2021-01-13 20:34:26 +01:00
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <QFrame>
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#include <QPointer>
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#include "common/input.h"
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2021-04-15 04:05:28 +02:00
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#include "common/settings.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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class QLabel;
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using AnalogParam = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
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using ButtonParam = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
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// Widget for representing controller animations
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class PlayerControlPreview : public QFrame {
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Q_OBJECT
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public:
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explicit PlayerControlPreview(QWidget* parent);
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~PlayerControlPreview() override;
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// Sets the emulated controller to be displayed
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void SetController(Core::HID::EmulatedController* controller);
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// Disables events from the emulated controller
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void UnloadController();
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// Starts blinking animation at the button specified
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void BeginMappingButton(std::size_t button_id);
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// Starts moving animation at the stick specified
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void BeginMappingAnalog(std::size_t stick_id);
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// Stops any ongoing animation
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void EndMapping();
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// Handles emulated controller events
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void ControllerUpdate(Core::HID::ControllerTriggerType type);
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// Updates input on sheduled interval
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void UpdateInput();
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protected:
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void paintEvent(QPaintEvent* event) override;
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private:
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enum class Direction : std::size_t {
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None,
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Up,
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Right,
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Down,
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Left,
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};
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enum class Symbol {
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House,
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A,
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B,
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X,
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Y,
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L,
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R,
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C,
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SL,
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ZL,
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ZR,
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SR,
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};
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struct ColorMapping {
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QColor outline{};
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QColor primary{};
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QColor left{};
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QColor right{};
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QColor button{};
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QColor button2{};
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QColor font{};
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QColor font2{};
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QColor highlight{};
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QColor highlight2{};
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QColor transparent{};
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QColor indicator{};
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QColor indicator2{};
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QColor led_on{};
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QColor led_off{};
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QColor slider{};
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QColor slider_button{};
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QColor slider_arrow{};
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QColor deadzone{};
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};
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void UpdateColors();
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void ResetInputs();
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// Draw controller functions
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void DrawHandheldController(QPainter& p, QPointF center);
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void DrawDualController(QPainter& p, QPointF center);
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void DrawLeftController(QPainter& p, QPointF center);
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void DrawRightController(QPainter& p, QPointF center);
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void DrawProController(QPainter& p, QPointF center);
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void DrawGCController(QPainter& p, QPointF center);
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// Draw body functions
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void DrawHandheldBody(QPainter& p, QPointF center);
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void DrawDualBody(QPainter& p, QPointF center);
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void DrawLeftBody(QPainter& p, QPointF center);
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void DrawRightBody(QPainter& p, QPointF center);
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void DrawProBody(QPainter& p, QPointF center);
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void DrawGCBody(QPainter& p, QPointF center);
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// Draw triggers functions
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void DrawProTriggers(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger,
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Common::Input::TriggerStatus right_trigger);
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void DrawHandheldTriggers(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawDualTriggers(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawDualTriggersTopView(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawDualZTriggersTopView(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawLeftTriggers(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed);
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void DrawLeftZTriggers(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed);
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void DrawLeftTriggersTopView(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed);
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void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& left_pressed);
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void DrawRightTriggers(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawRightZTriggers(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawRightTriggersTopView(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& right_pressed);
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void DrawRightZTriggersTopView(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& right_pressed);
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// Draw joystick functions
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void DrawJoystick(QPainter& p, QPointF center, float size,
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const Common::Input::ButtonStatus& pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
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const Common::Input::ButtonStatus& pressed);
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void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
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void DrawJoystickProperties(QPainter& p, QPointF center,
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const Common::Input::AnalogProperties& properties);
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void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick,
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bool raw);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
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const Common::Input::ButtonStatus& pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
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// Draw button functions
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void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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float button_size);
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void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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float width, float height, Direction direction = Direction::None,
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float radius = 2);
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void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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int button_size);
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void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
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int button_size);
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void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
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void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
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void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
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void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
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void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
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const Common::Input::ButtonStatus& pressed, float size = 1.0f);
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void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
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const Common::Input::ButtonStatus& pressed);
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// Draw battery functions
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void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);
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// Draw icon functions
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void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
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void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
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// Draw primitive types
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template <size_t N>
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void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon);
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void DrawCircle(QPainter& p, QPointF center, float size);
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void DrawRectangle(QPainter& p, QPointF center, float width, float height);
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void DrawRoundRectangle(QPainter& p, QPointF center, float width, float height, float round);
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void DrawText(QPainter& p, QPointF center, float text_size, const QString& text);
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void SetTextFont(QPainter& p, float text_size,
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const QString& font_family = QStringLiteral("sans-serif"));
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bool is_controller_set{};
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bool is_connected{};
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bool needs_redraw{};
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Core::HID::NpadType controller_type;
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bool mapping_active{};
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int blink_counter{};
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int callback_key;
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QColor button_color{};
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ColorMapping colors{};
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Core::HID::LedPattern led_pattern{0, 0, 0, 0};
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std::size_t player_index{};
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Core::HID::EmulatedController* controller;
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std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
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std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
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Core::HID::ButtonValues button_values{};
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Core::HID::SticksValues stick_values{};
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Core::HID::TriggerValues trigger_values{};
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Core::HID::BatteryValues battery_values{};
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};
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