mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
184 lines
No EOL
5.4 KiB
C++
184 lines
No EOL
5.4 KiB
C++
#include "../dll/base.h"
|
|
#include "DX12_Hook.h"
|
|
#include "Hook_Manager.h"
|
|
|
|
#include <imgui.h>
|
|
#include <impls/imgui_impl_win32.h>
|
|
#include <impls/imgui_impl_dx12.h>
|
|
|
|
// This is created by DX12_Hook::Create, and deleted by the Hook_Manager if not used
|
|
static DX12_Hook* hook;
|
|
|
|
void DX12_Hook::hook_dx12(D3D_FEATURE_LEVEL MinimumFeatureLevel)
|
|
{
|
|
if (!_hooked)
|
|
{
|
|
PRINT_DEBUG("Hooked DirectX 12\n");
|
|
}
|
|
}
|
|
|
|
void DX12_Hook::resetRenderState()
|
|
{
|
|
if (initialized)
|
|
{
|
|
pCmdAlloc->Release();
|
|
pCmdList->Release();
|
|
pDescriptorHeap->Release();
|
|
|
|
ImGui_ImplDX12_Shutdown();
|
|
ImGui_ImplWin32_Shutdown();
|
|
ImGui::DestroyContext();
|
|
|
|
initialized = false;
|
|
}
|
|
}
|
|
|
|
void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
|
|
{
|
|
DXGI_SWAP_CHAIN_DESC desc;
|
|
pSwapChain->GetDesc(&desc);
|
|
|
|
if (!initialized)
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_DESC d3d12_desc = {};
|
|
ID3D12Device* pDevice;
|
|
|
|
HRESULT ret = pSwapChain->GetDevice(__uuidof(ID3D12Device), (PVOID*)&pDevice);
|
|
|
|
d3d12_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
d3d12_desc.NumDescriptors = 1;
|
|
d3d12_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
d3d12_desc.NodeMask = 1;
|
|
if (pDevice->CreateDescriptorHeap(&d3d12_desc, IID_PPV_ARGS(&pDescriptorHeap)) != S_OK)
|
|
{
|
|
pDevice->Release();
|
|
return;
|
|
}
|
|
|
|
SIZE_T rtvDescriptorSize = pDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = pDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
mainRenderTargetDescriptor = rtvHandle;
|
|
|
|
pDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&pCmdAlloc));
|
|
|
|
pDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, pCmdAlloc, NULL, IID_PPV_ARGS(&pCmdList));
|
|
|
|
Hook_Manager::Inst().ChangeGameWindow(desc.OutputWindow);
|
|
ImGui_ImplWin32_Init(desc.OutputWindow);
|
|
ImGui_ImplDX12_Init(pDevice, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
pDescriptorHeap->GetCPUDescriptorHandleForHeapStart(),
|
|
pDescriptorHeap->GetGPUDescriptorHandleForHeapStart());
|
|
initialized = true;
|
|
}
|
|
|
|
ImGui_ImplDX12_NewFrame();
|
|
ImGui_ImplWin32_NewFrame();
|
|
|
|
ImGui::NewFrame();
|
|
|
|
Hook_Manager::Inst().CallOverlayProc(desc.BufferDesc.Width, desc.BufferDesc.Height);
|
|
|
|
ImGui::EndFrame();
|
|
|
|
ImGui::Render();
|
|
|
|
pCmdAlloc->Reset();
|
|
pCmdList->Reset(pCmdAlloc, NULL);
|
|
//pCmdList->ClearRenderTargetView(mainRenderTargetDescriptor, (float*)& clear_color, 0, NULL);
|
|
pCmdList->OMSetRenderTargets(1, &mainRenderTargetDescriptor, FALSE, NULL);
|
|
pCmdList->SetDescriptorHeaps(1, &pDescriptorHeap);
|
|
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), pCmdList);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// DirectX 12 Initialization functions
|
|
HRESULT WINAPI DX12_Hook::MyD3D12CreateDevice(
|
|
_In_opt_ IUnknown* pAdapter,
|
|
D3D_FEATURE_LEVEL MinimumFeatureLevel,
|
|
_In_ REFIID riid, // Expected: ID3D12Device
|
|
_COM_Outptr_opt_ void** ppDevice)
|
|
{
|
|
auto res = hook->D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice);
|
|
|
|
if (SUCCEEDED(res))
|
|
hook->hook_dx12(MinimumFeatureLevel);
|
|
|
|
return res;
|
|
}
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
HRESULT STDMETHODCALLTYPE DX12_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
|
|
{
|
|
hook->prepareForOverlay(_this);
|
|
|
|
return (_this->*hook->Present)(SyncInterval, Flags);
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE DX12_Hook::MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters)
|
|
{
|
|
hook->resetRenderState();
|
|
return (_this->*hook->ResizeTarget)(pNewTargetParameters);
|
|
}
|
|
|
|
HRESULT STDMETHODCALLTYPE DX12_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
|
{
|
|
hook->resetRenderState();
|
|
return (_this->*hook->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
|
}
|
|
|
|
DX12_Hook::DX12_Hook():
|
|
initialized(false),
|
|
pCmdAlloc(nullptr),
|
|
pCmdList(nullptr),
|
|
pDescriptorHeap(nullptr)
|
|
{
|
|
_dll = GetModuleHandle(DLL_NAME);
|
|
_hooked = false;
|
|
// Hook to D3D11CreateDevice and D3D11CreateDeviceAndSwapChain so we know when it gets called.
|
|
// If its called, then DX11 will be used to render the overlay.
|
|
D3D12CreateDevice = (decltype(D3D12CreateDevice))GetProcAddress(_dll, "D3D12CreateDevice");
|
|
|
|
BeginHook();
|
|
HookFuncs(
|
|
std::make_pair<void**, void*>(&(PVOID&)D3D12CreateDevice, &DX12_Hook::MyD3D12CreateDevice)
|
|
);
|
|
EndHook();
|
|
|
|
}
|
|
|
|
DX12_Hook::~DX12_Hook()
|
|
{
|
|
PRINT_DEBUG("DX11 Hook removed\n");
|
|
|
|
if (_hooked)
|
|
resetRenderState();
|
|
|
|
hook = nullptr;
|
|
}
|
|
|
|
void DX12_Hook::Create()
|
|
{
|
|
if (hook == nullptr)
|
|
{
|
|
hook = new DX12_Hook;
|
|
// Register the hook to the Hook Manager
|
|
Hook_Manager::Inst().AddHook(hook);
|
|
}
|
|
}
|
|
|
|
void DX12_Hook::loadFunctions(ID3D12Device *pDevice, IDXGISwapChain *pSwapChain)
|
|
{
|
|
void** vTable = *reinterpret_cast<void***>(pDevice);
|
|
|
|
/*
|
|
#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12DeviceVTable::X]
|
|
|
|
#undef LOAD_FUNC
|
|
*/
|
|
vTable = *reinterpret_cast<void***>(pSwapChain);
|
|
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
|
|
LOAD_FUNC(Present);
|
|
LOAD_FUNC(ResizeBuffers);
|
|
LOAD_FUNC(ResizeTarget);
|
|
#undef LOAD_FUNC
|
|
} |