194 lines
5.6 KiB
C
194 lines
5.6 KiB
C
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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constexpr char NX_FONT_CSS[] = R"(
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(function() {
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css = document.createElement('style');
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css.type = 'text/css';
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css.id = 'nx_font';
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css.innerText = `
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/* FontStandard */
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@font-face {
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font-family: 'FontStandard';
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src: url('%1') format('truetype');
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}
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/* FontChineseSimplified */
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@font-face {
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font-family: 'FontChineseSimplified';
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src: url('%2') format('truetype');
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}
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/* FontExtendedChineseSimplified */
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@font-face {
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font-family: 'FontExtendedChineseSimplified';
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src: url('%3') format('truetype');
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}
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/* FontChineseTraditional */
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@font-face {
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font-family: 'FontChineseTraditional';
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src: url('%4') format('truetype');
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}
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/* FontKorean */
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@font-face {
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font-family: 'FontKorean';
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src: url('%5') format('truetype');
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}
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/* FontNintendoExtended */
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@font-face {
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font-family: 'NintendoExt003';
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src: url('%6') format('truetype');
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}
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/* FontNintendoExtended2 */
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@font-face {
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font-family: 'NintendoExt003';
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src: url('%7') format('truetype');
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}
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`;
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document.head.appendChild(css);
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})();
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)";
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constexpr char LOAD_NX_FONT[] = R"(
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(function() {
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var elements = document.querySelectorAll("*");
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for (var i = 0; i < elements.length; i++) {
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var style = window.getComputedStyle(elements[i], null);
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if (style.fontFamily.includes("Arial") || style.fontFamily.includes("Calibri") ||
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style.fontFamily.includes("Century") || style.fontFamily.includes("Times New Roman")) {
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elements[i].style.fontFamily = "FontStandard, FontChineseSimplified, FontExtendedChineseSimplified, FontChineseTraditional, FontKorean, NintendoExt003";
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} else {
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elements[i].style.fontFamily = style.fontFamily + ", FontStandard, FontChineseSimplified, FontExtendedChineseSimplified, FontChineseTraditional, FontKorean, NintendoExt003";
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}
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}
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})();
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)";
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constexpr char GAMEPAD_SCRIPT[] = R"(
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window.addEventListener("gamepadconnected", function(e) {
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console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
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e.gamepad.index, e.gamepad.id, e.gamepad.buttons.length, e.gamepad.axes.length);
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});
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window.addEventListener("gamepaddisconnected", function(e) {
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console.log("Gamepad disconnected from index %d: %s", e.gamepad.index, e.gamepad.id);
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});
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)";
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constexpr char WINDOW_NX_SCRIPT[] = R"(
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var end_applet = false;
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var yuzu_key_callbacks = [];
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(function() {
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class WindowNX {
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constructor() {
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yuzu_key_callbacks[1] = function() { window.history.back(); };
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yuzu_key_callbacks[2] = function() { window.nx.endApplet(); };
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}
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addEventListener(type, listener, options) {
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console.log("nx.addEventListener called, type=%s", type);
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window.addEventListener(type, listener, options);
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}
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endApplet() {
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console.log("nx.endApplet called");
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end_applet = true;
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}
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playSystemSe(system_se) {
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console.log("nx.playSystemSe is not implemented, system_se=%s", system_se);
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}
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sendMessage(message) {
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console.log("nx.sendMessage is not implemented, message=%s", message);
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}
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setCursorScrollSpeed(scroll_speed) {
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console.log("nx.setCursorScrollSpeed is not implemented, scroll_speed=%d", scroll_speed);
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}
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}
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class WindowNXFooter {
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setAssign(key, label, func, option) {
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console.log("nx.footer.setAssign called, key=%s", key);
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switch (key) {
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case "A":
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yuzu_key_callbacks[0] = func;
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break;
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case "B":
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yuzu_key_callbacks[1] = func;
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break;
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case "X":
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yuzu_key_callbacks[2] = func;
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break;
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case "Y":
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yuzu_key_callbacks[3] = func;
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break;
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case "L":
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yuzu_key_callbacks[6] = func;
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break;
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case "R":
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yuzu_key_callbacks[7] = func;
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break;
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}
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}
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setFixed(kind) {
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console.log("nx.footer.setFixed is not implemented, kind=%s", kind);
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}
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unsetAssign(key) {
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console.log("nx.footer.unsetAssign called, key=%s", key);
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switch (key) {
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case "A":
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yuzu_key_callbacks[0] = function() {};
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break;
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case "B":
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yuzu_key_callbacks[1] = function() {};
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break;
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case "X":
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yuzu_key_callbacks[2] = function() {};
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break;
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case "Y":
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yuzu_key_callbacks[3] = function() {};
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break;
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case "L":
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yuzu_key_callbacks[6] = function() {};
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break;
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case "R":
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yuzu_key_callbacks[7] = function() {};
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break;
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}
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}
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}
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class WindowNXPlayReport {
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incrementCounter(counter_id) {
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console.log("nx.playReport.incrementCounter is not implemented, counter_id=%d", counter_id);
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}
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setCounterSetIdentifier(counter_id) {
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console.log("nx.playReport.setCounterSetIdentifier is not implemented, counter_id=%d", counter_id);
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}
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}
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window.nx = new WindowNX();
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window.nx.footer = new WindowNXFooter();
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window.nx.playReport = new WindowNXPlayReport();
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})();
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)";
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