pineapple/src/yuzu/configuration/configure_per_game_addons.cpp

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2020-12-28 16:15:37 +01:00
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QHeaderView>
#include <QMenu>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "ui_configure_per_game_addons.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigurePerGameAddons) {
ui->setupUi(this);
layout = new QVBoxLayout;
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 2);
item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name"));
item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(tree_view);
ui->scrollArea->setLayout(layout);
ui->scrollArea->setEnabled(!Core::System::GetInstance().IsPoweredOn());
connect(item_model, &QStandardItemModel::itemChanged,
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
}
ConfigurePerGameAddons::~ConfigurePerGameAddons() = default;
void ConfigurePerGameAddons::ApplyConfiguration() {
std::vector<std::string> disabled_addons;
for (const auto& item : list_items) {
const auto disabled = item.front()->checkState() == Qt::Unchecked;
if (disabled)
disabled_addons.push_back(item.front()->text().toStdString());
}
auto current = Settings::values.disabled_addons[title_id];
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
}
Settings::values.disabled_addons[title_id] = disabled_addons;
}
void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();
}
void ConfigurePerGameAddons::SetTitleId(u64 id) {
this->title_id = id;
}
void ConfigurePerGameAddons::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigurePerGameAddons::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGameAddons::LoadConfiguration() {
if (file == nullptr) {
return;
}
auto& system = Core::System::GetInstance();
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto loader = Loader::GetLoader(system, file);
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
const auto& disabled = Settings::values.disabled_addons[title_id];
for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
const auto name =
QString::fromStdString(patch.first).replace(QStringLiteral("[D] "), QString{});
auto* const first_item = new QStandardItem;
first_item->setText(name);
first_item->setCheckable(true);
const auto patch_disabled =
std::find(disabled.begin(), disabled.end(), name.toStdString()) != disabled.end();
first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked);
list_items.push_back(QList<QStandardItem*>{
first_item, new QStandardItem{QString::fromStdString(patch.second)}});
item_model->appendRow(list_items.back());
}
tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
}