pineapple/src/yuzu/game_list_worker.h

85 lines
2.3 KiB
C
Raw Normal View History

2022-04-23 20:49:07 +02:00
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
2020-12-28 16:15:37 +01:00
#pragma once
#include <atomic>
#include <memory>
#include <string>
#include <QList>
#include <QObject>
#include <QRunnable>
#include <QString>
#include "yuzu/compatibility_list.h"
2021-10-09 02:29:53 +02:00
namespace Core {
class System;
}
2020-12-28 16:15:37 +01:00
class QStandardItem;
namespace FileSys {
class NCA;
class VfsFilesystem;
} // namespace FileSys
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
FileSys::ManualContentProvider* provider,
QVector<UISettings::GameDir>& game_dirs,
2021-10-09 02:29:53 +02:00
const CompatibilityList& compatibility_list, Core::System& system_);
2020-12-28 16:15:37 +01:00
~GameListWorker() override;
/// Starts the processing of directory tree information.
void run() override;
/// Tells the worker that it should no longer continue processing. Thread-safe.
void Cancel();
signals:
/**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new
* entry.
*/
void DirEntryReady(GameListDir* entry_items);
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
/**
* After the worker has traversed the game directory looking for entries, this signal is
* emitted with a list of folders that should be watched for changes as well.
*/
void Finished(QStringList watch_list);
private:
void AddTitlesToGameList(GameListDir* parent_dir);
enum class ScanTarget {
FillManualContentProvider,
PopulateGameList,
};
2021-05-08 09:49:31 +02:00
void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
2020-12-28 16:15:37 +01:00
GameListDir* parent_dir);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
QStringList watch_list;
std::atomic_bool stop_processing;
2021-10-09 02:29:53 +02:00
Core::System& system;
2020-12-28 16:15:37 +01:00
};