pineapple/src/common/nvidia_flags.cpp

26 lines
749 B
C++
Raw Normal View History

2021-01-21 01:01:05 +01:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <filesystem>
#include <stdlib.h>
#include <fmt/format.h>
#include "common/file_util.h"
namespace Common {
void ConfigureNvidiaEnvironmentFlags() {
#ifdef _WIN32
const std::string shader_path = Common::FS::SanitizePath(
fmt::format("{}\\nvidia", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)),
Common::FS::DirectorySeparator::PlatformDefault);
std::filesystem::create_directories(shader_path);
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", shader_path).c_str()));
void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
#endif
}
} // namespace Common