mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-30 15:27:21 +01:00
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
//============ Copyright (c) Valve Corporation, All rights reserved. ============
|
|
|
|
#ifndef ISTEAMREMOTEPLAY_H
|
|
#define ISTEAMREMOTEPLAY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "steam_api_common.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: The form factor of a device
|
|
//-----------------------------------------------------------------------------
|
|
enum ESteamDeviceFormFactor
|
|
{
|
|
k_ESteamDeviceFormFactorUnknown,
|
|
k_ESteamDeviceFormFactorPhone,
|
|
k_ESteamDeviceFormFactorTablet,
|
|
k_ESteamDeviceFormFactorComputer,
|
|
k_ESteamDeviceFormFactorTV,
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Functions to provide information about Steam Remote Play sessions
|
|
//-----------------------------------------------------------------------------
|
|
class ISteamRemotePlay
|
|
{
|
|
public:
|
|
// Get the number of currently connected Steam Remote Play sessions
|
|
virtual uint32 GetSessionCount() = 0;
|
|
|
|
// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
|
|
virtual uint32 GetSessionID( int iSessionIndex ) = 0;
|
|
|
|
// Get the SteamID of the connected user
|
|
virtual CSteamID GetSessionSteamID( uint32 unSessionID ) = 0;
|
|
|
|
// Get the name of the session client device
|
|
// This returns NULL if the sessionID is not valid
|
|
virtual const char *GetSessionClientName( uint32 unSessionID ) = 0;
|
|
|
|
// Get the form factor of the session client device
|
|
virtual ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID ) = 0;
|
|
|
|
// Get the resolution, in pixels, of the session client device
|
|
// This is set to 0x0 if the resolution is not available
|
|
virtual bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY ) = 0;
|
|
};
|
|
|
|
#define STEAMREMOTEPLAY_INTERFACE_VERSION "STEAMREMOTEPLAY_INTERFACE_VERSION001"
|
|
|
|
// Global interface accessor
|
|
inline ISteamRemotePlay *SteamRemotePlay();
|
|
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamRemotePlay *, SteamRemotePlay, STEAMREMOTEPLAY_INTERFACE_VERSION );
|
|
|
|
// callbacks
|
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
|
#pragma pack( push, 4 )
|
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
|
#pragma pack( push, 8 )
|
|
#else
|
|
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
|
|
#endif
|
|
|
|
|
|
STEAM_CALLBACK_BEGIN( SteamRemotePlaySessionConnected_t, k_iSteamRemotePlayCallbacks + 1 )
|
|
STEAM_CALLBACK_MEMBER( 0, uint32, m_unSessionID )
|
|
STEAM_CALLBACK_END( 0 )
|
|
|
|
|
|
STEAM_CALLBACK_BEGIN( SteamRemotePlaySessionDisconnected_t, k_iSteamRemotePlayCallbacks + 2 )
|
|
STEAM_CALLBACK_MEMBER( 0, uint32, m_unSessionID )
|
|
STEAM_CALLBACK_END( 0 )
|
|
|
|
|
|
#pragma pack( pop )
|
|
|
|
|
|
#endif // #define ISTEAMREMOTEPLAY_H
|