early-access version 1906

This commit is contained in:
pineappleEA 2021-07-21 23:32:59 +02:00
parent da251dffcb
commit 019bdb307d
5 changed files with 14 additions and 10 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1905.
This is the source code for early-access 1906.
## Legal Notice

View file

@ -122,12 +122,6 @@ void EmuWindow_SDL2::OnResize() {
}
void EmuWindow_SDL2::Fullscreen() {
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Try a different fullscreening method
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
@ -136,6 +130,12 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
return;
}
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
// Fallback algorithm: Maximise window.
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
LOG_INFO(Frontend, "Falling back on a maximised window...");

View file

@ -24,7 +24,7 @@
#include <SDL.h>
#include <SDL_syswm.h>
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem)
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
: EmuWindow_SDL2{input_subsystem} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
@ -42,6 +42,10 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
SetWindowIcon();
if (fullscreen) {
Fullscreen();
}
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:

View file

@ -19,7 +19,7 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem);
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
~EmuWindow_SDL2_VK() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;

View file

@ -175,7 +175,7 @@ int main(int argc, char** argv) {
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
break;
case Settings::RendererBackend::Vulkan:
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen);
break;
}