79 lines
2.3 KiB
C
79 lines
2.3 KiB
C
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <QDialog>
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class QCheckBox;
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class QPushButton;
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class QTimer;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Ui {
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class ConfigureMouseAdvanced;
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}
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class ConfigureMouseAdvanced : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureMouseAdvanced(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
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~ConfigureMouseAdvanced() override;
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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/// Load configuration settings.
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void LoadConfiguration();
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/// Restore all buttons to their default values.
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void RestoreDefaults();
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/// Clear all input configuration
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void ClearAll();
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/// Update UI to reflect current configuration.
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void UpdateButtonLabels();
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/// Called when the button was pressed.
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void HandleClick(QPushButton* button,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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/// Finish polling and configure input using the input_setter
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle mouse button press events.
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void mousePressEvent(QMouseEvent* event) override;
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
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InputCommon::InputSubsystem* input_subsystem;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
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std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_mouse = false;
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};
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