goldberg_emulator/all/steam_musicremote.cpp
McCoy L Stevens 25c00530f3 Update 128 files
- /dll/base.cpp
- /dll/base.h
- /dll/common_includes.h
- /dll/dll.cpp
- /dll/dll.h
- /dll/flat.cpp
- /dll/local_storage.cpp
- /dll/local_storage.h
- /dll/net.proto
- /dll/network.cpp
- /dll/network.h
- /dll/rtlgenrandom.c
- /dll/rtlgenrandom.def
- /dll/settings.cpp
- /dll/settings.h
- /dll/settings_parser.cpp
- /dll/settings_parser.h
- /dll/steam_HTMLsurface.h
- /dll/steam_applist.cpp
- /dll/steam_applist.h
- /dll/steam_apps.cpp
- /dll/steam_apps.h
- /dll/steam_client.cpp
- /dll/steam_client.h
- /dll/steam_controller.h
- /dll/steam_friends.h
- /dll/steam_game_coordinator.h
- /dll/steam_gamesearch.h
- /dll/steam_gameserver.cpp
- /dll/steam_gameserver.h
- /dll/steam_gameserverstats.cpp
- /dll/steam_gameserverstats.h
- /dll/steam_http.cpp
- /dll/steam_http.h
- /dll/steam_inventory.h
- /dll/steam_masterserver_updater.h
- /dll/steam_matchmaking.h
- /dll/steam_matchmaking_servers.cpp
- /dll/steam_matchmaking_servers.h
- /dll/steam_music.cpp
- /dll/steam_music.h
- /dll/steam_musicremote.cpp
- /dll/steam_musicremote.h
- /dll/steam_networking.h
- /dll/steam_networking_messages.h
- /dll/steam_networking_sockets.h
- /dll/steam_networking_socketsserialized.h
- /dll/steam_networking_utils.h
- /dll/steam_parental.cpp
- /dll/steam_parental.h
- /dll/steam_parties.h
- /dll/steam_remote_storage.h
- /dll/steam_remoteplay.h
- /dll/steam_screenshots.cpp
- /dll/steam_screenshots.h
- /dll/steam_tv.h
- /dll/steam_ugc.h
- /dll/steam_unified_messages.h
- /dll/steam_user.h
- /dll/steam_user_stats.h
- /dll/steam_utils.h
- /dll/steam_video.cpp
- /dll/steam_video.h
- /dll/wrap.cpp
- /all/network.h
- /all/network.cpp
- /all/dll.cpp
- /all/base.cpp
- /all/base.h
- /all/common_includes.h
- /all/local_storage.cpp
- /all/local_storage.h
- /all/rtlgenrandom.c
- /all/settings_parser.cpp
- /all/settings.cpp
- /all/steam_HTMLsurface.h
- /all/settings_parser.h
- /all/steam_client.h
- /all/steam_apps.h
- /all/steam_gameserver.h
- /all/steam_client.cpp
- /all/steam_applist.cpp
- /all/steam_gameserver.cpp
- /all/steam_controller.h
- /all/dll.h
- /all/steam_apps.cpp
- /all/steam_friends.h
- /all/steam_game_coordinator.h
- /all/net.proto
- /all/rtlgenrandom.def
- /all/steam_matchmaking_servers.h
- /all/settings.h
- /all/steam_applist.h
- /all/flat.cpp
- /all/steam_gamesearch.h
- /all/steam_music.cpp
- /all/steam_remoteplay.h
- /all/steam_screenshots.cpp
- /all/steam_parental.cpp
- /all/steam_musicremote.h
- /all/steam_networking.h
- /all/steam_networking_messages.h
- /all/steam_networking_sockets.h
- /all/steam_networking_socketsserialized.h
- /all/steam_networking_utils.h
- /all/steam_parental.h
- /all/steam_parties.h
- /all/steam_remote_storage.h
- /all/steam_screenshots.h
- /all/steam_tv.h
- /all/steam_ugc.h
- /all/steam_unified_messages.h
- /all/steam_user.h
- /all/steam_user_stats.h
- /all/steam_http.cpp
- /all/steam_http.h
- /all/steam_inventory.h
- /all/steam_masterserver_updater.h
- /all/steam_matchmaking.h
- /all/steam_matchmaking_servers.cpp
- /all/steam_music.h
- /all/steam_musicremote.cpp
- /all/steam_utils.h
- /all/steam_video.cpp
- /all/wrap.cpp
- /all/steam_gameserverstats.cpp
- /all/steam_gameserverstats.h
- /all/steam_video.h
2024-11-19 19:16:05 +00:00

222 lines
4.7 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "steam_musicremote.h"
// Service Definition
bool Steam_MusicRemote::RegisterSteamMusicRemote( const char *pchName )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::DeregisterSteamMusicRemote()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::BIsCurrentMusicRemote()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::BActivationSuccess( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetDisplayName( const char *pchDisplayName )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Abilities for the user interface
bool Steam_MusicRemote::EnablePlayPrevious(bool bValue)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnablePlayNext( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnableShuffled( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnableLooped( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnableQueue( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnablePlaylists( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Status
bool Steam_MusicRemote::UpdatePlaybackStatus( AudioPlayback_Status nStatus )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateShuffled( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateLooped( bool bValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateVolume( float flValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// volume is between 0.0 and 1.0
// Current Entry
bool Steam_MusicRemote::CurrentEntryWillChange()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::CurrentEntryIsAvailable( bool bAvailable )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateCurrentEntryText( const char *pchText )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateCurrentEntryElapsedSeconds( int nValue )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::CurrentEntryDidChange()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Queue
bool Steam_MusicRemote::QueueWillChange()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::ResetQueueEntries()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetQueueEntry( int nID, int nPosition, const char *pchEntryText )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetCurrentQueueEntry( int nID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::QueueDidChange()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Playlist
bool Steam_MusicRemote::PlaylistWillChange()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::ResetPlaylistEntries()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetCurrentPlaylistEntry( int nID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::PlaylistDidChange()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}