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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureCpu</class>
<widget class="QWidget" name="ConfigureCpu">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
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<width>448</width>
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<height>439</height>
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</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
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<property name="accessibleName">
<string>CPU</string>
</property>
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<layout class="QVBoxLayout">
<item>
<layout class="QVBoxLayout">
<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
<string>General</string>
</property>
<layout class="QVBoxLayout">
<item>
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<widget class="QWidget" name="widget_accuracy" native="true">
<layout class="QHBoxLayout" name="layout_accuracy">
<item>
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<widget class="QLabel" name="label_accuracy">
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<property name="text">
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<string>Accuracy:</string>
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</property>
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</widget>
</item>
<item>
<widget class="QComboBox" name="accuracy">
<item>
<property name="text">
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<string>Auto</string>
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</property>
</item>
<item>
<property name="text">
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<string>Accurate</string>
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</property>
</item>
<item>
<property name="text">
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<string>Unsafe</string>
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</property>
</item>
</widget>
</item>
</layout>
</widget>
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</item>
<item>
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<widget class="QLabel" name="label_recommended_accuracy">
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<property name="text">
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<string>We recommend setting accuracy to "Auto".</string>
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</property>
<property name="wordWrap">
<bool>false</bool>
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</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout">
<item>
<widget class="QGroupBox" name="unsafe_group">
<property name="title">
<string>Unsafe CPU Optimization Settings</string>
</property>
<layout class="QVBoxLayout">
<item>
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<widget class="QLabel" name="label_accuracy_description">
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<property name="text">
<string>These settings reduce accuracy for speed.</string>
</property>
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<property name="wordWrap">
<bool>false</bool>
</property>
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</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_unfuse_fma">
<property name="toolTip">
<string>
<div>This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.</div>
</string>
</property>
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<property name="text">
<string>Unfuse FMA (improve performance on CPUs without FMA)</string>
</property>
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</widget>
</item>
<item>
<widget class="QCheckBox" name="cpuopt_unsafe_reduce_fp_error">
<property name="toolTip">
<string>
<div>This option improves the speed of some approximate floating-point functions by using less accurate native approximations.</div>
</string>
</property>
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<property name="text">
<string>Faster FRSQRTE and FRECPE</string>
</property>
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</widget>
</item>
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<item>
<widget class="QCheckBox" name="cpuopt_unsafe_ignore_standard_fpcr">
<property name="toolTip">
<string>
<div>This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.</div>
</string>
</property>
<property name="text">
<string>Faster ASIMD instructions (32 bits only)</string>
</property>
</widget>
</item>
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<item>
<widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
<property name="toolTip">
<string>
<div>This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.</div>
</string>
</property>
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<property name="text">
<string>Inaccurate NaN handling</string>
</property>
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</widget>
</item>
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<item>
<widget class="QCheckBox" name="cpuopt_unsafe_fastmem_check">
<property name="toolTip">
<string>
<div>This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory.</div>
</string>
</property>
<property name="text">
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<string>Disable address space checks</string>
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</property>
</widget>
</item>
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</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_disable_info">
<property name="text">
<string>CPU settings are available only when game is not running.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>