pineapple/src/video_core/shader_cache.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
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#include <array>
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#include <memory>
#include <mutex>
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#include <span>
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#include <unordered_map>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
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#include "video_core/shader_environment.h"
namespace Tegra {
class MemoryManager;
}
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namespace VideoCommon {
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class GenericEnvironment;
struct ShaderInfo {
u64 unique_hash{};
size_t size_bytes{};
};
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class ShaderCache {
static constexpr u64 PAGE_BITS = 14;
static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;
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static constexpr size_t NUM_PROGRAMS = 6;
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struct Entry {
VAddr addr_start;
VAddr addr_end;
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ShaderInfo* data;
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bool is_memory_marked = true;
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bool Overlaps(VAddr start, VAddr end) const noexcept {
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return start < addr_end && addr_start < end;
}
};
public:
/// @brief Removes shaders inside a given region
/// @note Checks for ranges
/// @param addr Start address of the invalidation
/// @param size Number of bytes of the invalidation
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void InvalidateRegion(VAddr addr, size_t size);
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/// @brief Unmarks a memory region as cached and marks it for removal
/// @param addr Start address of the CPU write operation
/// @param size Number of bytes of the CPU write operation
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void OnCPUWrite(VAddr addr, size_t size);
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/// @brief Flushes delayed removal operations
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void SyncGuestHost();
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protected:
struct GraphicsEnvironments {
std::array<GraphicsEnvironment, NUM_PROGRAMS> envs;
std::array<Shader::Environment*, NUM_PROGRAMS> env_ptrs;
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std::span<Shader::Environment* const> Span() const noexcept {
return std::span(env_ptrs.begin(), std::ranges::find(env_ptrs, nullptr));
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}
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};
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explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_,
Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_);
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/// @brief Update the hashes and information of shader stages
/// @param unique_hashes Shader hashes to store into when a stage is enabled
/// @return True no success, false on error
bool RefreshStages(std::array<u64, NUM_PROGRAMS>& unique_hashes);
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/// @brief Returns information about the current compute shader
/// @return Pointer to a valid shader, nullptr on error
const ShaderInfo* ComputeShader();
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/// @brief Collect the current graphics environments
void GetGraphicsEnvironments(GraphicsEnvironments& result,
const std::array<u64, NUM_PROGRAMS>& unique_hashes);
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Tegra::MemoryManager& gpu_memory;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
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std::array<const ShaderInfo*, NUM_PROGRAMS> shader_infos{};
bool last_shaders_valid = false;
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private:
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/// @brief Tries to obtain a cached shader starting in a given address
/// @note Doesn't check for ranges, the given address has to be the start of the shader
/// @param addr Start address of the shader, this doesn't cache for region
/// @return Pointer to a valid shader, nullptr when nothing is found
ShaderInfo* TryGet(VAddr addr) const;
/// @brief Register in the cache a given entry
/// @param data Shader to store in the cache
/// @param addr Start address of the shader that will be registered
/// @param size Size in bytes of the shader
void Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t size);
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/// @brief Invalidate pages in a given region
/// @pre invalidation_mutex is locked
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void InvalidatePagesInRegion(VAddr addr, size_t size);
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/// @brief Remove shaders marked for deletion
/// @pre invalidation_mutex is locked
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void RemovePendingShaders();
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/// @brief Invalidates entries in a given range for the passed page
/// @param entries Vector of entries in the page, it will be modified on overlaps
/// @param addr Start address of the invalidation
/// @param addr_end Non-inclusive end address of the invalidation
/// @pre invalidation_mutex is locked
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void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end);
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/// @brief Removes all references to an entry in the invalidation cache
/// @param entry Entry to remove from the invalidation cache
/// @pre invalidation_mutex is locked
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void RemoveEntryFromInvalidationCache(const Entry* entry);
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/// @brief Unmarks an entry from the rasterizer cache
/// @param entry Entry to unmark from memory
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void UnmarkMemory(Entry* entry);
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/// @brief Removes a vector of shaders from a list
/// @param removed_shaders Shaders to be removed from the storage
/// @pre invalidation_mutex is locked
/// @pre lookup_mutex is locked
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void RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders);
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/// @brief Creates a new entry in the lookup cache and returns its pointer
/// @pre lookup_mutex is locked
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Entry* NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data);
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/// @brief Create a new shader entry and register it
const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
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VideoCore::RasterizerInterface& rasterizer;
mutable std::mutex lookup_mutex;
std::mutex invalidation_mutex;
std::unordered_map<u64, std::unique_ptr<Entry>> lookup_cache;
std::unordered_map<u64, std::vector<Entry*>> invalidation_cache;
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std::vector<std::unique_ptr<ShaderInfo>> storage;
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std::vector<Entry*> marked_for_removal;
};
} // namespace VideoCommon