mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-09 22:28:38 +01:00
25ee1dfa52
SteamNetworkingIPAddr_ToString SteamNetworkingIPAddr_ParseString SteamNetworkingIdentity_ToString SteamNetworkingIdentity_ParseString
651 lines
22 KiB
C++
651 lines
22 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "base.h"
|
|
|
|
class Steam_Networking_Utils :
|
|
public ISteamNetworkingUtils001,
|
|
public ISteamNetworkingUtils002,
|
|
public ISteamNetworkingUtils
|
|
{
|
|
class Settings *settings;
|
|
class Networking *network;
|
|
class SteamCallResults *callback_results;
|
|
class SteamCallBacks *callbacks;
|
|
class RunEveryRunCB *run_every_runcb;
|
|
std::chrono::time_point<std::chrono::steady_clock> initialized_time = std::chrono::steady_clock::now();
|
|
FSteamNetworkingSocketsDebugOutput debug_function;
|
|
bool relay_initialized = false;
|
|
|
|
public:
|
|
static void steam_callback(void *object, Common_Message *msg)
|
|
{
|
|
PRINT_DEBUG("steam_networkingutils_callback\n");
|
|
|
|
Steam_Networking_Utils *steam_networkingutils = (Steam_Networking_Utils *)object;
|
|
steam_networkingutils->Callback(msg);
|
|
}
|
|
|
|
static void steam_run_every_runcb(void *object)
|
|
{
|
|
PRINT_DEBUG("steam_networkingutils_run_every_runcb\n");
|
|
|
|
Steam_Networking_Utils *steam_networkingutils = (Steam_Networking_Utils *)object;
|
|
steam_networkingutils->RunCallbacks();
|
|
}
|
|
|
|
Steam_Networking_Utils(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
|
|
{
|
|
this->settings = settings;
|
|
this->network = network;
|
|
this->run_every_runcb = run_every_runcb;
|
|
//this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Utils::steam_callback, this);
|
|
this->run_every_runcb->add(&Steam_Networking_Utils::steam_run_every_runcb, this);
|
|
|
|
this->callback_results = callback_results;
|
|
this->callbacks = callbacks;
|
|
}
|
|
|
|
~Steam_Networking_Utils()
|
|
{
|
|
//TODO rm network callbacks
|
|
this->run_every_runcb->remove(&Steam_Networking_Utils::steam_run_every_runcb, this);
|
|
}
|
|
|
|
/// Allocate and initialize a message object. Usually the reason
|
|
/// you call this is to pass it to ISteamNetworkingSockets::SendMessages.
|
|
/// The returned object will have all of the relevant fields cleared to zero.
|
|
///
|
|
/// Optionally you can also request that this system allocate space to
|
|
/// hold the payload itself. If cbAllocateBuffer is nonzero, the system
|
|
/// will allocate memory to hold a payload of at least cbAllocateBuffer bytes.
|
|
/// m_pData will point to the allocated buffer, m_cbSize will be set to the
|
|
/// size, and m_pfnFreeData will be set to the proper function to free up
|
|
/// the buffer.
|
|
///
|
|
/// If cbAllocateBuffer=0, then no buffer is allocated. m_pData will be NULL,
|
|
/// m_cbSize will be zero, and m_pfnFreeData will be NULL. You will need to
|
|
/// set each of these.
|
|
///
|
|
/// You can use SteamNetworkingMessage_t::Release to free up the message
|
|
/// bookkeeping object and any associated buffer. See
|
|
/// ISteamNetworkingSockets::SendMessages for details on reference
|
|
/// counting and ownership.
|
|
SteamNetworkingMessage_t *AllocateMessage( int cbAllocateBuffer )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::AllocateMessage\n");
|
|
//TODO
|
|
return NULL;
|
|
}
|
|
|
|
bool InitializeRelayAccess()
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::InitializeRelayAccess\n");
|
|
relay_initialized = true;
|
|
return true;
|
|
}
|
|
|
|
/// Fetch current status of the relay network.
|
|
///
|
|
/// SteamRelayNetworkStatus_t is also a callback. It will be triggered on
|
|
/// both the user and gameserver interfaces any time the status changes, or
|
|
/// ping measurement starts or stops.
|
|
///
|
|
/// SteamRelayNetworkStatus_t::m_eAvail is returned. If you want
|
|
/// more details, you can pass a non-NULL value.
|
|
ESteamNetworkingAvailability GetRelayNetworkStatus( SteamRelayNetworkStatus_t *pDetails )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetRelayNetworkStatus %p\n", pDetails);
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
|
|
//TODO: check if this is how real steam returns it
|
|
SteamRelayNetworkStatus_t data = {};
|
|
if (relay_initialized) {
|
|
data.m_eAvail = k_ESteamNetworkingAvailability_Current;
|
|
data.m_bPingMeasurementInProgress = 0;
|
|
data.m_eAvailAnyRelay = k_ESteamNetworkingAvailability_Current;
|
|
data.m_eAvailNetworkConfig = k_ESteamNetworkingAvailability_Current;
|
|
strcpy(data.m_debugMsg, "OK");
|
|
}
|
|
|
|
if (pDetails) {
|
|
*pDetails = data;
|
|
}
|
|
|
|
return k_ESteamNetworkingAvailability_Current;
|
|
}
|
|
|
|
float GetLocalPingLocation( SteamNetworkPingLocation_t &result )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetLocalPingLocation\n");
|
|
if (relay_initialized) {
|
|
result.m_data[2] = 123;
|
|
result.m_data[8] = 67;
|
|
return 2.0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeBetweenTwoLocations\n");
|
|
//return k_nSteamNetworkingPing_Unknown;
|
|
return 10;
|
|
}
|
|
|
|
|
|
int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t &remoteLocation )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeFromLocalHost\n");
|
|
return 10;
|
|
}
|
|
|
|
|
|
void ConvertPingLocationToString( const SteamNetworkPingLocation_t &location, char *pszBuf, int cchBufSize )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::ConvertPingLocationToString\n");
|
|
strncpy(pszBuf, "fra=10+2", cchBufSize);
|
|
}
|
|
|
|
|
|
bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t &result )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::ParsePingLocationString\n");
|
|
return true;
|
|
}
|
|
|
|
|
|
bool CheckPingDataUpToDate( float flMaxAgeSeconds )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::CheckPingDataUpToDate %f\n", flMaxAgeSeconds);
|
|
relay_initialized = true;
|
|
return true;
|
|
}
|
|
|
|
|
|
bool IsPingMeasurementInProgress()
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::IsPingMeasurementInProgress\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
int GetPingToDataCenter( SteamNetworkingPOPID popID, SteamNetworkingPOPID *pViaRelayPoP )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetPingToDataCenter\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
int GetDirectPingToPOP( SteamNetworkingPOPID popID )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetDirectPingToPOP\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
int GetPOPCount()
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetPOPCount\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
int GetPOPList( SteamNetworkingPOPID *list, int nListSz )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetPOPList\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
//
|
|
// Misc
|
|
//
|
|
|
|
/// Fetch current timestamp. This timer has the following properties:
|
|
///
|
|
/// - Monotonicity is guaranteed.
|
|
/// - The initial value will be at least 24*3600*30*1e6, i.e. about
|
|
/// 30 days worth of microseconds. In this way, the timestamp value of
|
|
/// 0 will always be at least "30 days ago". Also, negative numbers
|
|
/// will never be returned.
|
|
/// - Wraparound / overflow is not a practical concern.
|
|
///
|
|
/// If you are running under the debugger and stop the process, the clock
|
|
/// might not advance the full wall clock time that has elapsed between
|
|
/// calls. If the process is not blocked from normal operation, the
|
|
/// timestamp values will track wall clock time, even if you don't call
|
|
/// the function frequently.
|
|
///
|
|
/// The value is only meaningful for this run of the process. Don't compare
|
|
/// it to values obtained on another computer, or other runs of the same process.
|
|
SteamNetworkingMicroseconds GetLocalTimestamp()
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetLocalTimestamp\n");
|
|
return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - initialized_time).count() + (SteamNetworkingMicroseconds)24*3600*30*1e6;
|
|
}
|
|
|
|
|
|
/// Set a function to receive network-related information that is useful for debugging.
|
|
/// This can be very useful during development, but it can also be useful for troubleshooting
|
|
/// problems with tech savvy end users. If you have a console or other log that customers
|
|
/// can examine, these log messages can often be helpful to troubleshoot network issues.
|
|
/// (Especially any warning/error messages.)
|
|
///
|
|
/// The detail level indicates what message to invoke your callback on. Lower numeric
|
|
/// value means more important, and the value you pass is the lowest priority (highest
|
|
/// numeric value) you wish to receive callbacks for.
|
|
///
|
|
/// Except when debugging, you should only use k_ESteamNetworkingSocketsDebugOutputType_Msg
|
|
/// or k_ESteamNetworkingSocketsDebugOutputType_Warning. For best performance, do NOT
|
|
/// request a high detail level and then filter out messages in your callback. Instead,
|
|
/// call function function to adjust the desired level of detail.
|
|
///
|
|
/// IMPORTANT: This may be called from a service thread, while we own a mutex, etc.
|
|
/// Your output function must be threadsafe and fast! Do not make any other
|
|
/// Steamworks calls from within the handler.
|
|
void SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::SetDebugOutputFunction %i\n", eDetailLevel);
|
|
if (eDetailLevel != k_ESteamNetworkingSocketsDebugOutputType_None) {
|
|
debug_function = pfnFunc;
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Set and get configuration values, see ESteamNetworkingConfigValue for individual descriptions.
|
|
//
|
|
|
|
// Shortcuts for common cases. (Implemented as inline functions below)
|
|
/*
|
|
bool SetGlobalConfigValueInt32( ESteamNetworkingConfigValue eValue, int32 val );
|
|
bool SetGlobalConfigValueFloat( ESteamNetworkingConfigValue eValue, float val );
|
|
bool SetGlobalConfigValueString( ESteamNetworkingConfigValue eValue, const char *val );
|
|
bool SetConnectionConfigValueInt32( HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, int32 val );
|
|
bool SetConnectionConfigValueFloat( HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, float val );
|
|
bool SetConnectionConfigValueString( HSteamNetConnection hConn, ESteamNetworkingConfigValue eValue, const char *val );
|
|
*/
|
|
/// Set a configuration value.
|
|
/// - eValue: which value is being set
|
|
/// - eScope: Onto what type of object are you applying the setting?
|
|
/// - scopeArg: Which object you want to change? (Ignored for global scope). E.g. connection handle, listen socket handle, interface pointer, etc.
|
|
/// - eDataType: What type of data is in the buffer at pValue? This must match the type of the variable exactly!
|
|
/// - pArg: Value to set it to. You can pass NULL to remove a non-global sett at this scope,
|
|
/// causing the value for that object to use global defaults. Or at global scope, passing NULL
|
|
/// will reset any custom value and restore it to the system default.
|
|
/// NOTE: When setting callback functions, do not pass the function pointer directly.
|
|
/// Your argument should be a pointer to a function pointer.
|
|
bool SetConfigValue( ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj,
|
|
ESteamNetworkingConfigDataType eDataType, const void *pArg )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::SetConfigValue\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
/// Get a configuration value.
|
|
/// - eValue: which value to fetch
|
|
/// - eScopeType: query setting on what type of object
|
|
/// - eScopeArg: the object to query the setting for
|
|
/// - pOutDataType: If non-NULL, the data type of the value is returned.
|
|
/// - pResult: Where to put the result. Pass NULL to query the required buffer size. (k_ESteamNetworkingGetConfigValue_BufferTooSmall will be returned.)
|
|
/// - cbResult: IN: the size of your buffer. OUT: the number of bytes filled in or required.
|
|
ESteamNetworkingGetConfigValueResult GetConfigValue( ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj,
|
|
ESteamNetworkingConfigDataType *pOutDataType, void *pResult, size_t *cbResult )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetConfigValue\n");
|
|
return k_ESteamNetworkingGetConfigValue_BadValue;
|
|
}
|
|
|
|
|
|
/// Returns info about a configuration value. Returns false if the value does not exist.
|
|
/// pOutNextValue can be used to iterate through all of the known configuration values.
|
|
/// (Use GetFirstConfigValue() to begin the iteration, will be k_ESteamNetworkingConfig_Invalid on the last value)
|
|
/// Any of the output parameters can be NULL if you do not need that information.
|
|
bool GetConfigValueInfo( ESteamNetworkingConfigValue eValue, const char **pOutName, ESteamNetworkingConfigDataType *pOutDataType, ESteamNetworkingConfigScope *pOutScope, ESteamNetworkingConfigValue *pOutNextValue )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetConfigValueInfo\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
/// Return the lowest numbered configuration value available in the current environment.
|
|
ESteamNetworkingConfigValue GetFirstConfigValue()
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::GetFirstConfigValue\n");
|
|
return k_ESteamNetworkingConfig_Invalid;
|
|
}
|
|
|
|
|
|
// String conversions. You'll usually access these using the respective
|
|
// inline methods.
|
|
void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr &addr, char *buf, size_t cbBuf, bool bWithPort )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::SteamNetworkingIPAddr_ToString\n");
|
|
if (buf == nullptr || cbBuf == 0)
|
|
return;
|
|
|
|
char buffer[64]; // Its enought for ipv4 & ipv6 + port
|
|
std::string str_addr;
|
|
if (addr.IsIPv4())
|
|
{
|
|
in_addr ipv4_addr;
|
|
ipv4_addr.s_addr = htonl(addr.GetIPv4());
|
|
|
|
if (inet_ntop(AF_INET, &ipv4_addr, buffer, sizeof(buffer) / sizeof(*buffer)) != nullptr)
|
|
{
|
|
if (bWithPort)
|
|
{
|
|
str_addr = buffer;
|
|
str_addr += ':';
|
|
str_addr += std::to_string(addr.m_port);
|
|
}
|
|
else
|
|
{
|
|
str_addr = buffer;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
in6_addr ipv6_addr;
|
|
memcpy(ipv6_addr.s6_addr, addr.m_ipv6, sizeof(addr.m_ipv6));
|
|
|
|
if (inet_ntop(AF_INET6, &ipv6_addr, buffer, sizeof(buffer) / sizeof(*buffer)) != nullptr)
|
|
{
|
|
if (bWithPort)
|
|
{
|
|
str_addr = '[';
|
|
str_addr += buffer;
|
|
str_addr += "]:";
|
|
str_addr += std::to_string(addr.m_port);
|
|
}
|
|
else
|
|
{
|
|
str_addr = buffer;
|
|
}
|
|
}
|
|
}
|
|
|
|
cbBuf = std::min<size_t>(cbBuf, str_addr.length() + 1);
|
|
strncpy(buf, str_addr.c_str(), cbBuf);
|
|
buf[cbBuf - 1] = '\0';
|
|
}
|
|
|
|
bool SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr *pAddr, const char *pszStr )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::SteamNetworkingIPAddr_ParseString\n");
|
|
|
|
bool valid = false;
|
|
|
|
if (pAddr == nullptr || pszStr == nullptr)
|
|
return valid;
|
|
|
|
std::string str(pszStr);
|
|
size_t pos = str.find(':');
|
|
|
|
if (pos != std::string::npos)
|
|
{// Try ipv4 with port
|
|
in_addr ipv4_addr;
|
|
std::string tmp(str);
|
|
tmp[pos] = 0;
|
|
const char* ip = tmp.c_str();
|
|
const char* port = &tmp[pos + 1];
|
|
|
|
if (inet_pton(AF_INET, ip, &ipv4_addr) == 1)
|
|
{
|
|
valid = true;
|
|
pAddr->SetIPv4(ntohl(ipv4_addr.s_addr), strtoul(port, nullptr, 10));
|
|
}
|
|
}
|
|
else
|
|
{// Try ipv4 without port
|
|
in_addr ipv4_addr;
|
|
if (inet_pton(AF_INET, str.c_str(), &ipv4_addr) == 1)
|
|
{
|
|
valid = true;
|
|
pAddr->SetIPv4(ntohl(ipv4_addr.s_addr), 0);
|
|
}
|
|
}
|
|
|
|
if (!valid)
|
|
{// Try ipv6
|
|
addrinfo* info = nullptr;
|
|
addrinfo hints = {};
|
|
hints.ai_family = AF_INET6;
|
|
hints.ai_socktype = SOCK_STREAM;
|
|
hints.ai_flags = AI_NUMERICHOST | AI_NUMERICSERV;
|
|
|
|
size_t sep_pos = 0;
|
|
std::string ip;
|
|
int sep_count = 0;
|
|
for (int i = 0; i < str.length(); ++i)
|
|
{
|
|
if (str[i] == ':')
|
|
{
|
|
sep_pos = i;
|
|
++sep_count;
|
|
}
|
|
}
|
|
if (sep_count == 8)
|
|
{
|
|
ip = std::move(std::string(str.begin(), str.begin() + sep_pos));
|
|
}
|
|
else
|
|
{
|
|
ip = str;
|
|
}
|
|
|
|
if (getaddrinfo(ip.c_str(), nullptr, &hints, &info) == 0)
|
|
{
|
|
sockaddr_in6* maddr = (sockaddr_in6*)info->ai_addr;
|
|
|
|
size_t pos = str.find(']');
|
|
std::string str_port("0");
|
|
if (pos != std::string::npos)
|
|
{
|
|
str_port = std::move(std::string(str.begin() + pos + 2, str.end()));
|
|
}
|
|
else if (sep_count == 8)
|
|
{
|
|
str_port = std::move(std::string(str.begin() + sep_pos + 1, str.end()));
|
|
}
|
|
try
|
|
{
|
|
int port = std::stoi(str_port);
|
|
if (port >= 0 && port <= 65535)
|
|
{
|
|
pAddr->SetIPv6(maddr->sin6_addr.s6_addr, port);
|
|
valid = true;
|
|
}
|
|
}
|
|
catch(...)
|
|
{ }
|
|
}
|
|
|
|
if (info)
|
|
{
|
|
freeaddrinfo(info);
|
|
}
|
|
}
|
|
|
|
if (!valid)
|
|
{
|
|
pAddr->Clear();
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity &identity, char *buf, size_t cbBuf )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::SteamNetworkingIdentity_ToString\n");
|
|
if (buf == nullptr)
|
|
return;
|
|
|
|
std::string str;
|
|
str.reserve(SteamNetworkingIdentity::k_cchMaxString);
|
|
switch (identity.m_eType)
|
|
{
|
|
case k_ESteamNetworkingIdentityType_SteamID:
|
|
{
|
|
str = "steamid:";
|
|
str += std::move(std::to_string(identity.GetSteamID64()));
|
|
}
|
|
break;
|
|
|
|
case k_ESteamNetworkingIdentityType_IPAddress:
|
|
{
|
|
str = "ip:";
|
|
char buff[SteamNetworkingIPAddr::k_cchMaxString];
|
|
auto& addr = *identity.GetIPAddr();
|
|
SteamNetworkingIPAddr_ToString(addr, buff, sizeof(buff), true);
|
|
str += buff;
|
|
}
|
|
break;
|
|
|
|
case k_ESteamNetworkingIdentityType_GenericBytes:
|
|
{
|
|
int generic_len;
|
|
const uint8* pBuf = identity.GetGenericBytes(generic_len);
|
|
|
|
str = "gen:";
|
|
str.resize(4 + (generic_len * 2));
|
|
|
|
char* pDest = &str[4];
|
|
while(generic_len--)
|
|
{
|
|
// I don't care for the last char, I've reserved the max string size
|
|
snprintf(pDest, 3, "%02x", *pBuf);
|
|
++pBuf;
|
|
pDest += 2;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case k_ESteamNetworkingIdentityType_GenericString:
|
|
{
|
|
str = "str:";
|
|
str += identity.GetGenericString();
|
|
}
|
|
break;
|
|
|
|
case k_ESteamNetworkingIdentityType_UnknownType:
|
|
{
|
|
str = identity.m_szUnknownRawString;
|
|
}
|
|
break;
|
|
}
|
|
cbBuf = std::min<size_t>(cbBuf, str.length() + 1);
|
|
strncpy(buf, str.c_str(), cbBuf);
|
|
buf[cbBuf - 1] = '\0';
|
|
}
|
|
|
|
bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, const char *pszStr )
|
|
{
|
|
PRINT_DEBUG("Steam_Networking_Utils::SteamNetworkingIdentity_ParseString\n");
|
|
bool valid = false;
|
|
if (pIdentity == nullptr)
|
|
{
|
|
return valid;
|
|
}
|
|
|
|
if (pszStr != nullptr)
|
|
{
|
|
const char* end = strchr(pszStr, ':');
|
|
if (end != nullptr)
|
|
{
|
|
++end;
|
|
if (strncmp(pszStr, "gen:", end - pszStr) == 0)
|
|
{
|
|
size_t length = strlen(end);
|
|
if (!(length % 2) && length <= (sizeof(pIdentity->m_genericBytes) * 2))
|
|
{// Must be even
|
|
valid = true;
|
|
length /= 2;
|
|
pIdentity->m_eType = k_ESteamNetworkingIdentityType_GenericBytes;
|
|
pIdentity->m_cbSize = length;
|
|
uint8* pBytes = pIdentity->m_genericBytes;
|
|
|
|
char hex[3] = { 0,0,0 };
|
|
while (length)
|
|
{
|
|
hex[0] = end[0];
|
|
hex[1] = end[1];
|
|
// Steam doesn't check if wasn't a hex char
|
|
*pBytes = strtol(hex, nullptr, 16);
|
|
|
|
++pBytes;
|
|
end += 2;
|
|
--length;
|
|
}
|
|
}
|
|
}
|
|
else if (strncmp(pszStr, "steamid:", end - pszStr) == 0)
|
|
{
|
|
CSteamID steam_id(uint64(strtoull(end, nullptr, 10)));
|
|
if (steam_id.IsValid())
|
|
{
|
|
valid = true;
|
|
pIdentity->SetSteamID(steam_id);
|
|
}
|
|
}
|
|
else if (strncmp(pszStr, "str:", end - pszStr) == 0)
|
|
{
|
|
valid = pIdentity->SetGenericString(end);
|
|
}
|
|
else if (strncmp(pszStr, "ip:", end - pszStr) == 0)
|
|
{
|
|
SteamNetworkingIPAddr steam_addr;
|
|
if (SteamNetworkingIPAddr_ParseString(&steam_addr, end))
|
|
{
|
|
valid = true;
|
|
pIdentity->SetIPAddr(steam_addr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
|
|
void RunCallbacks()
|
|
{
|
|
}
|
|
|
|
void Callback(Common_Message *msg)
|
|
{
|
|
if (msg->has_low_level()) {
|
|
if (msg->low_level().type() == Low_Level::CONNECT) {
|
|
|
|
}
|
|
|
|
if (msg->low_level().type() == Low_Level::DISCONNECT) {
|
|
|
|
}
|
|
}
|
|
|
|
if (msg->has_networking_sockets()) {
|
|
|
|
}
|
|
}
|
|
|
|
|
|
};
|