pineapple/src/core/core.cpp

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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <atomic>
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#include <exception>
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#include <memory>
#include <utility>
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#include "audio_core/audio_core.h"
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#include "common/fs/fs.h"
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#include "common/logging/log.h"
#include "common/microprofile.h"
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#include "common/settings.h"
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#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
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#include "core/debugger/debugger.h"
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#include "core/device_memory.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/kernel/k_memory_manager.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_resource_limit.h"
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#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/apm/apm_controller.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/glue/glue_manager.h"
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#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/time/time_manager.h"
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#include "core/internal_network/network.h"
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#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
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#include "network/network.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
namespace Core {
namespace {
FileSys::StorageId GetStorageIdForFrontendSlot(
std::optional<FileSys::ContentProviderUnionSlot> slot) {
if (!slot.has_value()) {
return FileSys::StorageId::None;
}
switch (*slot) {
case FileSys::ContentProviderUnionSlot::UserNAND:
return FileSys::StorageId::NandUser;
case FileSys::ContentProviderUnionSlot::SysNAND:
return FileSys::StorageId::NandSystem;
case FileSys::ContentProviderUnionSlot::SDMC:
return FileSys::StorageId::SdCard;
case FileSys::ContentProviderUnionSlot::FrontendManual:
return FileSys::StorageId::Host;
default:
return FileSys::StorageId::None;
}
}
} // Anonymous namespace
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
std::string dir_name;
std::string filename;
Common::SplitPath(path, &dir_name, &filename, nullptr);
if (filename == "00") {
const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
std::vector<FileSys::VirtualFile> concat;
for (u32 i = 0; i < 0x10; ++i) {
const auto file_name = fmt::format("{:02X}", i);
auto next = dir->GetFile(file_name);
if (next != nullptr) {
concat.push_back(std::move(next));
} else {
next = dir->GetFile(file_name);
if (next == nullptr) {
break;
}
concat.push_back(std::move(next));
}
}
if (concat.empty()) {
return nullptr;
}
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
dir->GetName());
}
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if (Common::FS::IsDir(path)) {
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return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
}
return vfs->OpenFile(path, FileSys::Mode::Read);
}
struct System::Impl {
explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
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cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
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void Initialize(System& system) {
device_memory = std::make_unique<Core::DeviceMemory>();
is_multicore = Settings::values.use_multi_core.GetValue();
core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
const auto current_time =
std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
Settings::values.custom_rtc_differential =
Settings::values.custom_rtc.value_or(current_time) - current_time;
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) {
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
}
if (content_provider == nullptr) {
content_provider = std::make_unique<FileSys::ContentProviderUnion>();
}
// Create default implementations of applets if one is not provided.
applet_manager.SetDefaultAppletsIfMissing();
is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore);
cpu_manager.SetAsyncGpu(is_async_gpu);
}
void ReinitializeIfNecessary(System& system) {
if (is_multicore == Settings::values.use_multi_core.GetValue()) {
return;
}
LOG_DEBUG(Kernel, "Re-initializing");
is_multicore = Settings::values.use_multi_core.GetValue();
Initialize(system);
}
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SystemResultStatus Run() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = SystemResultStatus::Success;
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kernel.Suspend(false);
core_timing.SyncPause(false);
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is_paused = false;
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return status;
}
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SystemResultStatus Pause() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = SystemResultStatus::Success;
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core_timing.SyncPause(true);
kernel.Suspend(true);
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is_paused = true;
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return status;
}
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bool IsPaused() const {
std::unique_lock lk(suspend_guard);
return is_paused;
}
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std::unique_lock<std::mutex> StallProcesses() {
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std::unique_lock<std::mutex> lk(suspend_guard);
kernel.Suspend(true);
core_timing.SyncPause(true);
return lk;
}
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void UnstallProcesses() {
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if (!is_paused) {
core_timing.SyncPause(false);
kernel.Suspend(false);
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}
}
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void InitializeDebugger(System& system, u16 port) {
debugger = std::make_unique<Debugger>(system, port);
}
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SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(Core, "initialized OK");
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// Setting changes may require a full system reinitialization (e.g., disabling multicore).
ReinitializeIfNecessary(system);
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kernel.Initialize();
cpu_manager.Initialize();
/// Reset all glue registrations
arp_manager.ResetAll();
telemetry_session = std::make_unique<Core::TelemetrySession>();
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host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
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gpu_core = VideoCore::CreateGPU(emu_window, system);
if (!gpu_core) {
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return SystemResultStatus::ErrorVideoCore;
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}
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audio_core = std::make_unique<AudioCore::AudioCore>(system);
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service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
// Initialize time manager, which must happen after kernel is created
time_manager.Initialize();
is_powered_on = true;
exit_lock = false;
microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
LOG_DEBUG(Core, "Initialized OK");
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return SystemResultStatus::Success;
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}
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SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath, u64 program_id,
std::size_t program_index) {
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app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
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program_id, program_index);
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if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return SystemResultStatus::ErrorGetLoader;
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}
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SystemResultStatus init_result{SetupForMainProcess(system, emu_window)};
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if (init_result != SystemResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
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ShutdownMainProcess();
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return init_result;
}
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
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// Create a resource limit for the process.
const auto physical_memory_size =
kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
// Create the process.
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auto main_process = Kernel::KProcess::Create(system.Kernel());
ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
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Kernel::KProcess::ProcessType::Userland, resource_limit)
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.IsSuccess());
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const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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ShutdownMainProcess();
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return static_cast<SystemResultStatus>(
static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
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}
AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process);
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kernel.InitializeCores();
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
}
// All threads are started, begin main process execution, now that we're in the clear.
main_process->Run(load_parameters->main_thread_priority,
load_parameters->main_thread_stack_size);
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
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} else if (!Settings::values.gamecard_path.GetValue().empty()) {
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const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
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fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
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}
}
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if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
}
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perf_stats = std::make_unique<PerfStats>(program_id);
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// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
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std::string name = "Unknown Game";
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
}
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std::string title_version;
const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
system.GetContentProvider());
const auto metadata = pm.GetControlMetadata();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
}
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if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
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game_info.version = title_version;
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room_member->SendGameInfo(game_info);
}
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status = SystemResultStatus::Success;
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return status;
}
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void ShutdownMainProcess() {
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SetShuttingDown(true);
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// Log last frame performance stats if game was loded
if (perf_stats) {
const auto perf_results = GetAndResetPerfStats();
constexpr auto performance = Common::Telemetry::FieldType::Performance;
telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
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telemetry_session->AddField(performance, "Shutdown_Framerate",
perf_results.average_game_fps);
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telemetry_session->AddField(performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
}
is_powered_on = false;
exit_lock = false;
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if (gpu_core != nullptr) {
gpu_core->NotifyShutdown();
}
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kernel.ShutdownCores();
cpu_manager.Shutdown();
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debugger.reset();
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kernel.CloseServices();
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services.reset();
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
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time_manager.Shutdown();
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core_timing.ClearPendingEvents();
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app_loader.reset();
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audio_core.reset();
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gpu_core.reset();
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host1x_core.reset();
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perf_stats.reset();
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kernel.Shutdown();
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memory.Reset();
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if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info{};
room_member->SendGameInfo(game_info);
}
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LOG_DEBUG(Core, "Shutdown OK");
}
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bool IsShuttingDown() const {
return is_shutting_down;
}
void SetShuttingDown(bool shutting_down) {
is_shutting_down = shutting_down;
}
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Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
return app_loader->ReadTitle(out);
}
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void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
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std::vector<u8> nacp_data;
FileSys::NACP nacp;
if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
nacp_data = nacp.GetRawBytes();
} else {
nacp_data.resize(sizeof(FileSys::RawNACP));
}
Service::Glue::ApplicationLaunchProperty launch{};
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launch.title_id = process.GetProgramID();
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FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
launch.version = pm.GetGameVersion().value_or(0);
// TODO(DarkLordZach): When FSController/Game Card Support is added, if
// current_process_game_card use correct StorageId
launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
launch.title_id, FileSys::ContentRecordType::Program));
launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
}
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void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
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status = new_status;
if (details) {
status_details = details;
}
}
PerfStatsResults GetAndResetPerfStats() {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
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mutable std::mutex suspend_guard;
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bool is_paused{};
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std::atomic<bool> is_shutting_down{};
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Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
/// ContentProviderUnion instance
std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
Service::FileSystem::FileSystemController fs_controller;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
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std::unique_ptr<Core::DeviceMemory> device_memory;
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std::unique_ptr<AudioCore::AudioCore> audio_core;
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Core::Memory::Memory memory;
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Core::HID::HIDCore hid_core;
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Network::RoomNetwork room_network;
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CpuManager cpu_manager;
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std::atomic_bool is_powered_on{};
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bool exit_lock = false;
Reporter reporter;
std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer;
std::array<u8, 0x20> build_id{};
/// Frontend applets
Service::AM::Applets::AppletManager applet_manager;
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
/// Service State
Service::Glue::ARPManager arp_manager;
Service::Time::TimeManager time_manager;
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Services
std::unique_ptr<Service::Services> services;
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
/// Network instance
Network::NetworkInstance network_instance;
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/// Debugger
std::unique_ptr<Core::Debugger> debugger;
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SystemResultStatus status = SystemResultStatus::Success;
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std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
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Core::SpeedLimiter speed_limiter;
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bool is_multicore{};
bool is_async_gpu{};
ExecuteProgramCallback execute_program_callback;
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ExitCallback exit_callback;
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std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
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System::~System() = default;
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CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
}
const CpuManager& System::GetCpuManager() const {
return impl->cpu_manager;
}
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void System::Initialize() {
impl->Initialize(*this);
}
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SystemResultStatus System::Run() {
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return impl->Run();
}
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SystemResultStatus System::Pause() {
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return impl->Pause();
}
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bool System::IsPaused() const {
return impl->IsPaused();
}
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void System::InvalidateCpuInstructionCaches() {
impl->kernel.InvalidateAllInstructionCaches();
}
void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
}
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void System::ShutdownMainProcess() {
impl->ShutdownMainProcess();
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}
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bool System::IsShuttingDown() const {
return impl->IsShuttingDown();
}
void System::SetShuttingDown(bool shutting_down) {
impl->SetShuttingDown(shutting_down);
}
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void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
}
}
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std::unique_lock<std::mutex> System::StallProcesses() {
return impl->StallProcesses();
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}
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void System::UnstallProcesses() {
impl->UnstallProcesses();
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}
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void System::InitializeDebugger() {
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
}
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SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
u64 program_id, std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_id, program_index);
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}
bool System::IsPoweredOn() const {
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return impl->is_powered_on.load(std::memory_order::relaxed);
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}
void System::PrepareReschedule(const u32 core_index) {
impl->kernel.PrepareReschedule(core_index);
}
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
TelemetrySession& System::TelemetrySession() {
return *impl->telemetry_session;
}
const TelemetrySession& System::TelemetrySession() const {
return *impl->telemetry_session;
}
ARM_Interface& System::CurrentArmInterface() {
return impl->kernel.CurrentPhysicalCore().ArmInterface();
}
const ARM_Interface& System::CurrentArmInterface() const {
return impl->kernel.CurrentPhysicalCore().ArmInterface();
}
Kernel::PhysicalCore& System::CurrentPhysicalCore() {
return impl->kernel.CurrentPhysicalCore();
}
const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
return impl->kernel.CurrentPhysicalCore();
}
/// Gets the global scheduler
Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
return impl->kernel.GlobalSchedulerContext();
}
/// Gets the global scheduler
const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
return impl->kernel.GlobalSchedulerContext();
}
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Kernel::KProcess* System::CurrentProcess() {
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return impl->kernel.CurrentProcess();
}
Core::DeviceMemory& System::DeviceMemory() {
return *impl->device_memory;
}
const Core::DeviceMemory& System::DeviceMemory() const {
return *impl->device_memory;
}
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const Kernel::KProcess* System::CurrentProcess() const {
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return impl->kernel.CurrentProcess();
}
ARM_Interface& System::ArmInterface(std::size_t core_index) {
return impl->kernel.PhysicalCore(core_index).ArmInterface();
}
const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
return impl->kernel.PhysicalCore(core_index).ArmInterface();
}
ExclusiveMonitor& System::Monitor() {
return impl->kernel.GetExclusiveMonitor();
}
const ExclusiveMonitor& System::Monitor() const {
return impl->kernel.GetExclusiveMonitor();
}
Memory::Memory& System::Memory() {
return impl->memory;
}
const Core::Memory::Memory& System::Memory() const {
return impl->memory;
}
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Tegra::GPU& System::GPU() {
return *impl->gpu_core;
}
const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
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Tegra::Host1x::Host1x& System::Host1x() {
return *impl->host1x_core;
}
const Tegra::Host1x::Host1x& System::Host1x() const {
return *impl->host1x_core;
}
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VideoCore::RendererBase& System::Renderer() {
return impl->gpu_core->Renderer();
}
const VideoCore::RendererBase& System::Renderer() const {
return impl->gpu_core->Renderer();
}
Kernel::KernelCore& System::Kernel() {
return impl->kernel;
}
const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
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HID::HIDCore& System::HIDCore() {
return impl->hid_core;
}
const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
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AudioCore::AudioCore& System::AudioCore() {
return *impl->audio_core;
}
const AudioCore::AudioCore& System::AudioCore() const {
return *impl->audio_core;
}
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Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
const Timing::CoreTiming& System::CoreTiming() const {
return impl->core_timing;
}
Core::PerfStats& System::GetPerfStats() {
return *impl->perf_stats;
}
const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
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Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
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}
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const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
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}
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u64 System::GetCurrentProcessProgramID() const {
return impl->kernel.CurrentProcess()->GetProgramID();
}
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Loader::ResultStatus System::GetGameName(std::string& out) const {
return impl->GetGameName(out);
}
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void System::SetStatus(SystemResultStatus new_status, const char* details) {
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impl->SetStatus(new_status, details);
}
const std::string& System::GetStatusDetails() const {
return impl->status_details;
}
Loader::AppLoader& System::GetAppLoader() {
return *impl->app_loader;
}
const Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
impl->virtual_filesystem = std::move(vfs);
}
FileSys::VirtualFilesystem System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 32>& build_id, VAddr main_region_begin,
u64 main_region_size) {
impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
}
void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
impl->applet_manager.SetAppletFrontendSet(std::move(set));
}
void System::SetDefaultAppletFrontendSet() {
impl->applet_manager.SetDefaultAppletFrontendSet();
}
Service::AM::Applets::AppletManager& System::GetAppletManager() {
return impl->applet_manager;
}
const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
return impl->applet_manager;
}
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
impl->content_provider = std::move(provider);
}
FileSys::ContentProvider& System::GetContentProvider() {
return *impl->content_provider;
}
const FileSys::ContentProvider& System::GetContentProvider() const {
return *impl->content_provider;
}
Service::FileSystem::FileSystemController& System::GetFileSystemController() {
return impl->fs_controller;
}
const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
return impl->fs_controller;
}
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider) {
impl->content_provider->SetSlot(slot, provider);
}
void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
impl->content_provider->ClearSlot(slot);
}
const Reporter& System::GetReporter() const {
return impl->reporter;
}
Service::Glue::ARPManager& System::GetARPManager() {
return impl->arp_manager;
}
const Service::Glue::ARPManager& System::GetARPManager() const {
return impl->arp_manager;
}
Service::APM::Controller& System::GetAPMController() {
return impl->apm_controller;
}
const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
}
Service::Time::TimeManager& System::GetTimeManager() {
return impl->time_manager;
}
const Service::Time::TimeManager& System::GetTimeManager() const {
return impl->time_manager;
}
void System::SetExitLock(bool locked) {
impl->exit_lock = locked;
}
bool System::GetExitLock() const {
return impl->exit_lock;
}
void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
impl->build_id = id;
}
const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
return impl->build_id;
}
Service::SM::ServiceManager& System::ServiceManager() {
return *impl->service_manager;
}
const Service::SM::ServiceManager& System::ServiceManager() const {
return *impl->service_manager;
}
void System::RegisterCoreThread(std::size_t id) {
impl->kernel.RegisterCoreThread(id);
}
void System::RegisterHostThread() {
impl->kernel.RegisterHostThread();
}
void System::EnterDynarmicProfile() {
std::size_t core = impl->kernel.GetCurrentHostThreadID();
impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
}
void System::ExitDynarmicProfile() {
std::size_t core = impl->kernel.GetCurrentHostThreadID();
MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
}
bool System::IsMulticore() const {
return impl->is_multicore;
}
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bool System::DebuggerEnabled() const {
return Settings::values.use_gdbstub.GetValue();
}
Core::Debugger& System::GetDebugger() {
return *impl->debugger;
}
const Core::Debugger& System::GetDebugger() const {
return *impl->debugger;
}
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Network::RoomNetwork& System::GetRoomNetwork() {
return impl->room_network;
}
const Network::RoomNetwork& System::GetRoomNetwork() const {
return impl->room_network;
}
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void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
impl->execute_program_callback = std::move(callback);
}
void System::ExecuteProgram(std::size_t program_index) {
if (impl->execute_program_callback) {
impl->execute_program_callback(program_index);
} else {
LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
}
}
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void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}
void System::Exit() {
if (impl->exit_callback) {
impl->exit_callback();
} else {
LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
}
}
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void System::ApplySettings() {
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
}
}
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} // namespace Core