and 1.0
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// Current Entry
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bool Steam_MusicRemote::CurrentEntryWillChange()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::CurrentEntryIsAvailable( bool bAvailable )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::UpdateCurrentEntryText( const char *pchText )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::UpdateCurrentEntryElapsedSeconds( int nValue )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::CurrentEntryDidChange()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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// Queue
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bool Steam_MusicRemote::QueueWillChange()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::ResetQueueEntries()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::SetQueueEntry( int nID, int nPosition, const char *pchEntryText )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::SetCurrentQueueEntry( int nID )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::QueueDidChange()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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// Playlist
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bool Steam_MusicRemote::PlaylistWillChange()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::ResetPlaylistEntries()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::SetCurrentPlaylistEntry( int nID )
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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bool Steam_MusicRemote::PlaylistDidChange()
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{
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PRINT_DEBUG("%s\n", __FUNCTION__);
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return false;
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}
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