2020-12-28 16:15:37 +01:00
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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namespace Core {
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class System;
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}
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namespace FileSys {
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class NAX;
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} // namespace FileSys
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namespace Loader {
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class AppLoader_NCA;
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/// Loads a NAX file
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class AppLoader_NAX final : public AppLoader {
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public:
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2021-04-28 05:28:56 +02:00
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explicit AppLoader_NAX(FileSys::VirtualFile file_);
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2020-12-28 16:15:37 +01:00
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~AppLoader_NAX() override;
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/**
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2021-04-28 05:28:56 +02:00
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* Identifies whether or not the given file is a NAX file.
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*
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* @param nax_file The file to identify.
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*
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* @return FileType::NAX, or FileType::Error if the file is not a NAX file.
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2020-12-28 16:15:37 +01:00
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*/
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2021-04-28 05:28:56 +02:00
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static FileType IdentifyType(const FileSys::VirtualFile& nax_file);
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2020-12-28 16:15:37 +01:00
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FileType GetFileType() const override;
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2021-05-06 04:45:54 +02:00
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LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
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2020-12-28 16:15:37 +01:00
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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u64 ReadRomFSIVFCOffset() const override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadBanner(std::vector<u8>& buffer) override;
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ResultStatus ReadLogo(std::vector<u8>& buffer) override;
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ResultStatus ReadNSOModules(Modules& modules) override;
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private:
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std::unique_ptr<FileSys::NAX> nax;
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std::unique_ptr<AppLoader_NCA> nca_loader;
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};
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} // namespace Loader
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