691 lines
23 KiB
C++
691 lines
23 KiB
C++
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include <QApplication>
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QPainter>
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#include <QScreen>
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#include <QString>
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#include <QStringList>
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#include <QWindow>
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#ifdef HAS_OPENGL
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#endif
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#if !defined(WIN32)
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#include <qpa/qplatformnativeinterface.h>
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#endif
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/mouse/mouse_input.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread() = default;
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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std::string name = "yuzu:EmuControlThread";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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auto& system = Core::System::GetInstance();
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system.RegisterHostThread();
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auto& gpu = system.GPU();
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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gpu.Start();
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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system.Renderer().Rasterizer().LoadDiskResources(
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system.CurrentProcess()->GetTitleID(), stop_run,
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[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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gpu.ReleaseContext();
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_run) {
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if (running) {
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if (was_active) {
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emit DebugModeLeft();
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}
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running_guard = true;
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Core::System::ResultStatus result = system.Run();
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if (result != Core::System::ResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_wait.Wait();
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result = system.Pause();
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if (result != Core::System::ResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_guard = false;
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if (!stop_run) {
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was_active = true;
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emit DebugModeEntered();
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}
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} else if (exec_step) {
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UNIMPLEMENTED();
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} else {
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std::unique_lock lock{running_mutex};
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running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
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}
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}
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// Shutdown the core emulation
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system.Shutdown();
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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}
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#ifdef HAS_OPENGL
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
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QSurfaceFormat format;
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format.setVersion(4, 3);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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if (Settings::values.renderer_debug) {
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format.setOption(QSurfaceFormat::FormatOption::DebugContext);
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}
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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context = std::make_unique<QOpenGLContext>();
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create main openGL context");
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}
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}
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/// Create the shared contexts for rendering and presentation
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explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
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// disable vsync for any shared contexts
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create shared openGL context");
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}
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if (!main_surface) {
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
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offscreen_surface->setFormat(format);
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offscreen_surface->create();
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surface = offscreen_surface.get();
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} else {
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surface = main_surface;
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}
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}
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~OpenGLSharedContext() {
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DoneCurrent();
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}
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void SwapBuffers() override {
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context->swapBuffers(surface);
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}
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void MakeCurrent() override {
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// We can't track the current state of the underlying context in this wrapper class because
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// Qt may make the underlying context not current for one reason or another. In particular,
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// the WebBrowser uses GL, so it seems to conflict if we aren't careful.
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// Instead of always just making the context current (which does not have any caching to
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// check if the underlying context is already current) we can check for the current context
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// in the thread local data by calling `currentContext()` and checking if its ours.
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if (QOpenGLContext::currentContext() != context.get()) {
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context->makeCurrent(surface);
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}
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}
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void DoneCurrent() override {
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context->doneCurrent();
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}
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QOpenGLContext* GetShareContext() {
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return context.get();
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}
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const QOpenGLContext* GetShareContext() const {
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return context.get();
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}
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private:
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// Avoid using Qt parent system here since we might move the QObjects to new threads
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// As a note, this means we should avoid using slots/signals with the objects too
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std::unique_ptr<QOpenGLContext> context;
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std::unique_ptr<QOffscreenSurface> offscreen_surface{};
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QSurface* surface;
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};
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#endif
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class DummyContext : public Core::Frontend::GraphicsContext {};
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class RenderWidget : public QWidget {
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public:
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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virtual ~RenderWidget() = default;
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QPaintEngine* paintEngine() const override {
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return nullptr;
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}
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private:
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GRenderWindow* render_window;
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};
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class OpenGLRenderWidget : public RenderWidget {
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public:
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
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context = std::move(context_);
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}
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private:
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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};
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class VulkanRenderWidget : public RenderWidget {
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public:
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explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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}
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};
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static Core::Frontend::WindowSystemType GetWindowSystemType() {
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("windows"))
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return Core::Frontend::WindowSystemType::Windows;
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else if (platform_name == QStringLiteral("xcb"))
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return Core::Frontend::WindowSystemType::X11;
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else if (platform_name == QStringLiteral("wayland"))
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return Core::Frontend::WindowSystemType::Wayland;
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LOG_CRITICAL(Frontend, "Unknown Qt platform!");
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return Core::Frontend::WindowSystemType::Windows;
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}
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static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
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Core::Frontend::EmuWindow::WindowSystemInfo wsi;
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wsi.type = GetWindowSystemType();
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
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wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
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else
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#endif
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wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
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return wsi;
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}
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_)
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: QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)} {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc)));
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setAttribute(Qt::WA_AcceptTouchEvents);
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auto layout = new QHBoxLayout(this);
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layout->setMargin(0);
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setLayout(layout);
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input_subsystem->Initialize();
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this->setMouseTracking(true);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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emit ExecuteProgramSignal(program_index);
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}
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GRenderWindow::~GRenderWindow() {
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input_subsystem->Shutdown();
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}
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void GRenderWindow::OnFrameDisplayed() {
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if (!first_frame) {
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first_frame = true;
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emit FirstFrameDisplayed();
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}
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}
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bool GRenderWindow::IsShown() const {
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return !isMinimized();
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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const qreal pixel_ratio = windowPixelRatio();
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const u32 width = this->width() * pixel_ratio;
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const u32 height = this->height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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}
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void GRenderWindow::BackupGeometry() {
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geometry = QWidget::saveGeometry();
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}
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void GRenderWindow::RestoreGeometry() {
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// We don't want to back up the geometry here (obviously)
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry);
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BackupGeometry();
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}
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QByteArray GRenderWindow::saveGeometry() {
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == nullptr) {
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return QWidget::saveGeometry();
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}
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return geometry;
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}
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qreal GRenderWindow::windowPixelRatio() const {
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return devicePixelRatioF();
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
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const qreal pixel_ratio = windowPixelRatio();
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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emit Closed();
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QWidget::closeEvent(event);
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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}
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void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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// Touch input is handled in TouchBeginEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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}
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auto pos = event->pos();
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const auto [x, y] = ScaleTouch(pos);
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input_subsystem->GetMouse()->PressButton(x, y, event->button());
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if (event->button() == Qt::LeftButton) {
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this->TouchPressed(x, y);
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}
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QWidget::mousePressEvent(event);
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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// Touch input is handled in TouchUpdateEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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}
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auto pos = event->pos();
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const auto [x, y] = ScaleTouch(pos);
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input_subsystem->GetMouse()->MouseMove(x, y);
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this->TouchMoved(x, y);
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QWidget::mouseMoveEvent(event);
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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// Touch input is handled in TouchEndEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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}
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input_subsystem->GetMouse()->ReleaseButton(event->button());
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if (event->button() == Qt::LeftButton) {
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this->TouchReleased();
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}
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}
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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// TouchBegin always has exactly one touch point, so take the .first()
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const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
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this->TouchPressed(x, y);
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}
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void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
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QPointF pos;
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int active_points = 0;
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// average all active touch points
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for (const auto& tp : event->touchPoints()) {
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|
if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
|
||
|
active_points++;
|
||
|
pos += tp.pos();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pos /= active_points;
|
||
|
|
||
|
const auto [x, y] = ScaleTouch(pos);
|
||
|
this->TouchMoved(x, y);
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::TouchEndEvent() {
|
||
|
this->TouchReleased();
|
||
|
}
|
||
|
|
||
|
bool GRenderWindow::event(QEvent* event) {
|
||
|
if (event->type() == QEvent::TouchBegin) {
|
||
|
TouchBeginEvent(static_cast<QTouchEvent*>(event));
|
||
|
return true;
|
||
|
} else if (event->type() == QEvent::TouchUpdate) {
|
||
|
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
|
||
|
return true;
|
||
|
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
|
||
|
TouchEndEvent();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return QWidget::event(event);
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
||
|
QWidget::focusOutEvent(event);
|
||
|
input_subsystem->GetKeyboard()->ReleaseAllKeys();
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
||
|
QWidget::resizeEvent(event);
|
||
|
OnFramebufferSizeChanged();
|
||
|
}
|
||
|
|
||
|
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
||
|
#ifdef HAS_OPENGL
|
||
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
|
||
|
auto c = static_cast<OpenGLSharedContext*>(main_context.get());
|
||
|
// Bind the shared contexts to the main surface in case the backend wants to take over
|
||
|
// presentation
|
||
|
return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
|
||
|
child_widget->windowHandle());
|
||
|
}
|
||
|
#endif
|
||
|
return std::make_unique<DummyContext>();
|
||
|
}
|
||
|
|
||
|
bool GRenderWindow::InitRenderTarget() {
|
||
|
ReleaseRenderTarget();
|
||
|
|
||
|
first_frame = false;
|
||
|
|
||
|
switch (Settings::values.renderer_backend.GetValue()) {
|
||
|
case Settings::RendererBackend::OpenGL:
|
||
|
if (!InitializeOpenGL()) {
|
||
|
return false;
|
||
|
}
|
||
|
break;
|
||
|
case Settings::RendererBackend::Vulkan:
|
||
|
if (!InitializeVulkan()) {
|
||
|
return false;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Update the Window System information with the new render target
|
||
|
window_info = GetWindowSystemInfo(child_widget->windowHandle());
|
||
|
|
||
|
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||
|
layout()->addWidget(child_widget);
|
||
|
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
||
|
setMinimumSize(1, 1);
|
||
|
|
||
|
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||
|
|
||
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||
|
OnFramebufferSizeChanged();
|
||
|
BackupGeometry();
|
||
|
|
||
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
|
||
|
if (!LoadOpenGL()) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::ReleaseRenderTarget() {
|
||
|
if (child_widget) {
|
||
|
layout()->removeWidget(child_widget);
|
||
|
child_widget->deleteLater();
|
||
|
child_widget = nullptr;
|
||
|
}
|
||
|
main_context.reset();
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
||
|
auto& renderer = Core::System::GetInstance().Renderer();
|
||
|
|
||
|
if (res_scale == 0) {
|
||
|
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
|
||
|
}
|
||
|
|
||
|
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
||
|
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
||
|
renderer.RequestScreenshot(
|
||
|
screenshot_image.bits(),
|
||
|
[=, this] {
|
||
|
const std::string std_screenshot_path = screenshot_path.toStdString();
|
||
|
if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
|
||
|
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
|
||
|
} else {
|
||
|
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
|
||
|
}
|
||
|
},
|
||
|
layout);
|
||
|
}
|
||
|
|
||
|
bool GRenderWindow::IsLoadingComplete() const {
|
||
|
return first_frame;
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||
|
setMinimumSize(minimal_size.first, minimal_size.second);
|
||
|
}
|
||
|
|
||
|
bool GRenderWindow::InitializeOpenGL() {
|
||
|
#ifdef HAS_OPENGL
|
||
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||
|
auto child = new OpenGLRenderWidget(this);
|
||
|
child_widget = child;
|
||
|
child_widget->windowHandle()->create();
|
||
|
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
|
||
|
main_context = context;
|
||
|
child->SetContext(
|
||
|
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
|
||
|
|
||
|
return true;
|
||
|
#else
|
||
|
QMessageBox::warning(this, tr("OpenGL not available!"),
|
||
|
tr("yuzu has not been compiled with OpenGL support."));
|
||
|
return false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool GRenderWindow::InitializeVulkan() {
|
||
|
auto child = new VulkanRenderWidget(this);
|
||
|
child_widget = child;
|
||
|
child_widget->windowHandle()->create();
|
||
|
main_context = std::make_unique<DummyContext>();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool GRenderWindow::LoadOpenGL() {
|
||
|
auto context = CreateSharedContext();
|
||
|
auto scope = context->Acquire();
|
||
|
if (!gladLoadGL()) {
|
||
|
QMessageBox::warning(
|
||
|
this, tr("Error while initializing OpenGL!"),
|
||
|
tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const QString renderer =
|
||
|
QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
|
||
|
|
||
|
if (!GLAD_GL_VERSION_4_3) {
|
||
|
LOG_ERROR(Frontend, "GPU does not support OpenGL 4.3: {}", renderer.toStdString());
|
||
|
QMessageBox::warning(this, tr("Error while initializing OpenGL 4.3!"),
|
||
|
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
||
|
"latest graphics driver.<br><br>GL Renderer:<br>%1")
|
||
|
.arg(renderer));
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
||
|
if (!unsupported_gl_extensions.empty()) {
|
||
|
QMessageBox::warning(
|
||
|
this, tr("Error while initializing OpenGL!"),
|
||
|
tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
|
||
|
"have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
|
||
|
"extensions:<br>%2")
|
||
|
.arg(renderer)
|
||
|
.arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
||
|
QStringList unsupported_ext;
|
||
|
|
||
|
if (!GLAD_GL_ARB_buffer_storage)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
|
||
|
if (!GLAD_GL_ARB_direct_state_access)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
|
||
|
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
|
||
|
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
|
||
|
if (!GLAD_GL_ARB_multi_bind)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
|
||
|
if (!GLAD_GL_ARB_clip_control)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_clip_control"));
|
||
|
|
||
|
// Extensions required to support some texture formats.
|
||
|
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||
|
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
|
||
|
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
|
||
|
if (!GLAD_GL_ARB_depth_buffer_float)
|
||
|
unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
|
||
|
|
||
|
if (!unsupported_ext.empty()) {
|
||
|
LOG_ERROR(Frontend, "GPU does not support all required extensions: {}",
|
||
|
glGetString(GL_RENDERER));
|
||
|
}
|
||
|
for (const QString& ext : unsupported_ext) {
|
||
|
LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
||
|
}
|
||
|
|
||
|
return unsupported_ext;
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
|
||
|
this->emu_thread = emu_thread;
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::OnEmulationStopping() {
|
||
|
emu_thread = nullptr;
|
||
|
}
|
||
|
|
||
|
void GRenderWindow::showEvent(QShowEvent* event) {
|
||
|
QWidget::showEvent(event);
|
||
|
|
||
|
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
||
|
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
||
|
Qt::UniqueConnection);
|
||
|
}
|